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279 lines
6.8 KiB
Go
279 lines
6.8 KiB
Go
// Copyright ©2014 The Gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package multi
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import (
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"fmt"
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"gonum.org/v1/gonum/graph"
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"gonum.org/v1/gonum/graph/internal/uid"
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"gonum.org/v1/gonum/graph/iterator"
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)
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var (
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dg *DirectedGraph
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_ graph.Graph = dg
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_ graph.Directed = dg
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_ graph.Multigraph = dg
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_ graph.DirectedMultigraph = dg
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_ graph.NodeAdder = dg
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_ graph.NodeRemover = dg
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_ graph.LineAdder = dg
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_ graph.LineRemover = dg
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)
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// DirectedGraph implements a generalized directed graph.
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type DirectedGraph struct {
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nodes map[int64]graph.Node
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from map[int64]map[int64]map[int64]graph.Line
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to map[int64]map[int64]map[int64]graph.Line
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nodeIDs uid.Set
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lineIDs uid.Set
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}
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// NewDirectedGraph returns a DirectedGraph.
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func NewDirectedGraph() *DirectedGraph {
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return &DirectedGraph{
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nodes: make(map[int64]graph.Node),
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from: make(map[int64]map[int64]map[int64]graph.Line),
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to: make(map[int64]map[int64]map[int64]graph.Line),
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nodeIDs: uid.NewSet(),
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lineIDs: uid.NewSet(),
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}
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}
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// AddNode adds n to the graph. It panics if the added node ID matches an existing node ID.
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func (g *DirectedGraph) AddNode(n graph.Node) {
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if _, exists := g.nodes[n.ID()]; exists {
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panic(fmt.Sprintf("simple: node ID collision: %d", n.ID()))
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}
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g.nodes[n.ID()] = n
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g.from[n.ID()] = make(map[int64]map[int64]graph.Line)
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g.to[n.ID()] = make(map[int64]map[int64]graph.Line)
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g.nodeIDs.Use(n.ID())
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}
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// Edge returns the edge from u to v if such an edge exists and nil otherwise.
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// The node v must be directly reachable from u as defined by the From method.
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// The returned graph.Edge is a multi.Edge if an edge exists.
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func (g *DirectedGraph) Edge(uid, vid int64) graph.Edge {
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l := g.Lines(uid, vid)
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if l == nil {
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return nil
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}
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return Edge{F: g.Node(uid), T: g.Node(vid), Lines: l}
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}
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// Edges returns all the edges in the graph. Each edge in the returned slice
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// is a multi.Edge.
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func (g *DirectedGraph) Edges() graph.Edges {
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if len(g.nodes) == 0 {
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return graph.Empty
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}
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var edges []graph.Edge
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for _, u := range g.nodes {
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for _, e := range g.from[u.ID()] {
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var lines []graph.Line
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for _, l := range e {
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lines = append(lines, l)
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}
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if len(lines) != 0 {
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edges = append(edges, Edge{
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F: g.Node(u.ID()),
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T: g.Node(lines[0].To().ID()),
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Lines: iterator.NewOrderedLines(lines),
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})
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}
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}
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}
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if len(edges) == 0 {
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return graph.Empty
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}
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return iterator.NewOrderedEdges(edges)
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}
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// From returns all nodes in g that can be reached directly from n.
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func (g *DirectedGraph) From(id int64) graph.Nodes {
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if _, ok := g.from[id]; !ok {
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return graph.Empty
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}
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from := make([]graph.Node, len(g.from[id]))
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i := 0
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for vid := range g.from[id] {
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from[i] = g.nodes[vid]
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i++
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}
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if len(from) == 0 {
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return graph.Empty
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}
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return iterator.NewOrderedNodes(from)
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}
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// HasEdgeBetween returns whether an edge exists between nodes x and y without
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// considering direction.
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func (g *DirectedGraph) HasEdgeBetween(xid, yid int64) bool {
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if _, ok := g.from[xid][yid]; ok {
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return true
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}
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_, ok := g.from[yid][xid]
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return ok
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}
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// HasEdgeFromTo returns whether an edge exists in the graph from u to v.
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func (g *DirectedGraph) HasEdgeFromTo(uid, vid int64) bool {
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_, ok := g.from[uid][vid]
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return ok
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}
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// Lines returns the lines from u to v if such any such lines exists and nil otherwise.
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// The node v must be directly reachable from u as defined by the From method.
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func (g *DirectedGraph) Lines(uid, vid int64) graph.Lines {
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edge := g.from[uid][vid]
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if len(edge) == 0 {
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return graph.Empty
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}
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var lines []graph.Line
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for _, l := range edge {
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lines = append(lines, l)
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}
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return iterator.NewOrderedLines(lines)
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}
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// NewLine returns a new Line from the source to the destination node.
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// The returned Line will have a graph-unique ID.
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// The Line's ID does not become valid in g until the Line is added to g.
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func (g *DirectedGraph) NewLine(from, to graph.Node) graph.Line {
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return &Line{F: from, T: to, UID: g.lineIDs.NewID()}
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}
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// NewNode returns a new unique Node to be added to g. The Node's ID does
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// not become valid in g until the Node is added to g.
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func (g *DirectedGraph) NewNode() graph.Node {
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if len(g.nodes) == 0 {
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return Node(0)
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}
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if int64(len(g.nodes)) == uid.Max {
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panic("simple: cannot allocate node: no slot")
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}
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return Node(g.nodeIDs.NewID())
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}
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// Node returns the node with the given ID if it exists in the graph,
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// and nil otherwise.
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func (g *DirectedGraph) Node(id int64) graph.Node {
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return g.nodes[id]
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}
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// Nodes returns all the nodes in the graph.
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func (g *DirectedGraph) Nodes() graph.Nodes {
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if len(g.nodes) == 0 {
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return graph.Empty
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}
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nodes := make([]graph.Node, len(g.nodes))
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i := 0
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for _, n := range g.nodes {
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nodes[i] = n
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i++
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}
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return iterator.NewOrderedNodes(nodes)
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}
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// RemoveLine removes the line with the given end point and line IDs from the graph, leaving
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// the terminal nodes. If the line does not exist it is a no-op.
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func (g *DirectedGraph) RemoveLine(fid, tid, id int64) {
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if _, ok := g.nodes[fid]; !ok {
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return
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}
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if _, ok := g.nodes[tid]; !ok {
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return
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}
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delete(g.from[fid][tid], id)
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if len(g.from[fid][tid]) == 0 {
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delete(g.from[fid], tid)
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}
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delete(g.to[tid][fid], id)
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if len(g.to[tid][fid]) == 0 {
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delete(g.to[tid], fid)
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}
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g.lineIDs.Release(id)
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}
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// RemoveNode removes the node with the given ID from the graph, as well as any edges attached
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// to it. If the node is not in the graph it is a no-op.
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func (g *DirectedGraph) RemoveNode(id int64) {
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if _, ok := g.nodes[id]; !ok {
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return
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}
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delete(g.nodes, id)
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for from := range g.from[id] {
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delete(g.to[from], id)
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}
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delete(g.from, id)
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for to := range g.to[id] {
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delete(g.from[to], id)
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}
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delete(g.to, id)
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g.nodeIDs.Release(id)
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}
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// SetLine adds l, a line from one node to another. If the nodes do not exist, they are added
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// and are set to the nodes of the line otherwise.
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func (g *DirectedGraph) SetLine(l graph.Line) {
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var (
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from = l.From()
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fid = from.ID()
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to = l.To()
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tid = to.ID()
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lid = l.ID()
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)
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if _, ok := g.nodes[fid]; !ok {
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g.AddNode(from)
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} else {
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g.nodes[fid] = from
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}
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if g.from[fid][tid] == nil {
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g.from[fid][tid] = make(map[int64]graph.Line)
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}
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if _, ok := g.nodes[tid]; !ok {
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g.AddNode(to)
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} else {
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g.nodes[tid] = to
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}
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if g.to[tid][fid] == nil {
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g.to[tid][fid] = make(map[int64]graph.Line)
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}
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g.from[fid][tid][lid] = l
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g.to[tid][fid][lid] = l
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g.lineIDs.Use(lid)
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}
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// To returns all nodes in g that can reach directly to n.
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func (g *DirectedGraph) To(id int64) graph.Nodes {
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if _, ok := g.from[id]; !ok {
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return graph.Empty
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}
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to := make([]graph.Node, len(g.to[id]))
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i := 0
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for uid := range g.to[id] {
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to[i] = g.nodes[uid]
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i++
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}
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if len(to) == 0 {
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return graph.Empty
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}
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return iterator.NewOrderedNodes(to)
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}
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