Files
gonum/set.go
2013-04-30 07:20:51 -07:00

56 lines
1.3 KiB
Go

package discrete
// On one hand, using an interface{} as a key works on some levels.
// On the other hand, from experience, I can say that working with interface{} is a pain
// so I don't like it in an API. An alternate idea is to make Set an interface with a method that allows you to GRAB a map[interface{}]struct{} from
// the implementation, but that adds a lot of calls and needless operations, making the library slower
type Set map[interface{}]struct{}
var flag struct{} = struct{}{}
func (s1 Set) Union(s2 Set) Set {
for el := range s2 {
s1[el] = flag
}
return s2
}
func (s1 Set) Intersection(s2 Set) (out Set) {
// Iterate over the smaller set
if len(s1) > len(s2) {
s1,s2 = s2,s1
} //Q: Should this just be an if-else? Style-wise I like the swap, not sure if it's performance heavy
out = make(map[interface{}]struct{}, len(s1))
for el := range s1 {
if s2[el] == flag {
out[el] = flag
}
}
return out
}
func (s1 Set) Diff(s2 Set) Set {
// Usually modifying an element being iterated over is a no-no, but go copies the argument to range
// so this is safe
for el := range s1 {
if s2[el] == flag {
delete(s1, el)
}
}
return s1
}
// Are Add/Remove necessary?
func (s1 *Set) Add(element interface{}) {
(*s1)[element] = flag
}
func (s1 *Set) Remove(element interface{}) {
delete(*s1, element)
}