Files
gonum/graph/graph.go
Dan Kortschak 46d85b5bdf graph: avoid issues around graph node retrieval subtleties
With the approach to graph node mutation on edge setting the previously
existed there was an issue that the edge last used connect a pair of
nodes could result in a difference in the nodes being returned by a node
query compared to the same node associated with edges returned from an
edge query.

This change avoids dealing with that by making it implementation
dependent and stating this, and by making all the node-storing graphs
we provide mutate the nodes when edges are set.
2018-09-29 19:26:44 +09:30

270 lines
7.8 KiB
Go

// Copyright ©2014 The Gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package graph
// Node is a graph node. It returns a graph-unique integer ID.
type Node interface {
ID() int64
}
// Edge is a graph edge. In directed graphs, the direction of the
// edge is given from -> to, otherwise the edge is semantically
// unordered.
type Edge interface {
From() Node
To() Node
}
// WeightedEdge is a weighted graph edge. In directed graphs, the direction
// of the edge is given from -> to, otherwise the edge is semantically
// unordered.
type WeightedEdge interface {
Edge
Weight() float64
}
// Graph is a generalized graph.
type Graph interface {
// Has returns whether a node with the given ID exists
// within the graph.
Has(id int64) bool
// Node returns the node with the given ID if it exists
// in the graph, and nil otherwise.
Node(id int64) Node
// Nodes returns all the nodes in the graph.
Nodes() Nodes
// From returns all nodes that can be reached directly
// from the node with the given ID.
From(id int64) Nodes
// HasEdgeBetween returns whether an edge exists between
// nodes with IDs xid and yid without considering direction.
HasEdgeBetween(xid, yid int64) bool
// Edge returns the edge from u to v, with IDs uid and vid,
// if such an edge exists and nil otherwise. The node v
// must be directly reachable from u as defined by the
// From method.
Edge(uid, vid int64) Edge
}
// Weighted is a weighted graph.
type Weighted interface {
Graph
// WeightedEdge returns the weighted edge from u to v
// with IDs uid and vid if such an edge exists and
// nil otherwise. The node v must be directly
// reachable from u as defined by the From method.
WeightedEdge(uid, vid int64) WeightedEdge
// Weight returns the weight for the edge between
// x and y with IDs xid and yid if Edge(xid, yid)
// returns a non-nil Edge.
// If x and y are the same node or there is no
// joining edge between the two nodes the weight
// value returned is implementation dependent.
// Weight returns true if an edge exists between
// x and y or if x and y have the same ID, false
// otherwise.
Weight(xid, yid int64) (w float64, ok bool)
}
// Undirected is an undirected graph.
type Undirected interface {
Graph
// EdgeBetween returns the edge between nodes x and y
// with IDs xid and yid.
EdgeBetween(xid, yid int64) Edge
}
// WeightedUndirected is a weighted undirected graph.
type WeightedUndirected interface {
Weighted
// WeightedEdgeBetween returns the edge between nodes
// x and y with IDs xid and yid.
WeightedEdgeBetween(xid, yid int64) WeightedEdge
}
// Directed is a directed graph.
type Directed interface {
Graph
// HasEdgeFromTo returns whether an edge exists
// in the graph from u to v with IDs uid and vid.
HasEdgeFromTo(uid, vid int64) bool
// To returns all nodes that can reach directly
// to the node with the given ID.
To(id int64) Nodes
}
// WeightedDirected is a weighted directed graph.
type WeightedDirected interface {
Weighted
// HasEdgeFromTo returns whether an edge exists
// in the graph from u to v with the IDs uid and
// vid.
HasEdgeFromTo(uid, vid int64) bool
// To returns all nodes that can reach directly
// to the node with the given ID.
To(id int64) Nodes
}
// NodeAdder is an interface for adding arbitrary nodes to a graph.
type NodeAdder interface {
// NewNode returns a new Node with a unique
// arbitrary ID.
NewNode() Node
// Adds a node to the graph. AddNode panics if
// the added node ID matches an existing node ID.
AddNode(Node)
}
// NodeRemover is an interface for removing nodes from a graph.
type NodeRemover interface {
// RemoveNode removes the node with the given ID
// from the graph, as well as any edges attached
// to it. If the node is not in the graph it is
// a no-op.
RemoveNode(id int64)
}
// EdgeAdder is an interface for adding edges to a graph.
type EdgeAdder interface {
// NewEdge returns a new Edge from the source to the destination node.
NewEdge(from, to Node) Edge
// SetEdge adds an edge from one node to another.
// If the graph supports node addition the nodes
// will be added if they do not exist, otherwise
// SetEdge will panic.
// The behavior of an EdgeAdder when the IDs
// returned by e.From() and e.To() are equal is
// implementation-dependent.
// Whether e, e.From() and e.To() are stored
// within the graph is implementation dependent.
SetEdge(e Edge)
}
// WeightedEdgeAdder is an interface for adding edges to a graph.
type WeightedEdgeAdder interface {
// NewWeightedEdge returns a new WeightedEdge from
// the source to the destination node.
NewWeightedEdge(from, to Node, weight float64) WeightedEdge
// SetWeightedEdge adds an edge from one node to
// another. If the graph supports node addition
// the nodes will be added if they do not exist,
// otherwise SetWeightedEdge will panic.
// The behavior of a WeightedEdgeAdder when the IDs
// returned by e.From() and e.To() are equal is
// implementation-dependent.
// Whether e, e.From() and e.To() are stored
// within the graph is implementation dependent.
SetWeightedEdge(e WeightedEdge)
}
// EdgeRemover is an interface for removing nodes from a graph.
type EdgeRemover interface {
// RemoveEdge removes the edge with the given end
// IDs, leaving the terminal nodes. If the edge
// does not exist it is a no-op.
RemoveEdge(fid, tid int64)
}
// Builder is a graph that can have nodes and edges added.
type Builder interface {
NodeAdder
EdgeAdder
}
// WeightedBuilder is a graph that can have nodes and weighted edges added.
type WeightedBuilder interface {
NodeAdder
WeightedEdgeAdder
}
// UndirectedBuilder is an undirected graph builder.
type UndirectedBuilder interface {
Undirected
Builder
}
// UndirectedWeightedBuilder is an undirected weighted graph builder.
type UndirectedWeightedBuilder interface {
Undirected
WeightedBuilder
}
// DirectedBuilder is a directed graph builder.
type DirectedBuilder interface {
Directed
Builder
}
// DirectedWeightedBuilder is a directed weighted graph builder.
type DirectedWeightedBuilder interface {
Directed
WeightedBuilder
}
// Copy copies nodes and edges as undirected edges from the source to the destination
// without first clearing the destination. Copy will panic if a node ID in the source
// graph matches a node ID in the destination.
//
// If the source is undirected and the destination is directed both directions will
// be present in the destination after the copy is complete.
func Copy(dst Builder, src Graph) {
nodes := src.Nodes()
for nodes.Next() {
dst.AddNode(nodes.Node())
}
nodes.Reset()
for nodes.Next() {
u := nodes.Node()
to := src.From(u.ID())
for to.Next() {
v := to.Node()
dst.SetEdge(dst.NewEdge(u, v))
}
}
}
// CopyWeighted copies nodes and edges as undirected edges from the source to the destination
// without first clearing the destination. Copy will panic if a node ID in the source
// graph matches a node ID in the destination.
//
// If the source is undirected and the destination is directed both directions will
// be present in the destination after the copy is complete.
//
// If the source is a directed graph, the destination is undirected, and a fundamental
// cycle exists with two nodes where the edge weights differ, the resulting destination
// graph's edge weight between those nodes is undefined. If there is a defined function
// to resolve such conflicts, an UndirectWeighted may be used to do this.
func CopyWeighted(dst WeightedBuilder, src Weighted) {
nodes := src.Nodes()
for nodes.Next() {
dst.AddNode(nodes.Node())
}
nodes.Reset()
for nodes.Next() {
u := nodes.Node()
to := src.From(u.ID())
for to.Next() {
v := to.Node()
dst.SetWeightedEdge(dst.NewWeightedEdge(u, v, src.WeightedEdge(u.ID(), v.ID()).Weight()))
}
}
}