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433 lines
12 KiB
Go
433 lines
12 KiB
Go
// Copyright ©2018 The Gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package iterator
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import "gonum.org/v1/gonum/graph"
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// OrderedNodes implements the graph.Nodes and graph.NodeSlicer interfaces.
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// The iteration order of OrderedNodes is the order of nodes passed to
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// NewNodeIterator.
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type OrderedNodes struct {
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idx int
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nodes []graph.Node
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}
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// NewOrderedNodes returns a OrderedNodes initialized with the provided nodes.
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func NewOrderedNodes(nodes []graph.Node) *OrderedNodes {
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return &OrderedNodes{idx: -1, nodes: nodes}
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}
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// Len returns the remaining number of nodes to be iterated over.
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func (n *OrderedNodes) Len() int {
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if n.idx >= len(n.nodes) {
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return 0
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}
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return len(n.nodes[n.idx+1:])
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}
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// Next returns whether the next call of Node will return a valid node.
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func (n *OrderedNodes) Next() bool {
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if uint(n.idx)+1 < uint(len(n.nodes)) {
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n.idx++
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return true
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}
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n.idx = len(n.nodes)
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return false
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}
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// Node returns the current node of the iterator. Next must have been
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// called prior to a call to Node.
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func (n *OrderedNodes) Node() graph.Node {
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if n.idx >= len(n.nodes) || n.idx < 0 {
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return nil
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}
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return n.nodes[n.idx]
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}
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// NodeSlice returns all the remaining nodes in the iterator and advances
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// the iterator.
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func (n *OrderedNodes) NodeSlice() []graph.Node {
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if n.idx >= len(n.nodes) {
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return nil
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}
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idx := n.idx + 1
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n.idx = len(n.nodes)
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return n.nodes[idx:]
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}
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// Reset returns the iterator to its initial state.
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func (n *OrderedNodes) Reset() {
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n.idx = -1
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}
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// LazyOrderedNodes implements the graph.Nodes and graph.NodeSlicer interfaces.
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// The iteration order of LazyOrderedNodes is not determined until the first
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// call to Next or NodeSlice. After that, the iteration order is fixed.
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type LazyOrderedNodes struct {
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iter OrderedNodes
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nodes map[int64]graph.Node
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}
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// NewLazyOrderedNodes returns a LazyOrderedNodes initialized with the provided nodes.
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func NewLazyOrderedNodes(nodes map[int64]graph.Node) *LazyOrderedNodes {
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return &LazyOrderedNodes{nodes: nodes}
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}
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// Len returns the remaining number of nodes to be iterated over.
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func (n *LazyOrderedNodes) Len() int {
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if n.iter.nodes == nil {
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return len(n.nodes)
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}
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return n.iter.Len()
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}
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// Next returns whether the next call of Node will return a valid node.
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func (n *LazyOrderedNodes) Next() bool {
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if n.iter.nodes == nil {
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n.fillSlice()
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}
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return n.iter.Next()
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}
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// Node returns the current node of the iterator. Next must have been
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// called prior to a call to Node.
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func (n *LazyOrderedNodes) Node() graph.Node {
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return n.iter.Node()
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}
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// NodeSlice returns all the remaining nodes in the iterator and advances
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// the iterator.
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func (n *LazyOrderedNodes) NodeSlice() []graph.Node {
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if n.iter.nodes == nil {
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n.fillSlice()
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}
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return n.iter.NodeSlice()
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}
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// Reset returns the iterator to its initial state.
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func (n *LazyOrderedNodes) Reset() {
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n.iter.Reset()
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}
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func (n *LazyOrderedNodes) fillSlice() {
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n.iter = OrderedNodes{idx: -1, nodes: make([]graph.Node, len(n.nodes))}
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i := 0
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for _, u := range n.nodes {
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n.iter.nodes[i] = u
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i++
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}
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n.nodes = nil
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}
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// LazyOrderedNodesByEdge implements the graph.Nodes and graph.NodeSlicer interfaces.
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// The iteration order of LazyOrderedNodesByEdge is not determined until the first
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// call to Next or NodeSlice. After that, the iteration order is fixed.
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type LazyOrderedNodesByEdge struct {
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iter OrderedNodes
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nodes map[int64]graph.Node
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edges map[int64]graph.Edge
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}
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// NewLazyOrderedNodesByEdge returns a LazyOrderedNodesByEdge initialized with the
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// provided nodes.
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func NewLazyOrderedNodesByEdge(nodes map[int64]graph.Node, edges map[int64]graph.Edge) *LazyOrderedNodesByEdge {
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return &LazyOrderedNodesByEdge{nodes: nodes, edges: edges}
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}
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// Len returns the remaining number of nodes to be iterated over.
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func (n *LazyOrderedNodesByEdge) Len() int {
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if n.iter.nodes == nil {
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return len(n.edges)
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}
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return n.iter.Len()
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}
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// Next returns whether the next call of Node will return a valid node.
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func (n *LazyOrderedNodesByEdge) Next() bool {
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if n.iter.nodes == nil {
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n.fillSlice()
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}
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return n.iter.Next()
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}
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// Node returns the current node of the iterator. Next must have been
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// called prior to a call to Node.
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func (n *LazyOrderedNodesByEdge) Node() graph.Node {
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return n.iter.Node()
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}
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// NodeSlice returns all the remaining nodes in the iterator and advances
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// the iterator.
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func (n *LazyOrderedNodesByEdge) NodeSlice() []graph.Node {
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if n.iter.nodes == nil {
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n.fillSlice()
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}
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return n.iter.NodeSlice()
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}
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// Reset returns the iterator to its initial state.
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func (n *LazyOrderedNodesByEdge) Reset() {
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n.iter.Reset()
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}
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func (n *LazyOrderedNodesByEdge) fillSlice() {
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n.iter = OrderedNodes{idx: -1, nodes: make([]graph.Node, len(n.edges))}
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i := 0
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for id := range n.edges {
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n.iter.nodes[i] = n.nodes[id]
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i++
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}
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n.nodes = nil
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n.edges = nil
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}
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// LazyOrderedNodesByWeightedEdge implements the graph.Nodes and graph.NodeSlicer interfaces.
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// The iteration order of LazyOrderedNodesByEeightedEdge is not determined until the first
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// call to Next or NodeSlice. After that, the iteration order is fixed.
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type LazyOrderedNodesByWeightedEdge struct {
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iter OrderedNodes
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nodes map[int64]graph.Node
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edges map[int64]graph.WeightedEdge
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}
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// NewLazyOrderedNodesByWeightedEdge returns a LazyOrderedNodesByEdge initialized with the
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// provided nodes.
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func NewLazyOrderedNodesByWeightedEdge(nodes map[int64]graph.Node, edges map[int64]graph.WeightedEdge) *LazyOrderedNodesByWeightedEdge {
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return &LazyOrderedNodesByWeightedEdge{nodes: nodes, edges: edges}
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}
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// Len returns the remaining number of nodes to be iterated over.
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func (n *LazyOrderedNodesByWeightedEdge) Len() int {
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if n.iter.nodes == nil {
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return len(n.edges)
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}
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return n.iter.Len()
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}
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// Next returns whether the next call of Node will return a valid node.
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func (n *LazyOrderedNodesByWeightedEdge) Next() bool {
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if n.iter.nodes == nil {
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n.fillSlice()
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}
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return n.iter.Next()
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}
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// Node returns the current node of the iterator. Next must have been
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// called prior to a call to Node.
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func (n *LazyOrderedNodesByWeightedEdge) Node() graph.Node {
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return n.iter.Node()
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}
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// NodeSlice returns all the remaining nodes in the iterator and advances
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// the iterator.
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func (n *LazyOrderedNodesByWeightedEdge) NodeSlice() []graph.Node {
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if n.iter.nodes == nil {
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n.fillSlice()
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}
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return n.iter.NodeSlice()
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}
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// Reset returns the iterator to its initial state.
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func (n *LazyOrderedNodesByWeightedEdge) Reset() {
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n.iter.Reset()
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}
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func (n *LazyOrderedNodesByWeightedEdge) fillSlice() {
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n.iter = OrderedNodes{idx: -1, nodes: make([]graph.Node, len(n.edges))}
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i := 0
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for id := range n.edges {
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n.iter.nodes[i] = n.nodes[id]
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i++
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}
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n.nodes = nil
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n.edges = nil
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}
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// LazyOrderedNodesByLines implements the graph.Nodes and graph.NodeSlicer interfaces.
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// The iteration order of LazyOrderedNodesByLines is not determined until the first
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// call to Next or NodeSlice. After that, the iteration order is fixed.
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type LazyOrderedNodesByLines struct {
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iter OrderedNodes
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nodes map[int64]graph.Node
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edges map[int64]map[int64]graph.Line
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}
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// NewLazyOrderedNodesByLine returns a LazyOrderedNodesByLines initialized with the
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// provided nodes.
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func NewLazyOrderedNodesByLines(nodes map[int64]graph.Node, edges map[int64]map[int64]graph.Line) *LazyOrderedNodesByLines {
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return &LazyOrderedNodesByLines{nodes: nodes, edges: edges}
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}
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// Len returns the remaining number of nodes to be iterated over.
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func (n *LazyOrderedNodesByLines) Len() int {
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if n.iter.nodes == nil {
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return len(n.edges)
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}
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return n.iter.Len()
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}
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// Next returns whether the next call of Node will return a valid node.
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func (n *LazyOrderedNodesByLines) Next() bool {
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if n.iter.nodes == nil {
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n.fillSlice()
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}
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return n.iter.Next()
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}
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// Node returns the current node of the iterator. Next must have been
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// called prior to a call to Node.
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func (n *LazyOrderedNodesByLines) Node() graph.Node {
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return n.iter.Node()
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}
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// NodeSlice returns all the remaining nodes in the iterator and advances
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// the iterator.
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func (n *LazyOrderedNodesByLines) NodeSlice() []graph.Node {
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if n.iter.nodes == nil {
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n.fillSlice()
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}
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return n.iter.NodeSlice()
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}
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// Reset returns the iterator to its initial state.
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func (n *LazyOrderedNodesByLines) Reset() {
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n.iter.Reset()
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}
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func (n *LazyOrderedNodesByLines) fillSlice() {
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n.iter = OrderedNodes{idx: -1, nodes: make([]graph.Node, len(n.edges))}
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i := 0
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for id := range n.edges {
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n.iter.nodes[i] = n.nodes[id]
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i++
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}
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n.nodes = nil
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n.edges = nil
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}
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// LazyOrderedNodesByWeightedLines implements the graph.Nodes and graph.NodeSlicer interfaces.
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// The iteration order of LazyOrderedNodesByEeightedLine is not determined until the first
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// call to Next or NodeSlice. After that, the iteration order is fixed.
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type LazyOrderedNodesByWeightedLines struct {
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iter OrderedNodes
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nodes map[int64]graph.Node
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edges map[int64]map[int64]graph.WeightedLine
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}
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// NewLazyOrderedNodesByWeightedLines returns a LazyOrderedNodesByLines initialized with the
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// provided nodes.
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func NewLazyOrderedNodesByWeightedLines(nodes map[int64]graph.Node, edges map[int64]map[int64]graph.WeightedLine) *LazyOrderedNodesByWeightedLines {
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return &LazyOrderedNodesByWeightedLines{nodes: nodes, edges: edges}
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}
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// Len returns the remaining number of nodes to be iterated over.
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func (n *LazyOrderedNodesByWeightedLines) Len() int {
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if n.iter.nodes == nil {
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return len(n.edges)
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}
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return n.iter.Len()
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}
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// Next returns whether the next call of Node will return a valid node.
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func (n *LazyOrderedNodesByWeightedLines) Next() bool {
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if n.iter.nodes == nil {
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n.fillSlice()
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}
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return n.iter.Next()
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}
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// Node returns the current node of the iterator. Next must have been
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// called prior to a call to Node.
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func (n *LazyOrderedNodesByWeightedLines) Node() graph.Node {
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return n.iter.Node()
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}
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// NodeSlice returns all the remaining nodes in the iterator and advances
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// the iterator.
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func (n *LazyOrderedNodesByWeightedLines) NodeSlice() []graph.Node {
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if n.iter.nodes == nil {
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n.fillSlice()
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}
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return n.iter.NodeSlice()
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}
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// Reset returns the iterator to its initial state.
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func (n *LazyOrderedNodesByWeightedLines) Reset() {
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n.iter.Reset()
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}
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func (n *LazyOrderedNodesByWeightedLines) fillSlice() {
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n.iter = OrderedNodes{idx: -1, nodes: make([]graph.Node, len(n.edges))}
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i := 0
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for id := range n.edges {
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n.iter.nodes[i] = n.nodes[id]
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i++
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}
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n.nodes = nil
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n.edges = nil
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}
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// ImplicitNodes implements the graph.Nodes interface for a set of nodes over
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// a contiguous ID range.
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type ImplicitNodes struct {
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beg, end int
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curr int
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newNode func(id int) graph.Node
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}
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// NewImplicitNodes returns a new implicit node iterator spanning nodes in [beg,end).
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// The provided new func maps the id to a graph.Node. NewImplicitNodes will panic
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// if beg is greater than end.
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func NewImplicitNodes(beg, end int, new func(id int) graph.Node) *ImplicitNodes {
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if beg > end {
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panic("iterator: invalid range")
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}
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return &ImplicitNodes{beg: beg, end: end, curr: beg - 1, newNode: new}
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}
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// Len returns the remaining number of nodes to be iterated over.
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func (n *ImplicitNodes) Len() int {
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if n.end <= n.curr {
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return 0
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}
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return n.end - n.curr - 1
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}
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// Next returns whether the next call of Node will return a valid node.
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func (n *ImplicitNodes) Next() bool {
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if n.curr == n.end {
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return false
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}
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n.curr++
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return n.curr < n.end
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}
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// Node returns the current node of the iterator. Next must have been
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// called prior to a call to Node.
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func (n *ImplicitNodes) Node() graph.Node {
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if n.Len() == -1 || n.curr < n.beg {
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return nil
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}
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return n.newNode(n.curr)
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}
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// Reset returns the iterator to its initial state.
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func (n *ImplicitNodes) Reset() {
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n.curr = n.beg - 1
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}
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// NodeSlice returns all the remaining nodes in the iterator and advances
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// the iterator.
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func (n *ImplicitNodes) NodeSlice() []graph.Node {
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if n.Len() == 0 {
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return nil
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}
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nodes := make([]graph.Node, 0, n.Len())
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for n.curr++; n.curr < n.end; n.curr++ {
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nodes = append(nodes, n.newNode(n.curr))
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}
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return nodes
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}
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