Files
gonum/internal/asm/f64/l2norm.go
2019-10-25 16:27:36 +10:30

91 lines
1.7 KiB
Go

// Copyright ©2019 The Gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package f64
import "math"
// L2NormUnitary is the level 2 norm of x.
func L2NormUnitary(x []float64) (sum float64) {
var scale float64
sumSquares := 1.0
for _, v := range x {
if v == 0 {
continue
}
absxi := math.Abs(v)
if math.IsNaN(absxi) {
return math.NaN()
}
if scale < absxi {
s := scale / absxi
sumSquares = 1 + sumSquares*s*s
scale = absxi
} else {
s := absxi / scale
sumSquares += s * s
}
}
if math.IsInf(scale, 1) {
return math.Inf(1)
}
return scale * math.Sqrt(sumSquares)
}
// L2NormInc is the level 2 norm of x.
func L2NormInc(x []float64, n, incX uintptr) (sum float64) {
var scale float64
sumSquares := 1.0
for ix := uintptr(0); ix < n*incX; ix += incX {
val := x[ix]
if val == 0 {
continue
}
absxi := math.Abs(val)
if math.IsNaN(absxi) {
return math.NaN()
}
if scale < absxi {
s := scale / absxi
sumSquares = 1 + sumSquares*s*s
scale = absxi
} else {
s := absxi / scale
sumSquares += s * s
}
}
if math.IsInf(scale, 1) {
return math.Inf(1)
}
return scale * math.Sqrt(sumSquares)
}
// L2DistanceUnitary is the L2 norm of x-y.
func L2DistanceUnitary(x, y []float64) (sum float64) {
var scale float64
var sumSquares float64 = 1
for i, v := range x {
v -= y[i]
if v == 0 {
continue
}
absxi := math.Abs(v)
if math.IsNaN(absxi) {
return math.NaN()
}
if scale < absxi {
s := scale / absxi
sumSquares = 1 + sumSquares*s*s
scale = absxi
} else {
s := absxi / scale
sumSquares += s * s
}
}
if math.IsInf(scale, 1) {
return math.Inf(1)
}
return scale * math.Sqrt(sumSquares)
}