Files
gonum/graph/path/internal/testgraphs/grid.go
Dan Kortschak 46d85b5bdf graph: avoid issues around graph node retrieval subtleties
With the approach to graph node mutation on edge setting the previously
existed there was an issue that the edge last used connect a pair of
nodes could result in a difference in the nodes being returned by a node
query compared to the same node associated with edges returned from an
edge query.

This change avoids dealing with that by making it implementation
dependent and stating this, and by making all the node-storing graphs
we provide mutate the nodes when edges are set.
2018-09-29 19:26:44 +09:30

301 lines
7.4 KiB
Go

// Copyright ©2014 The Gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package testgraphs
import (
"errors"
"fmt"
"math"
"gonum.org/v1/gonum/graph"
"gonum.org/v1/gonum/graph/iterator"
"gonum.org/v1/gonum/graph/simple"
)
const (
Closed = '*' // Closed is the closed grid node representation.
Open = '.' // Open is the open grid node repesentation.
Unknown = '?' // Unknown is the unknown grid node repesentation.
)
// Grid is a 2D grid planar undirected graph.
type Grid struct {
// AllowDiagonal specifies whether
// diagonally adjacent nodes can
// be connected by an edge.
AllowDiagonal bool
// UnitEdgeWeight specifies whether
// finite edge weights are returned as
// the unit length. Otherwise edge
// weights are the Euclidean distance
// between connected nodes.
UnitEdgeWeight bool
// AllVisible specifies whether
// non-open nodes are visible
// in calls to Nodes and HasNode.
AllVisible bool
open []bool
r, c int
}
// NewGrid returns an r by c grid with all positions
// set to the specified open state.
func NewGrid(r, c int, open bool) *Grid {
states := make([]bool, r*c)
if open {
for i := range states {
states[i] = true
}
}
return &Grid{
open: states,
r: r,
c: c,
}
}
// NewGridFrom returns a grid specified by the rows strings. All rows must
// be the same length and must only contain the Open or Closed characters,
// NewGridFrom will panic otherwise.
func NewGridFrom(rows ...string) *Grid {
if len(rows) == 0 {
return nil
}
for i, r := range rows[:len(rows)-1] {
if len(r) != len(rows[i+1]) {
panic("grid: unequal row lengths")
}
}
states := make([]bool, 0, len(rows)*len(rows[0]))
for _, r := range rows {
for _, b := range r {
switch b {
case Closed:
states = append(states, false)
case Open:
states = append(states, true)
default:
panic(fmt.Sprintf("grid: invalid state: %q", r))
}
}
}
return &Grid{
open: states,
r: len(rows),
c: len(rows[0]),
}
}
// Nodes returns all the open nodes in the grid if AllVisible is
// false, otherwise all nodes are returned.
func (g *Grid) Nodes() graph.Nodes {
var nodes []graph.Node
for id, ok := range g.open {
if ok || g.AllVisible {
nodes = append(nodes, simple.Node(id))
}
}
return iterator.NewOrderedNodes(nodes)
}
// Has returns whether id represents a node in the grid. The state of
// the AllVisible field determines whether a non-open node is present.
func (g *Grid) Has(id int64) bool {
return 0 <= id && id < int64(len(g.open)) && (g.AllVisible || g.open[id])
}
// Node returns the node with the given ID if it exists in the graph,
// and nil otherwise.
func (g *Grid) Node(id int64) graph.Node {
if g.Has(id) {
return simple.Node(id)
}
return nil
}
// HasOpen returns whether n is an open node in the grid.
func (g *Grid) HasOpen(id int64) bool {
return 0 <= id && id < int64(len(g.open)) && g.open[id]
}
// Set sets the node at position (r, c) to the specified open state.
func (g *Grid) Set(r, c int, open bool) {
if r < 0 || r >= g.r {
panic("grid: illegal row index")
}
if c < 0 || c >= g.c {
panic("grid: illegal column index")
}
g.open[r*g.c+c] = open
}
// Dims returns the dimensions of the grid.
func (g *Grid) Dims() (r, c int) {
return g.r, g.c
}
// RowCol returns the row and column of the id. RowCol will panic if the
// node id is outside the range of the grid.
func (g *Grid) RowCol(id int64) (r, c int) {
if id < 0 || int64(len(g.open)) <= id {
panic("grid: illegal node id")
}
return int(id) / g.c, int(id) % g.c
}
// XY returns the cartesian coordinates of n. If n is not a node
// in the grid, (NaN, NaN) is returned.
func (g *Grid) XY(id int64) (x, y float64) {
if !g.Has(id) {
return math.NaN(), math.NaN()
}
r, c := g.RowCol(id)
return float64(c), float64(r)
}
// NodeAt returns the node at (r, c). The returned node may be open or closed.
func (g *Grid) NodeAt(r, c int) graph.Node {
if r < 0 || r >= g.r || c < 0 || c >= g.c {
return nil
}
return simple.Node(r*g.c + c)
}
// From returns all the nodes reachable from u. Reachabilty requires that both
// ends of an edge must be open.
func (g *Grid) From(uid int64) graph.Nodes {
if !g.HasOpen(uid) {
return nil
}
nr, nc := g.RowCol(uid)
var to []graph.Node
for r := nr - 1; r <= nr+1; r++ {
for c := nc - 1; c <= nc+1; c++ {
if v := g.NodeAt(r, c); v != nil && g.HasEdgeBetween(uid, v.ID()) {
to = append(to, v)
}
}
}
return iterator.NewOrderedNodes(to)
}
// HasEdgeBetween returns whether there is an edge between u and v.
func (g *Grid) HasEdgeBetween(uid, vid int64) bool {
if !g.HasOpen(uid) || !g.HasOpen(vid) || uid == vid {
return false
}
ur, uc := g.RowCol(uid)
vr, vc := g.RowCol(vid)
if abs(ur-vr) > 1 || abs(uc-vc) > 1 {
return false
}
return g.AllowDiagonal || ur == vr || uc == vc
}
func abs(i int) int {
if i < 0 {
return -i
}
return i
}
// Edge returns the edge between u and v.
func (g *Grid) Edge(uid, vid int64) graph.Edge {
return g.WeightedEdgeBetween(uid, vid)
}
// WeightedEdge returns the weighted edge between u and v.
func (g *Grid) WeightedEdge(uid, vid int64) graph.WeightedEdge {
return g.WeightedEdgeBetween(uid, vid)
}
// EdgeBetween returns the edge between u and v.
func (g *Grid) EdgeBetween(uid, vid int64) graph.Edge {
return g.WeightedEdgeBetween(uid, vid)
}
// WeightedEdgeBetween returns the weighted edge between u and v.
func (g *Grid) WeightedEdgeBetween(uid, vid int64) graph.WeightedEdge {
if g.HasEdgeBetween(uid, vid) {
if !g.AllowDiagonal || g.UnitEdgeWeight {
return simple.WeightedEdge{F: simple.Node(uid), T: simple.Node(vid), W: 1}
}
ux, uy := g.XY(uid)
vx, vy := g.XY(vid)
return simple.WeightedEdge{F: simple.Node(uid), T: simple.Node(vid), W: math.Hypot(ux-vx, uy-vy)}
}
return nil
}
// Weight returns the weight of the given edge.
func (g *Grid) Weight(xid, yid int64) (w float64, ok bool) {
if xid == yid {
return 0, true
}
if !g.HasEdgeBetween(xid, yid) {
return math.Inf(1), false
}
if e := g.EdgeBetween(xid, yid); e != nil {
if !g.AllowDiagonal || g.UnitEdgeWeight {
return 1, true
}
ux, uy := g.XY(e.From().ID())
vx, vy := g.XY(e.To().ID())
return math.Hypot(ux-vx, uy-vy), true
}
return math.Inf(1), true
}
// String returns a string representation of the grid.
func (g *Grid) String() string {
b, _ := g.Render(nil)
return string(b)
}
// Render returns a text representation of the graph
// with the given path included. If the path is not a path
// in the grid Render returns a non-nil error and the
// path up to that point.
func (g *Grid) Render(path []graph.Node) ([]byte, error) {
b := make([]byte, g.r*(g.c+1)-1)
for r := 0; r < g.r; r++ {
for c := 0; c < g.c; c++ {
if g.open[r*g.c+c] {
b[r*(g.c+1)+c] = Open
} else {
b[r*(g.c+1)+c] = Closed
}
}
if r < g.r-1 {
b[r*(g.c+1)+g.c] = '\n'
}
}
// We don't use topo.IsPathIn at the outset because we
// want to draw as much as possible before failing.
for i, n := range path {
id := n.ID()
if !g.Has(id) || (i != 0 && !g.HasEdgeBetween(path[i-1].ID(), id)) {
if 0 <= id && id < int64(len(g.open)) {
r, c := g.RowCol(id)
b[r*(g.c+1)+c] = '!'
}
return b, errors.New("grid: not a path in graph")
}
r, c := g.RowCol(id)
switch i {
case len(path) - 1:
b[r*(g.c+1)+c] = 'G'
case 0:
b[r*(g.c+1)+c] = 'S'
default:
b[r*(g.c+1)+c] = 'o'
}
}
return b, nil
}