mirror of
https://github.com/gonum/gonum.git
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308 lines
8.1 KiB
Go
308 lines
8.1 KiB
Go
// Copyright ©2021 The Gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package r3
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import "gonum.org/v1/gonum/mat"
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// Mat represents a 3×3 matrix. Useful for rotation matrices and such.
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// The zero value is usable as the 3×3 zero matrix.
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type Mat struct {
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data *array
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}
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var _ mat.Matrix = (*Mat)(nil)
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// NewMat returns a new 3×3 matrix Mat type and populates its elements
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// with values passed as argument in row-major form. If val argument
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// is nil then NewMat returns a matrix filled with zeros.
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func NewMat(val []float64) *Mat {
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if len(val) == 9 {
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return &Mat{arrayFrom(val)}
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}
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if val == nil {
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return &Mat{new(array)}
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}
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panic(mat.ErrShape)
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}
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// Dims returns the number of rows and columns of this matrix.
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// This method will always return 3×3 for a Mat.
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func (m *Mat) Dims() (r, c int) { return 3, 3 }
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// T returns the transpose of Mat. Changes in the receiver will be reflected in the returned matrix.
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func (m *Mat) T() mat.Matrix { return mat.Transpose{Matrix: m} }
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// Scale multiplies the elements of a by f, placing the result in the receiver.
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//
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// See the mat.Scaler interface for more information.
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func (m *Mat) Scale(f float64, a mat.Matrix) {
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r, c := a.Dims()
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if r != 3 || c != 3 {
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panic(mat.ErrShape)
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}
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if m.data == nil {
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m.data = new(array)
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}
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for i := 0; i < 3; i++ {
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for j := 0; j < 3; j++ {
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m.Set(i, j, f*a.At(i, j))
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}
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}
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}
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// MulVec returns the matrix-vector product M⋅v.
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func (m *Mat) MulVec(v Vec) Vec {
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if m.data == nil {
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return Vec{}
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}
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return Vec{
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X: v.X*m.At(0, 0) + v.Y*m.At(0, 1) + v.Z*m.At(0, 2),
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Y: v.X*m.At(1, 0) + v.Y*m.At(1, 1) + v.Z*m.At(1, 2),
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Z: v.X*m.At(2, 0) + v.Y*m.At(2, 1) + v.Z*m.At(2, 2),
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}
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}
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// MulVecTrans returns the matrix-vector product Mᵀ⋅v.
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func (m *Mat) MulVecTrans(v Vec) Vec {
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if m.data == nil {
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return Vec{}
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}
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return Vec{
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X: v.X*m.At(0, 0) + v.Y*m.At(1, 0) + v.Z*m.At(2, 0),
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Y: v.X*m.At(0, 1) + v.Y*m.At(1, 1) + v.Z*m.At(2, 1),
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Z: v.X*m.At(0, 2) + v.Y*m.At(1, 2) + v.Z*m.At(2, 2),
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}
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}
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// CloneFrom makes a copy of a into the receiver m.
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// Mat expects a 3×3 input matrix.
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func (m *Mat) CloneFrom(a mat.Matrix) {
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r, c := a.Dims()
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if r != 3 || c != 3 {
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panic(mat.ErrShape)
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}
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if m.data == nil {
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m.data = new(array)
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}
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for i := 0; i < 3; i++ {
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for j := 0; j < 3; j++ {
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m.Set(i, j, a.At(i, j))
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}
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}
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}
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// Sub subtracts the matrix b from a, placing the result in the receiver.
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// Sub will panic if the two matrices do not have the same shape.
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func (m *Mat) Sub(a, b mat.Matrix) {
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if r, c := a.Dims(); r != 3 || c != 3 {
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panic(mat.ErrShape)
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}
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if r, c := b.Dims(); r != 3 || c != 3 {
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panic(mat.ErrShape)
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}
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if m.data == nil {
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m.data = new(array)
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}
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m.Set(0, 0, a.At(0, 0)-b.At(0, 0))
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m.Set(0, 1, a.At(0, 1)-b.At(0, 1))
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m.Set(0, 2, a.At(0, 2)-b.At(0, 2))
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m.Set(1, 0, a.At(1, 0)-b.At(1, 0))
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m.Set(1, 1, a.At(1, 1)-b.At(1, 1))
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m.Set(1, 2, a.At(1, 2)-b.At(1, 2))
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m.Set(2, 0, a.At(2, 0)-b.At(2, 0))
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m.Set(2, 1, a.At(2, 1)-b.At(2, 1))
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m.Set(2, 2, a.At(2, 2)-b.At(2, 2))
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}
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// Add adds a and b element-wise, placing the result in the receiver. Add will panic if the two matrices do not have the same shape.
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func (m *Mat) Add(a, b mat.Matrix) {
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if r, c := a.Dims(); r != 3 || c != 3 {
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panic(mat.ErrShape)
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}
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if r, c := b.Dims(); r != 3 || c != 3 {
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panic(mat.ErrShape)
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}
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if m.data == nil {
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m.data = new(array)
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}
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m.Set(0, 0, a.At(0, 0)+b.At(0, 0))
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m.Set(0, 1, a.At(0, 1)+b.At(0, 1))
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m.Set(0, 2, a.At(0, 2)+b.At(0, 2))
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m.Set(1, 0, a.At(1, 0)+b.At(1, 0))
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m.Set(1, 1, a.At(1, 1)+b.At(1, 1))
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m.Set(1, 2, a.At(1, 2)+b.At(1, 2))
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m.Set(2, 0, a.At(2, 0)+b.At(2, 0))
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m.Set(2, 1, a.At(2, 1)+b.At(2, 1))
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m.Set(2, 2, a.At(2, 2)+b.At(2, 2))
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}
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// VecRow returns the elements in the ith row of the receiver.
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func (m *Mat) VecRow(i int) Vec {
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if i > 2 {
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panic(mat.ErrRowAccess)
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}
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if m.data == nil {
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return Vec{}
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}
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return Vec{X: m.At(i, 0), Y: m.At(i, 1), Z: m.At(i, 2)}
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}
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// VecCol returns the elements in the jth column of the receiver.
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func (m *Mat) VecCol(j int) Vec {
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if j > 2 {
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panic(mat.ErrColAccess)
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}
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if m.data == nil {
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return Vec{}
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}
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return Vec{X: m.At(0, j), Y: m.At(1, j), Z: m.At(2, j)}
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}
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// Outer calculates the outer product of the vectors x and y,
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// where x and y are treated as column vectors, and stores the result in the receiver.
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//
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// m = alpha * x * yᵀ
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func (m *Mat) Outer(alpha float64, x, y Vec) {
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ax := alpha * x.X
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ay := alpha * x.Y
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az := alpha * x.Z
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m.Set(0, 0, ax*y.X)
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m.Set(0, 1, ax*y.Y)
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m.Set(0, 2, ax*y.Z)
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m.Set(1, 0, ay*y.X)
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m.Set(1, 1, ay*y.Y)
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m.Set(1, 2, ay*y.Z)
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m.Set(2, 0, az*y.X)
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m.Set(2, 1, az*y.Y)
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m.Set(2, 2, az*y.Z)
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}
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// Det calculates the determinant of the receiver using the following formula
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//
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// ⎡a b c⎤
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// m = ⎢d e f⎥
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// ⎣g h i⎦
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// det(m) = a(ei − fh) − b(di − fg) + c(dh − eg)
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func (m *Mat) Det() float64 {
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a := m.At(0, 0)
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b := m.At(0, 1)
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c := m.At(0, 2)
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deta := m.At(1, 1)*m.At(2, 2) - m.At(1, 2)*m.At(2, 1)
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detb := m.At(1, 0)*m.At(2, 2) - m.At(1, 2)*m.At(2, 0)
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detc := m.At(1, 0)*m.At(2, 1) - m.At(1, 1)*m.At(2, 0)
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return a*deta - b*detb + c*detc
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}
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// Skew sets the receiver to the 3×3 skew symmetric matrix
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// (right hand system) of v.
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//
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// ⎡ 0 -z y⎤
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// Skew({x,y,z}) = ⎢ z 0 -x⎥
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// ⎣-y x 0⎦
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func (m *Mat) Skew(v Vec) {
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m.Set(0, 0, 0)
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m.Set(0, 1, -v.Z)
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m.Set(0, 2, v.Y)
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m.Set(1, 0, v.Z)
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m.Set(1, 1, 0)
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m.Set(1, 2, -v.X)
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m.Set(2, 0, -v.Y)
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m.Set(2, 1, v.X)
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m.Set(2, 2, 0)
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}
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// Hessian sets the receiver to the Hessian matrix of the scalar field at the point p,
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// approximated using finite differences with the given step sizes.
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// The field is evaluated at points in the area surrounding p by adding
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// at most 2 components of step to p. Hessian expects the field's second partial
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// derivatives are all continuous for correct results.
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func (m *Mat) Hessian(p, step Vec, field func(Vec) float64) {
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dx := Vec{X: step.X}
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dy := Vec{Y: step.Y}
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dz := Vec{Z: step.Z}
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fp := field(p)
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fxp := field(Add(p, dx))
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fxm := field(Sub(p, dx))
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fxx := (fxp - 2*fp + fxm) / (step.X * step.X)
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fyp := field(Add(p, dy))
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fym := field(Sub(p, dy))
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fyy := (fyp - 2*fp + fym) / (step.Y * step.Y)
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aux := Add(dx, dy)
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fxyp := field(Add(p, aux))
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fxym := field(Sub(p, aux))
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fxy := (fxyp - fxp - fyp + 2*fp - fxm - fym + fxym) / (2 * step.X * step.Y)
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fzp := field(Add(p, dz))
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fzm := field(Sub(p, dz))
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fzz := (fzp - 2*fp + fzm) / (step.Z * step.Z)
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aux = Add(dx, dz)
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fxzp := field(Add(p, aux))
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fxzm := field(Sub(p, aux))
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fxz := (fxzp - fxp - fzp + 2*fp - fxm - fzm + fxzm) / (2 * step.X * step.Z)
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aux = Add(dy, dz)
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fyzp := field(Add(p, aux))
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fyzm := field(Sub(p, aux))
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fyz := (fyzp - fyp - fzp + 2*fp - fym - fzm + fyzm) / (2 * step.Y * step.Z)
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m.Set(0, 0, fxx)
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m.Set(0, 1, fxy)
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m.Set(0, 2, fxz)
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m.Set(1, 0, fxy)
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m.Set(1, 1, fyy)
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m.Set(1, 2, fyz)
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m.Set(2, 0, fxz)
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m.Set(2, 1, fyz)
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m.Set(2, 2, fzz)
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}
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// Jacobian sets the receiver to the Jacobian matrix of the vector field at
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// the point p, approximated using finite differences with the given step sizes.
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//
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// The Jacobian matrix J is the matrix of all first-order partial derivatives of f.
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// If f maps an 3-dimensional vector x to an 3-dimensional vector y = f(x), J is
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// a 3×3 matrix whose elements are given as
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//
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// J_{i,j} = ∂f_i/∂x_j,
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//
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// or expanded out
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//
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// [ ∂f_1/∂x_1 ∂f_1/∂x_2 ∂f_1/∂x_3 ]
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// J = [ ∂f_2/∂x_1 ∂f_2/∂x_2 ∂f_2/∂x_3 ]
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// [ ∂f_3/∂x_1 ∂f_3/∂x_2 ∂f_3/∂x_3 ]
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//
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// Jacobian expects the field's first order partial derivatives are all
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// continuous for correct results.
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func (m *Mat) Jacobian(p, step Vec, field func(Vec) Vec) {
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dx := Vec{X: step.X}
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dy := Vec{Y: step.Y}
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dz := Vec{Z: step.Z}
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dfdx := Scale(0.5/step.X, Sub(field(Add(p, dx)), field(Sub(p, dx))))
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dfdy := Scale(0.5/step.Y, Sub(field(Add(p, dy)), field(Sub(p, dy))))
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dfdz := Scale(0.5/step.Z, Sub(field(Add(p, dz)), field(Sub(p, dz))))
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m.Set(0, 0, dfdx.X)
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m.Set(0, 1, dfdy.X)
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m.Set(0, 2, dfdz.X)
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m.Set(1, 0, dfdx.Y)
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m.Set(1, 1, dfdy.Y)
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m.Set(1, 2, dfdz.Y)
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m.Set(2, 0, dfdx.Z)
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m.Set(2, 1, dfdy.Z)
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m.Set(2, 2, dfdz.Z)
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}
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