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191 lines
8.3 KiB
Go
191 lines
8.3 KiB
Go
package graph
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// All a node needs to do is identify itself. This allows the user to pass in nodes more
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// interesting than an int, but also allow us to reap the benefits of having a map-storable,
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// ==able type.
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type Node interface {
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ID() int
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}
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// Allows edges to do something more interesting that just be a group of nodes. While the methods
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// are called Head and Tail, they are not considered directed unless the given interface specifies
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// otherwise.
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type Edge interface {
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Head() Node
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Tail() Node
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}
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// A Graph implements the behavior of an undirected graph.
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//
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// All methods in Graph are implicitly undirected. Graph algorithms that care about directionality
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// will intelligently choose the DirectedGraph behavior if that interface is also implemented,
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// even if the function itself only takes in a Graph (or a super-interface of graph).
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type Graph interface {
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// NodeExists returns true when node is currently in the graph.
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NodeExists(node Node) bool
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// NodeList returns a list of all nodes in no particular order, useful for
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// determining things like if a graph is fully connected. The caller is
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// free to modify this list. Implementations should construct a new list
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// and not return internal representation.
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NodeList() []Node
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// Neighbors returns all nodes connected by any edge to this node.
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Neighbors(node Node) []Node
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// EdgeBetween returns an edge between node and neighbor such that
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// Head is one argument and Tail is the other. If no
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// such edge exists, this function returns nil.
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EdgeBetween(node, neighbor Node) Edge
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}
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// Directed graphs are characterized by having seperable Heads and Tails in their edges.
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// That is, if node1 goes to node2, that does not necessarily imply that node2 goes to node1.
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//
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// While it's possible for a directed graph to have fully reciprocal edges (i.e. the graph is
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// symmetric) -- it is not required to be. The graph is also required to implement Graph
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// because in many cases it can be useful to know all neighbors regardless of direction.
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type DirectedGraph interface {
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Graph
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// Successors gives the nodes connected by OUTBOUND edges.
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// If the graph is an undirected graph, this set is equal to Predecessors.
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Successors(node Node) []Node
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// EdgeTo returns an edge between node and successor such that
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// Head returns node and Tail returns successor, if no
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// such edge exists, this function returns nil.
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EdgeTo(node, successor Node) Edge
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// Predecessors gives the nodes connected by INBOUND edges.
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// If the graph is an undirected graph, this set is equal to Successors.
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Predecessors(node Node) []Node
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}
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// Returns all undirected edges in the graph
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type EdgeLister interface {
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EdgeList() []Edge
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}
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type EdgeListGraph interface {
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Graph
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EdgeLister
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}
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// Returns all directed edges in the graph.
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type DirectedEdgeLister interface {
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DirectedEdgeList() []Edge
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}
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type DirectedEdgeListGraph interface {
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Graph
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DirectedEdgeLister
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}
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// A crunch graph forces a sparse graph to become a dense graph. That is, if the node IDs are
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// [1,4,9,7] it would "crunch" the ids into the contiguous block [0,1,2,3]. Order is not
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// required to be preserved between the non-cruched and crunched instances (that means in
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// the example above 0 may correspond to 4 or 7 or 9, not necessarily 1).
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//
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// All dense graphs should have the first ID as 0.
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type CrunchGraph interface {
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Graph
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Crunch()
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}
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// A Graph that implements Coster has an actual cost between adjacent nodes, also known as a
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// weighted graph. If a graph implements coster and a function needs to read cost (e.g. A*),
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// this function will take precedence over the Uniform Cost function (all weights are 1) if "nil"
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// is passed in for the function argument.
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//
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// If the argument is nil, or the edge is invalid for some reason, this should return math.Inf(1)
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type Coster interface {
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Cost(edge Edge) float64
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}
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// Guarantees that something implementing Coster is also a Graph.
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type CostGraph interface {
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Coster
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Graph
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}
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// A graph that implements HeuristicCoster implements a heuristic between any two given nodes.
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// Like Coster, if a graph implements this and a function needs a heuristic cost (e.g. A*), this
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// function will take precedence over the Null Heuristic (always returns 0) if "nil" is passed in
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// for the function argument. If HeuristicCost is not intended to be used, it can be implemented as
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// the null heuristic (always returns 0.)
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type HeuristicCoster interface {
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// HeuristicCost returns a heuristic cost between any two nodes.
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HeuristicCost(node1, node2 Node) float64
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}
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// A Mutable Graph is a graph that can be changed in an arbitrary way. It is useful for several
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// algorithms; for instance, Johnson's Algorithm requires adding a temporary node and changing
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// edge weights. Another case where this is used is computing minimum spanning trees. Since trees
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// are graphs, a minimum spanning tree can be created using this interface.
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//
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// Note that just because a graph does not implement MutableGraph does not mean that this package
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// expects it to be invariant (though even a MutableGraph should be treated as invariant while an
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// algorithm is operating on it), it simply means that without this interface this package can not
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// properly handle the graph in order to, say, fill it with a minimum spanning tree.
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//
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// In functions that take a MutableGraph as an argument, it should not be the same as the Graph
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// argument as concurrent modification will likely cause problems.
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//
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// Mutable graphs should always record the IDs as they are represented -- which means they are
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// sparse by nature.
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//
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// Mutable graphs are required to keep the exact Nodes and Edges passed in, and return
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// the originals when asked.
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type MutableGraph interface {
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CostGraph
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// NewNode adds a node with an arbitrary ID and returns the new, unique ID
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// used.
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NewNode() Node
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// Adds a node to the graph
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AddNode(node Node)
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// AddEdge connects two nodes in the graph. Neither node is required
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// to have been added before this is called. If directed is false,
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// it also adds the reciprocal edge. If this is called a second time,
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// it overrides any existing edge.
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AddEdge(e Edge, cost float64, directed bool)
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// RemoveNode removes a node from the graph, as well as any edges
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// attached to it
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RemoveNode(node Node)
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// RemoveEdge removes a connection between two nodes, but does not
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// remove Head nor Tail under any circumstance. As with AddEdge, if
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// directed is false it also removes the reciprocal edge. This function
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// should be treated as a no-op and not an error if the edge doesn't exist.
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RemoveEdge(e Edge, directed bool)
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// EmptyGraph clears the graph of all nodes and edges.
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EmptyGraph()
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}
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// A DStarGraph is a special interface that allows the DStarLite function to be used on a graph.
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//
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// D*-lite is an algorithm that allows for the graph representation to change when actions are
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// taken, whether this be from actions taken by the agent or simply new information gathered.
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// As such, there's a Move function, that allows the graph to take into account an agent moving
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// to the next node. This is always followed by a call to ChangedEdges.
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//
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// Traditionally in D*-lite, the algorithm would scan every edge to see if the cost changed, and
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// then update its information if it detected any changes. This slightly remixed step allows the
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// graph to provide notification of any changes, and even provide an alternate cost function if it
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// needs to. This can be used to speed up the algorithm significantly since the graph no longer has
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// to scan for changes, and only updates when told to. If changedEdges is nil or of len 0, no
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// updates will be performed. If changedEdges is not nil, it will update the internal
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// representation. If newCostFunc is non-nil it will be swapped with dStar's current cost function
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// if and only if changedEdges is non-nil/len>0, however, newCostFunc is not required to be non-nil
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// if updates are present. DStar will continue using the current cost function if that is the case.
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type DStarGraph interface {
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Graph
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Move(target Node)
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ChangedEdges() (newCostFunc func(Node, Node) float64, changedEdges []Edge)
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}
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// A function that returns the cost of following an edge
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type CostFunc func(Edge) float64
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// Estimates the cost of travelling between two nodes
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type HeuristicCostFunc func(Node, Node) float64
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// Convenience constants for AddEdge and RemoveEdge
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const (
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Directed bool = true
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Undirected = false
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)
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