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181 lines
7.0 KiB
Go
181 lines
7.0 KiB
Go
// Copyright ©2015 The gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// package sample contains a set of advanced routines for sampling from
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// probability distributions.
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package sample
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import (
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"math"
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"math/rand"
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"github.com/gonum/stat/dist"
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)
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var (
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badLengthMismatch = "sample: slice length mismatch"
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)
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// LatinHypercube generates len(samples) samples using Latin hypercube sampling
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// from the given distribution. If src != nil, it will be used to generate
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// random numbers, otherwise rand.Float64 will be used.
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//
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// Latin hypercube sampling divides the cumulative distribution function into equally
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// spaced bins and guarantees that one sample is generated per bin. Within each bin,
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// the location is randomly sampled. The dist.UnitNormal variable can be used
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// for easy generation from the unit interval.
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func LatinHypercube(samples []float64, q dist.Quantiler, src *rand.Rand) {
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n := len(samples)
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var perm []int
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var f64 func() float64
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if src != nil {
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f64 = src.Float64
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perm = src.Perm(n)
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} else {
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f64 = rand.Float64
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perm = rand.Perm(n)
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}
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for i := range samples {
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v := f64()/float64(n) + float64(i)/float64(n)
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samples[perm[i]] = q.Quantile(v)
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}
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}
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// Importance sampling generates len(x) samples from the proposal distribution,
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// and stores the locations and importance sampling weights in place.
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//
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// Importance sampling is a variance reduction technique where samples are
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// generated from a proposal distribution, q(x), instead of the target distribution
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// p(x). This allows relatively unlikely samples in p(x) to be generated more frequently
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//
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// The importance sampling weight at x is given by p(x)/q(x). To reduce variance,
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// a good proposal distribution will bound this sampling weight. This implies the
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// support of q(x) should be at least as broad as p(x), and q(x) should be "fatter tailed"
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// than p(x).
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func Importance(samples, weights []float64, target dist.LogProber, proposal dist.RandLogProber) {
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if len(samples) != len(weights) {
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panic(badLengthMismatch)
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}
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for i := range samples {
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v := proposal.Rand()
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samples[i] = v
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weights[i] = math.Exp(target.LogProb(v) - proposal.LogProb(v))
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}
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}
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// Rejection generates len(x) samples using the rejection sampling algorithm and
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// stores them in place into samples.
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// Sampling continues until x is filled. Rejection the total number of proposed
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// locations and a boolean indicating if the rejection sampling assumption is
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// violated (see details below). If the returned boolean is false, all elements
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// of samples are set to NaN. If src != nil, it will be used to generate random
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// numbers, otherwise rand.Float64 will be used.
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//
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// Rejection sampling generates points from the target distribution by using
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// the proposal distribution. At each step of the algorithm, the proposaed point
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// is accepted with probability
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// p = target(x) / (proposal(x) * c)
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// where target(x) is the probability of the point according to the target distribution
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// and proposal(x) is the probability according to the proposal distribution.
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// The constant c must be chosen such that target(x) < proposal(x) * c for all x.
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// The expected number of proposed samples is len(samples) * c.
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//
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// Target may return the true (log of) the probablity of the location, or it may return
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// a value that is proportional to the probability (logprob + constant). This is
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// useful for cases where the probability distribution is only known up to a normalization
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// constant.
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func Rejection(samples []float64, target dist.LogProber, proposal dist.RandLogProber, c float64, src *rand.Rand) (nProposed int, ok bool) {
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if c < 1 {
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panic("rejection: acceptance constant must be greater than 1")
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}
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f64 := rand.Float64
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if src != nil {
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f64 = src.Float64
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}
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var idx int
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for {
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nProposed++
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v := proposal.Rand()
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qx := proposal.LogProb(v)
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px := target.LogProb(v)
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accept := math.Exp(px-qx) / c
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if accept > 1 {
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// Invalidate the whole result and return a failure.
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for i := range samples {
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samples[i] = math.NaN()
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}
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return nProposed, false
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}
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if accept > f64() {
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samples[idx] = v
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idx++
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if idx == len(samples) {
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break
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}
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}
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}
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return nProposed, true
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}
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// MHProposal defines a proposal distribution for Metropolis Hastings.
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type MHProposal interface {
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// ConditionalDist returns the probability of the first argument conditioned on
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// being at the second argument
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// p(x|y)
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ConditionalLogProb(x, y float64) (prob float64)
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// ConditionalRand generates a new random location conditioned being at the
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// location y.
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ConditionalRand(y float64) (x float64)
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}
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// MetropolisHastings generates len(samples) samples using the Metropolis Hastings
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// algorithm (http://en.wikipedia.org/wiki/Metropolis%E2%80%93Hastings_algorithm),
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// with the given target and proposal distributions, starting at the intial location
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// and storing the results in-place into samples. If src != nil, it will be used to generate random
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// numbers, otherwise rand.Float64 will be used.
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//
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// Metropolis-Hastings is a Markov-chain Monte Carlo algorithm that generates
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// samples according to the distribution specified by target by using the Markov
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// chain implicitly defined by the proposal distribution. At each
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// iteration, a proposal point is generated randomly from the current location.
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// This proposal point is accepted with probability
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// p = min(1, (target(new) * proposal(current|new)) / (target(current) * proposal(new|current)))
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// If the new location is accepted, it is stored into samples and becomes the
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// new current location. If it is rejected, the current location remains and
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// is stored into samples. Thus, a location is stored into samples at every iteration.
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//
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// The samples in Metropolis Hastings are correlated with one another through the
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// Markov-Chain. As a result, the initial value can have a significant influence
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// on the early samples, and so typically, the first sapmles generated by the chain.
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// are ignored. This is known as "burn-in", and can be accomplished with slicing.
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// The best choice for burn-in length will depend on the sampling and the target
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// distribution.
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//
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// Many choose to have a sampling "rate" where a number of samples
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// are ignored in between each kept sample. This helps decorrelate
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// the samples from one another, but also reduces the number of available samples.
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// A sampling rate can be implemented with successive calls to MetropolisHastings.
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func MetropolisHastings(samples []float64, initial float64, target dist.LogProber, proposal MHProposal, src *rand.Rand) {
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f64 := rand.Float64
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if src != nil {
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f64 = src.Float64
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}
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current := initial
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currentLogProb := target.LogProb(initial)
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for i := range samples {
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proposed := proposal.ConditionalRand(current)
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proposedLogProb := target.LogProb(proposed)
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probTo := proposal.ConditionalLogProb(proposed, current)
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probBack := proposal.ConditionalLogProb(current, proposed)
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accept := math.Exp(proposedLogProb + probBack - probTo - currentLogProb)
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if accept > f64() {
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current = proposed
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currentLogProb = proposedLogProb
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}
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samples[i] = current
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}
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}
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