Files
gonum/spatial/r3/vector_test.go
Sebastien Binet 3199e478a1 spatial/r3: harmonize Vec API with num/quat.Number
Migration to the new API can be achieved with this rsc.io/rf script:

```
rf ex {
	import "gonum.org/v1/gonum/spatial/r3";
	var p,q r3.Vec;
	var f float64;

	p.Add(q) -> r3.Add(p, q);
	p.Sub(q) -> r3.Sub(p, q);
	p.Scale(f) -> r3.Scale(f, p);
	p.Dot(q) -> r3.Dot(p, q);
	p.Cross(q) -> r3.Cross(p, q);
	p.Rotate(f, q) -> r3.Rotate(p, f, q);
}
```

Updates gonum/gonum#1553.
2021-01-29 12:39:42 +01:00

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// Copyright ©2020 The Gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package r3
import (
"math"
"testing"
"gonum.org/v1/gonum/floats/scalar"
)
func TestAdd(t *testing.T) {
for _, test := range []struct {
v1, v2 Vec
want Vec
}{
{Vec{0, 0, 0}, Vec{0, 0, 0}, Vec{0, 0, 0}},
{Vec{1, 0, 0}, Vec{0, 0, 0}, Vec{1, 0, 0}},
{Vec{1, 2, 3}, Vec{4, 5, 7}, Vec{5, 7, 10}},
{Vec{1, -3, 5}, Vec{1, -6, -6}, Vec{2, -9, -1}},
{Vec{1, 2, 3}, Vec{-1, -2, -3}, Vec{}},
} {
got := Add(test.v1, test.v2)
if got != test.want {
t.Errorf(
"error: %v + %v: got=%v, want=%v",
test.v1, test.v2, got, test.want,
)
}
}
}
func TestSub(t *testing.T) {
for _, test := range []struct {
v1, v2 Vec
want Vec
}{
{Vec{0, 0, 0}, Vec{0, 0, 0}, Vec{0, 0, 0}},
{Vec{1, 0, 0}, Vec{0, 0, 0}, Vec{1, 0, 0}},
{Vec{1, 2, 3}, Vec{4, 5, 7}, Vec{-3, -3, -4}},
{Vec{1, -3, 5}, Vec{1, -6, -6}, Vec{0, 3, 11}},
{Vec{1, 2, 3}, Vec{1, 2, 3}, Vec{}},
} {
got := Sub(test.v1, test.v2)
if got != test.want {
t.Errorf(
"error: %v - %v: got=%v, want=%v",
test.v1, test.v2, got, test.want,
)
}
}
}
func TestScale(t *testing.T) {
for _, test := range []struct {
a float64
v Vec
want Vec
}{
{3, Vec{0, 0, 0}, Vec{0, 0, 0}},
{1, Vec{1, 0, 0}, Vec{1, 0, 0}},
{0, Vec{1, 0, 0}, Vec{0, 0, 0}},
{3, Vec{1, 0, 0}, Vec{3, 0, 0}},
{-1, Vec{1, -3, 5}, Vec{-1, 3, -5}},
{2, Vec{1, -3, 5}, Vec{2, -6, 10}},
{10, Vec{1, 2, 3}, Vec{10, 20, 30}},
} {
got := Scale(test.a, test.v)
if got != test.want {
t.Errorf(
"error: %v * %v: got=%v, want=%v",
test.a, test.v, got, test.want)
}
}
}
func TestDot(t *testing.T) {
for _, test := range []struct {
u, v Vec
want float64
}{
{Vec{1, 2, 3}, Vec{1, 2, 3}, 14},
{Vec{1, 0, 0}, Vec{1, 0, 0}, 1},
{Vec{1, 0, 0}, Vec{0, 1, 0}, 0},
{Vec{1, 0, 0}, Vec{0, 1, 1}, 0},
{Vec{1, 1, 1}, Vec{-1, -1, -1}, -3},
{Vec{1, 2, 2}, Vec{-0.3, 0.4, -1.2}, -1.9},
} {
{
got := Dot(test.u, test.v)
if got != test.want {
t.Errorf(
"error: %v · %v: got=%v, want=%v",
test.u, test.v, got, test.want,
)
}
}
{
got := Dot(test.v, test.u)
if got != test.want {
t.Errorf(
"error: %v · %v: got=%v, want=%v",
test.v, test.u, got, test.want,
)
}
}
}
}
func TestCross(t *testing.T) {
for _, test := range []struct {
v1, v2, want Vec
}{
{Vec{1, 0, 0}, Vec{1, 0, 0}, Vec{0, 0, 0}},
{Vec{1, 0, 0}, Vec{0, 1, 0}, Vec{0, 0, 1}},
{Vec{0, 1, 0}, Vec{1, 0, 0}, Vec{0, 0, -1}},
{Vec{1, 2, 3}, Vec{-4, 5, -6}, Vec{-27, -6, 13}},
{Vec{1, 2, 3}, Vec{1, 2, 3}, Vec{}},
{Vec{1, 2, 3}, Vec{2, 3, 4}, Vec{-1, 2, -1}},
} {
got := Cross(test.v1, test.v2)
if got != test.want {
t.Errorf(
"error: %v × %v = %v, want %v",
test.v1, test.v2, got, test.want,
)
}
}
}
func TestNorm(t *testing.T) {
for _, test := range []struct {
v Vec
want float64
}{
{Vec{0, 0, 0}, 0},
{Vec{0, 1, 0}, 1},
{Vec{3, -4, 12}, 13},
{Vec{1, 1e-16, 1e-32}, 1},
{Vec{-0, 4.3145006366056343748277397783556100978621924913975e-196, 4.3145006366056343748277397783556100978621924913975e-196}, 6.101625315155041e-196},
} {
if got, want := Norm(test.v), test.want; got != want {
t.Errorf("|%v| = %v, want %v", test.v, got, want)
}
}
}
func TestNorm2(t *testing.T) {
for _, test := range []struct {
v Vec
want float64
}{
{Vec{0, 0, 0}, 0},
{Vec{0, 1, 0}, 1},
{Vec{1, 1, 1}, 3},
{Vec{1, 2, 3}, 14},
{Vec{3, -4, 12}, 169},
{Vec{1, 1e-16, 1e-32}, 1},
// This will underflow and return zero.
{Vec{-0, 4.3145006366056343748277397783556100978621924913975e-196, 4.3145006366056343748277397783556100978621924913975e-196}, 0},
} {
if got, want := Norm2(test.v), test.want; got != want {
t.Errorf("|%v|^2 = %v, want %v", test.v, got, want)
}
}
}
func TestUnit(t *testing.T) {
for _, test := range []struct {
v, want Vec
}{
{Vec{}, Vec{math.NaN(), math.NaN(), math.NaN()}},
{Vec{1, 0, 0}, Vec{1, 0, 0}},
{Vec{0, 1, 0}, Vec{0, 1, 0}},
{Vec{0, 0, 1}, Vec{0, 0, 1}},
{Vec{1, 1, 1}, Vec{1. / math.Sqrt(3), 1. / math.Sqrt(3), 1. / math.Sqrt(3)}},
{Vec{1, 1e-16, 1e-32}, Vec{1, 1e-16, 1e-32}},
} {
got := Unit(test.v)
if !vecEqual(got, test.want) {
t.Errorf(
"Normalize(%v) = %v, want %v",
test.v, got, test.want,
)
}
if test.v == (Vec{}) {
return
}
if n, want := Norm(got), 1.0; n != want {
t.Errorf("|%v| = %v, want 1", got, n)
}
}
}
func TestCos(t *testing.T) {
for _, test := range []struct {
v1, v2 Vec
want float64
}{
{Vec{1, 1, 1}, Vec{1, 1, 1}, 1},
{Vec{1, 1, 1}, Vec{-1, -1, -1}, -1},
{Vec{1, 1, 1}, Vec{1, -1, 1}, 1.0 / 3},
{Vec{1, 0, 0}, Vec{1, 0, 0}, 1},
{Vec{1, 0, 0}, Vec{0, 1, 0}, 0},
{Vec{1, 0, 0}, Vec{0, 1, 1}, 0},
{Vec{1, 0, 0}, Vec{-1, 0, 0}, -1},
} {
tol := 1e-14
got := Cos(test.v1, test.v2)
if !scalar.EqualWithinAbs(got, test.want, tol) {
t.Errorf("cos(%v, %v)= %v, want %v",
test.v1, test.v2, got, test.want,
)
}
}
}
func TestRotate(t *testing.T) {
const tol = 1e-14
for _, test := range []struct {
v, axis Vec
alpha float64
want Vec
}{
{Vec{1, 0, 0}, Vec{1, 0, 0}, math.Pi / 2, Vec{1, 0, 0}},
{Vec{1, 0, 0}, Vec{1, 0, 0}, 0, Vec{1, 0, 0}},
{Vec{1, 0, 0}, Vec{1, 0, 0}, 2 * math.Pi, Vec{1, 0, 0}},
{Vec{1, 0, 0}, Vec{0, 0, 0}, math.Pi / 2, Vec{math.NaN(), math.NaN(), math.NaN()}},
{Vec{1, 0, 0}, Vec{0, 1, 0}, math.Pi / 2, Vec{0, 0, -1}},
{Vec{1, 0, 0}, Vec{0, 1, 0}, math.Pi, Vec{-1, 0, 0}},
{Vec{2, 0, 0}, Vec{0, 1, 0}, math.Pi, Vec{-2, 0, 0}},
{Vec{1, 2, 3}, Vec{1, 1, 1}, 2. / 3. * math.Pi, Vec{3, 1, 2}},
} {
got := Rotate(test.v, test.alpha, test.axis)
if !vecApproxEqual(got, test.want, tol) {
t.Errorf(
"rotate(%v, %v, %v)= %v, want=%v",
test.v, test.alpha, test.axis, got, test.want,
)
}
}
}
func vecIsNaN(v Vec) bool {
return math.IsNaN(v.X) && math.IsNaN(v.Y) && math.IsNaN(v.Z)
}
func vecIsNaNAny(v Vec) bool {
return math.IsNaN(v.X) || math.IsNaN(v.Y) || math.IsNaN(v.Z)
}
func vecEqual(a, b Vec) bool {
if vecIsNaNAny(a) || vecIsNaNAny(b) {
return vecIsNaN(a) && vecIsNaN(b)
}
return a == b
}
func vecApproxEqual(a, b Vec, tol float64) bool {
if vecIsNaNAny(a) || vecIsNaNAny(b) {
return vecIsNaN(a) && vecIsNaN(b)
}
return scalar.EqualWithinAbs(a.X, b.X, tol) &&
scalar.EqualWithinAbs(a.Y, b.Y, tol) &&
scalar.EqualWithinAbs(a.Z, b.Z, tol)
}