Files
gonum/graph/multi/weighted_undirected.go
Dan Kortschak 46d85b5bdf graph: avoid issues around graph node retrieval subtleties
With the approach to graph node mutation on edge setting the previously
existed there was an issue that the edge last used connect a pair of
nodes could result in a difference in the nodes being returned by a node
query compared to the same node associated with edges returned from an
edge query.

This change avoids dealing with that by making it implementation
dependent and stating this, and by making all the node-storing graphs
we provide mutate the nodes when edges are set.
2018-09-29 19:26:44 +09:30

307 lines
8.7 KiB
Go

// Copyright ©2014 The Gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package multi
import (
"fmt"
"gonum.org/v1/gonum/graph"
"gonum.org/v1/gonum/graph/internal/uid"
"gonum.org/v1/gonum/graph/iterator"
)
var (
wug *WeightedUndirectedGraph
_ graph.Graph = wug
_ graph.Weighted = wug
_ graph.Undirected = wug
_ graph.WeightedUndirected = wug
_ graph.Multigraph = wug
_ graph.UndirectedMultigraph = wug
_ graph.WeightedUndirectedMultigraph = wug
_ graph.NodeAdder = wug
_ graph.NodeRemover = wug
_ graph.WeightedLineAdder = wug
_ graph.LineRemover = wug
)
// WeightedUndirectedGraph implements a generalized undirected graph.
type WeightedUndirectedGraph struct {
EdgeWeightFunc func([]graph.WeightedLine) float64
nodes map[int64]graph.Node
lines map[int64]map[int64]map[int64]graph.WeightedLine
nodeIDs uid.Set
lineIDs uid.Set
}
// NewWeightedUndirectedGraph returns an WeightedUndirectedGraph.
func NewWeightedUndirectedGraph() *WeightedUndirectedGraph {
return &WeightedUndirectedGraph{
nodes: make(map[int64]graph.Node),
lines: make(map[int64]map[int64]map[int64]graph.WeightedLine),
nodeIDs: uid.NewSet(),
lineIDs: uid.NewSet(),
}
}
// NewNode returns a new unique Node to be added to g. The Node's ID does
// not become valid in g until the Node is added to g.
func (g *WeightedUndirectedGraph) NewNode() graph.Node {
if len(g.nodes) == 0 {
return Node(0)
}
if int64(len(g.nodes)) == uid.Max {
panic("simple: cannot allocate node: no slot")
}
return Node(g.nodeIDs.NewID())
}
// AddNode adds n to the graph. It panics if the added node ID matches an existing node ID.
func (g *WeightedUndirectedGraph) AddNode(n graph.Node) {
if _, exists := g.nodes[n.ID()]; exists {
panic(fmt.Sprintf("simple: node ID collision: %d", n.ID()))
}
g.nodes[n.ID()] = n
g.lines[n.ID()] = make(map[int64]map[int64]graph.WeightedLine)
g.nodeIDs.Use(n.ID())
}
// RemoveNode removes the node with the given ID from the graph, as well as any edges attached
// to it. If the node is not in the graph it is a no-op.
func (g *WeightedUndirectedGraph) RemoveNode(id int64) {
if _, ok := g.nodes[id]; !ok {
return
}
delete(g.nodes, id)
for from := range g.lines[id] {
delete(g.lines[from], id)
}
delete(g.lines, id)
g.nodeIDs.Release(id)
}
// NewWeightedLine returns a new WeightedLine from the source to the destination node.
// The returned WeightedLine will have a graph-unique ID.
// The Line's ID does not become valid in g until the Line is added to g.
func (g *WeightedUndirectedGraph) NewWeightedLine(from, to graph.Node, weight float64) graph.WeightedLine {
return &WeightedLine{F: from, T: to, W: weight, UID: g.lineIDs.NewID()}
}
// SetWeightedLine adds l, a line from one node to another. If the nodes do not exist, they are added
// and are set to the nodes of the line otherwise.
func (g *WeightedUndirectedGraph) SetWeightedLine(l graph.WeightedLine) {
var (
from = l.From()
fid = from.ID()
to = l.To()
tid = to.ID()
lid = l.ID()
)
if !g.Has(fid) {
g.AddNode(from)
} else {
g.nodes[fid] = from
}
if g.lines[fid][tid] == nil {
g.lines[fid][tid] = make(map[int64]graph.WeightedLine)
}
if !g.Has(tid) {
g.AddNode(to)
} else {
g.nodes[tid] = to
}
if g.lines[tid][fid] == nil {
g.lines[tid][fid] = make(map[int64]graph.WeightedLine)
}
g.lines[fid][tid][lid] = l
g.lines[tid][fid][lid] = l
g.lineIDs.Use(lid)
}
// RemoveLine removes the line with the given end point and line IDs from the graph,
// leaving the terminal nodes. If the line does not exist it is a no-op.
func (g *WeightedUndirectedGraph) RemoveLine(fid, tid, id int64) {
if _, ok := g.nodes[fid]; !ok {
return
}
if _, ok := g.nodes[tid]; !ok {
return
}
delete(g.lines[fid], tid)
delete(g.lines[tid], fid)
if len(g.lines[tid][fid]) == 0 {
delete(g.lines[tid], fid)
}
g.lineIDs.Release(id)
}
// Has returns whether the node exists within the graph.
func (g *WeightedUndirectedGraph) Has(id int64) bool {
_, ok := g.nodes[id]
return ok
}
// Node returns the node with the given ID if it exists in the graph,
// and nil otherwise.
func (g *WeightedUndirectedGraph) Node(id int64) graph.Node {
return g.nodes[id]
}
// Nodes returns all the nodes in the graph.
func (g *WeightedUndirectedGraph) Nodes() graph.Nodes {
if len(g.nodes) == 0 {
return nil
}
nodes := make([]graph.Node, len(g.nodes))
i := 0
for _, n := range g.nodes {
nodes[i] = n
i++
}
return iterator.NewOrderedNodes(nodes)
}
// Edges returns all the edges in the graph. Each edge in the returned slice
// is a multi.Edge.
func (g *WeightedUndirectedGraph) Edges() graph.Edges {
if len(g.lines) == 0 {
return nil
}
var edges []graph.Edge
seen := make(map[int64]struct{})
for _, u := range g.lines {
for _, e := range u {
var lines Edge
for _, l := range e {
lid := l.ID()
if _, ok := seen[lid]; ok {
continue
}
seen[lid] = struct{}{}
lines = append(lines, l)
}
if len(lines) != 0 {
edges = append(edges, lines)
}
}
}
return iterator.NewOrderedEdges(edges)
}
// From returns all nodes in g that can be reached directly from n.
func (g *WeightedUndirectedGraph) From(id int64) graph.Nodes {
if !g.Has(id) {
return nil
}
nodes := make([]graph.Node, len(g.lines[id]))
i := 0
for from := range g.lines[id] {
nodes[i] = g.nodes[from]
i++
}
return iterator.NewOrderedNodes(nodes)
}
// HasEdgeBetween returns whether an edge exists between nodes x and y.
func (g *WeightedUndirectedGraph) HasEdgeBetween(xid, yid int64) bool {
_, ok := g.lines[xid][yid]
return ok
}
// Lines returns the lines from u to v if such an edge exists and nil otherwise.
// The node v must be directly reachable from u as defined by the From method.
func (g *WeightedUndirectedGraph) Lines(uid, vid int64) graph.Lines {
return g.LinesBetween(uid, vid)
}
// LinesBetween returns the lines between nodes x and y.
func (g *WeightedUndirectedGraph) LinesBetween(xid, yid int64) graph.Lines {
edge := g.lines[xid][yid]
if len(edge) == 0 {
return nil
}
var lines []graph.Line
seen := make(map[int64]struct{})
for _, l := range edge {
lid := l.ID()
if _, ok := seen[lid]; ok {
continue
}
seen[lid] = struct{}{}
lines = append(lines, l)
}
return iterator.NewOrderedLines(lines)
}
// Edge returns the edge from u to v if such an edge exists and nil otherwise.
// The node v must be directly reachable from u as defined by the From method.
// The returned graph.Edge is a multi.WeightedEdge if an edge exists.
func (g *WeightedUndirectedGraph) Edge(uid, vid int64) graph.Edge {
return g.WeightedEdge(uid, vid)
}
// EdgeBetween returns the edge between nodes x and y.
func (g *WeightedUndirectedGraph) EdgeBetween(xid, yid int64) graph.Edge {
return g.WeightedEdge(xid, yid)
}
// WeightedEdge returns the weighted edge from u to v if such an edge exists and nil otherwise.
// The node v must be directly reachable from u as defined by the From method.
// The returned graph.WeightedEdge is a multi.WeightedEdge if an edge exists.
func (g *WeightedUndirectedGraph) WeightedEdge(uid, vid int64) graph.WeightedEdge {
lines := graph.WeightedLinesOf(g.WeightedLines(uid, vid))
if len(lines) == 0 {
return nil
}
return WeightedEdge{Lines: lines, WeightFunc: g.EdgeWeightFunc}
}
// WeightedEdgeBetween returns the weighted edge between nodes x and y.
func (g *WeightedUndirectedGraph) WeightedEdgeBetween(xid, yid int64) graph.WeightedEdge {
return g.WeightedEdge(xid, yid)
}
// WeightedLines returns the lines from u to v if such an edge exists and nil otherwise.
// The node v must be directly reachable from u as defined by the From method.
func (g *WeightedUndirectedGraph) WeightedLines(uid, vid int64) graph.WeightedLines {
return g.WeightedLinesBetween(uid, vid)
}
// WeightedLinesBetween returns the lines between nodes x and y.
func (g *WeightedUndirectedGraph) WeightedLinesBetween(xid, yid int64) graph.WeightedLines {
edge := g.lines[xid][yid]
if len(edge) == 0 {
return nil
}
var lines []graph.WeightedLine
seen := make(map[int64]struct{})
for _, l := range edge {
lid := l.ID()
if _, ok := seen[lid]; ok {
continue
}
seen[lid] = struct{}{}
lines = append(lines, l)
}
return iterator.NewOrderedWeightedLines(lines)
}
// Weight returns the weight for the lines between x and y summarised by the receiver's
// EdgeWeightFunc. Weight returns true if an edge exists between x and y, false otherwise.
func (g *WeightedUndirectedGraph) Weight(xid, yid int64) (w float64, ok bool) {
lines := graph.WeightedLinesOf(g.WeightedLines(xid, yid))
return WeightedEdge{Lines: lines, WeightFunc: g.EdgeWeightFunc}.Weight(), len(lines) != 0
}