Files
gonum/spatial/r3/deprecated.go
Sebastien Binet 3199e478a1 spatial/r3: harmonize Vec API with num/quat.Number
Migration to the new API can be achieved with this rsc.io/rf script:

```
rf ex {
	import "gonum.org/v1/gonum/spatial/r3";
	var p,q r3.Vec;
	var f float64;

	p.Add(q) -> r3.Add(p, q);
	p.Sub(q) -> r3.Sub(p, q);
	p.Scale(f) -> r3.Scale(f, p);
	p.Dot(q) -> r3.Dot(p, q);
	p.Cross(q) -> r3.Cross(p, q);
	p.Rotate(f, q) -> r3.Rotate(p, f, q);
}
```

Updates gonum/gonum#1553.
2021-01-29 12:39:42 +01:00

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// Copyright ©2021 The Gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package r3
// TODO(sbinet): remove this file for Gonum-v0.10.0.
// Add returns the vector sum of p and q.
//
// DEPRECATED: use r3.Add.
func (p Vec) Add(q Vec) Vec {
return Add(p, q)
}
// Sub returns the vector sum of p and -q.
//
// DEPRECATED: use r3.Sub.
func (p Vec) Sub(q Vec) Vec {
return Sub(p, q)
}
// Scale returns the vector p scaled by f.
//
// DEPRECATED: use r3.Scale.
func (p Vec) Scale(f float64) Vec {
return Scale(f, p)
}
// Dot returns the dot product p·q.
//
// DEPRECATED: use r3.Dot.
func (p Vec) Dot(q Vec) float64 {
return Dot(p, q)
}
// Cross returns the cross product p×q.
//
// DEPRECATED: use r3.Cross.
func (p Vec) Cross(q Vec) Vec {
return Cross(p, q)
}
// Rotate returns a new vector, rotated by alpha around the provided axis.
//
// DEPRECATED: use r3.Rotate
func (p Vec) Rotate(alpha float64, axis Vec) Vec {
return Rotate(p, alpha, axis)
}