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212 lines
6.0 KiB
Go
212 lines
6.0 KiB
Go
package unit
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import (
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"sort"
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"strconv"
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"sync"
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)
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// Uniter is an interface representing a type that can be converted
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// to a unit.
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type Uniter interface {
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Unit() *Unit
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}
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// Dimension is a type representing an SI base dimension or other
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// orthogonal dimension. If a new dimension is desired for a
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// domain-specific problem, NewDimension should be called.
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type Dimension int
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const (
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// SI Base Units
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CurrentDim Dimension = iota
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LengthDim
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LuminousIntensityDim
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MassDim
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TemperatureDim
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TimeDim
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// Start of other SI Units
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AngleDim // e.g. radians
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lastPackageDimension // Used in create dimension
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)
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//TODO: Should there be some number reserved? We don't want users ever using integer literals
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var lastCreatedDimension Dimension = lastPackageDimension
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var dimensionToSymbol map[Dimension]string = make(map[Dimension]string)
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var symbolToDimension map[string]Dimension = make(map[string]Dimension)
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func init() {
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dimensionToSymbol[CurrentDim] = "A"
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symbolToDimension["A"] = CurrentDim
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dimensionToSymbol[LengthDim] = "m"
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symbolToDimension["m"] = LengthDim
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dimensionToSymbol[LuminousIntensityDim] = "cd"
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symbolToDimension["cd"] = LuminousIntensityDim
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dimensionToSymbol[MassDim] = "kg"
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symbolToDimension["kg"] = MassDim
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dimensionToSymbol[TemperatureDim] = "K"
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symbolToDimension["K"] = TemperatureDim
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dimensionToSymbol[TimeDim] = "s"
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symbolToDimension["s"] = TimeDim
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dimensionToSymbol[AngleDim] = "rad"
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symbolToDimension["rad"] = AngleDim
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}
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// Dimensions represent the dimensionality of the unit in powers
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// of that dimension. If a key is not present, the power of that
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// dimension is zero. Dimensions is used in conjuction with NewUnit
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type Dimensions map[Dimension]int
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var newUnitMutex *sync.Mutex = &sync.Mutex{} // so there is no race condition for dimension
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// NewDimension returns a new dimension variable which will have a
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// unique representation across packages to prevent accidental overlap.
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// NewDimension should only be called for unit types that are orthogonal
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// to the base dimensions defined in this package. For example, one unit
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// that comes up in blood work is "White blood cells per microscope slide".
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// NewDimension is appropriate for "White blood cells", as they are not
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// representable in SI base units. However, NewDimension is not appropriate
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// for "Slide", as slide is really a unit of area. Slide should instead be
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// defined as a constant of type unit.Area
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// Expecting to be used only during initialization, it panics if the mapping between types and names is not a bijection.
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func NewDimension(symbol string) Dimension {
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newUnitMutex.Lock()
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defer newUnitMutex.Unlock()
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lastCreatedDimension++
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_, ok := symbolToDimension[symbol]
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if ok {
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panic("unit: dimension string " + symbol + " already used")
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}
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dimensionToSymbol[lastCreatedDimension] = symbol
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symbolToDimension[symbol] = lastCreatedDimension
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return lastCreatedDimension
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}
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// Unit is a type a value with generic SI units. Most useful for
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// translating between dimensions, for example, by multiplying
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// an acceleration with a mass to get a force
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type Unit struct {
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dimensions map[Dimension]int // Map for custom dimensions
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value float64
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}
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// NewUnit creates a new variable of type Unit which has the value
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// specified by value and the dimensions specified by the
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// base units struct. The value is always in SI Units.
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//
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// Example: To create an acceleration of 3 m/s^2, one could do
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// myvar := CreateUnit(3.0, &Dimensions{length: 1, time: -2})
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func NewUnit(value float64, d Dimensions) *Unit {
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// TODO: Find most efficient way of doing this
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// I think copy is necessary in case the input
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// dimension map is changed later
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u := &Unit{
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dimensions: make(map[Dimension]int),
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}
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for key, val := range d {
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u.dimensions[key] = val
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}
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u.value = value
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return u
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}
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// DimensionsMatch checks if the dimensions of two Uniters are the same
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func DimensionsMatch(a, b Uniter) bool {
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aUnit := a.Unit()
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bUnit := b.Unit()
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if len(aUnit.dimensions) != len(bUnit.dimensions) {
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return false
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}
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for key, val := range aUnit.dimensions {
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if bUnit.dimensions[key] != val {
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return false
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}
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}
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return true
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}
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// Add adds the function argument to the reciever. Panics if the units of
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// the receiver and the argument don't match.
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func (u *Unit) Add(uniter Uniter) *Unit {
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a := uniter.Unit()
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if !DimensionsMatch(u, a) {
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panic("Attempted to add the values of two units whose dimensions do not match.")
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}
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u.value += a.value
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return u
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}
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// Unit allows unit to satisfy the uniter interface
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func (u *Unit) Unit() *Unit {
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return u
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}
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// Mul multiply the receiver by the unit changing the dimensions
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// of the receiver as appropriate
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func (u *Unit) Mul(uniter Uniter) *Unit {
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a := uniter.Unit()
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for key, val := range a.dimensions {
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u.dimensions[key] += val
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}
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u.value *= a.value
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return u
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}
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// Div divides the receiver by the argument changing the
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// dimensions of the receiver as appropriate
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func (u *Unit) Div(uniter Uniter) *Unit {
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a := uniter.Unit()
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u.value /= a.value
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for key, val := range a.dimensions {
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u.dimensions[key] -= val
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}
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return u
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}
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// Value return the raw value of the unit as a float64. Use of this
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// method is not recommended, instead it is recommended to use a
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// FromUnit type of a specific dimension
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func (u *Unit) Value() float64 {
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return u.value
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}
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type symbolString struct {
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symbol string
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pow int
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}
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type unitPrinters []symbolString
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func (u unitPrinters) Len() int {
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return len(u)
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}
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func (u unitPrinters) Less(i, j int) bool {
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return u[i].symbol < u[j].symbol
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}
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func (u unitPrinters) Swap(i, j int) {
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u[i], u[j] = u[j], u[i]
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}
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func (u Unit) String() string {
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str := strconv.FormatFloat(u.value, 'e', -1, 64)
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// Map iterates randomly, but we should output the symbols in a logical order
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data := make(unitPrinters, 0, 10)
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for dimension, power := range u.dimensions {
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if power != 0 {
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data = append(data, symbolString{dimensionToSymbol[dimension], power})
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}
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}
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sort.Sort(data)
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for _, s := range data {
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str += " " + s.symbol
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if s.pow != 1 {
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str += "^" + strconv.Itoa(s.pow)
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}
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}
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return str
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}
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