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64 lines
1.6 KiB
Go
64 lines
1.6 KiB
Go
// Copyright ©2014 The gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package optimize
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import "github.com/gonum/floats"
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// GradientDescent implements the steepest descent optimization method that
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// performs successive steps along the direction of the negative gradient.
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type GradientDescent struct {
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// Linesearcher selects suitable steps along the descent direction.
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// If Linesearcher is nil, a reasonable default will be chosen.
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Linesearcher Linesearcher
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// StepSizer determines the initial step size along each direction.
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// If StepSizer is nil, a reasonable default will be chosen.
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StepSizer StepSizer
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ls *LinesearchMethod
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}
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func (g *GradientDescent) Init(loc *Location) (Operation, error) {
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if g.Linesearcher == nil {
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g.Linesearcher = &Backtracking{}
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}
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if g.StepSizer == nil {
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g.StepSizer = &QuadraticStepSize{}
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}
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if g.ls == nil {
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g.ls = &LinesearchMethod{}
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}
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g.ls.Linesearcher = g.Linesearcher
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g.ls.NextDirectioner = g
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return g.ls.Init(loc)
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}
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func (g *GradientDescent) Iterate(loc *Location) (Operation, error) {
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return g.ls.Iterate(loc)
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}
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func (g *GradientDescent) InitDirection(loc *Location, dir []float64) (stepSize float64) {
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copy(dir, loc.Gradient)
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floats.Scale(-1, dir)
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return g.StepSizer.Init(loc, dir)
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}
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func (g *GradientDescent) NextDirection(loc *Location, dir []float64) (stepSize float64) {
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copy(dir, loc.Gradient)
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floats.Scale(-1, dir)
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return g.StepSizer.StepSize(loc, dir)
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}
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func (*GradientDescent) Needs() struct {
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Gradient bool
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Hessian bool
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} {
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return struct {
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Gradient bool
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Hessian bool
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}{true, false}
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}
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