Files
gonum/spatial/r3/triangle_test.go
2022-06-25 17:12:15 +09:30

204 lines
5.2 KiB
Go

// Copyright ©2022 The Gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package r3
import (
"math"
"testing"
"golang.org/x/exp/rand"
)
func TestTriangleDegenerate(t *testing.T) {
const (
// tol is how much closer the problematic
// vertex is placed to avoid floating point error
// for degeneracy calculation.
tol = 1e-12
// This is the argument to Degenerate and represents
// the minimum permissible distance between the triangle
// longest edge and the opposite vertex.
spatialTol = 1e-2
)
rnd := rand.New(rand.NewSource(1))
for i := 0; i < 200; i++ {
// Generate a random line for the longest triangle side.
ln := line{randomVec(rnd), randomVec(rnd)}
lineDir := Sub(ln[1], ln[0])
perpendicular := Unit(Cross(lineDir, randomVec(rnd)))
// generate 3 permutations of needle triangles for
// each vertex. A needle triangle has two vertices
// very close to eachother an its third vertex far away.
var needle Triangle
for j := 0; j < 3; j++ {
needle[j] = ln[0]
needle[(j+1)%3] = ln[1]
needle[(j+2)%3] = Add(ln[1], Scale((1-tol)*spatialTol, perpendicular))
if !needle.IsDegenerate(spatialTol) {
t.Error("needle triangle not degenerate")
}
}
midpoint := ln.vecOnLine(0.5)
// cap triangles are characterized by having two sides
// of similar lengths and whose sum is approximately equal
// to the remaining longest side.
var cap Triangle
for j := 0; j < 3; j++ {
cap[j] = ln[0]
cap[(j+1)%3] = ln[1]
cap[(j+2)%3] = Add(midpoint, Scale((1-tol)*spatialTol, perpendicular))
if !cap.IsDegenerate(spatialTol) {
t.Error("cap triangle not degenerate")
}
}
var degenerate Triangle
for j := 0; j < 3; j++ {
degenerate[j] = ln[0]
degenerate[(j+1)%3] = ln[1]
// vertex perpendicular to some random point on longest side.
degenerate[(j+2)%3] = Add(ln.vecOnLine(rnd.Float64()), Scale((1-tol)*spatialTol, perpendicular))
if !degenerate.IsDegenerate(spatialTol) {
t.Error("random degenerate triangle not degenerate")
}
// vertex about longest side 0 vertex
degenerate[(j+2)%3] = Add(ln[0], Scale((1-tol)*spatialTol, Unit(randomVec(rnd))))
if !degenerate.IsDegenerate(spatialTol) {
t.Error("needle-like degenerate triangle not degenerate")
}
// vertex about longest side 1 vertex
degenerate[(j+2)%3] = Add(ln[1], Scale((1-tol)*spatialTol, Unit(randomVec(rnd))))
if !degenerate.IsDegenerate(spatialTol) {
t.Error("needle-like degenerate triangle not degenerate")
}
}
}
}
func TestTriangleCentroid(t *testing.T) {
const tol = 1e-12
rnd := rand.New(rand.NewSource(1))
for i := 0; i < 100; i++ {
tri := randomTriangle(rnd)
got := tri.Centroid()
want := Vec{
X: (tri[0].X + tri[1].X + tri[2].X) / 3,
Y: (tri[0].Y + tri[1].Y + tri[2].Y) / 3,
Z: (tri[0].Z + tri[1].Z + tri[2].Z) / 3,
}
if !vecApproxEqual(got, want, tol) {
t.Fatalf("got %.6g, want %.6g", got, want)
}
}
}
func TestTriangleNormal(t *testing.T) {
const tol = 1e-12
rnd := rand.New(rand.NewSource(1))
for i := 0; i < 100; i++ {
tri := randomTriangle(rnd)
got := tri.Normal()
expect := goldenNormal(tri)
if !vecApproxEqual(got, expect, tol) {
t.Fatalf("got %.6g, want %.6g", got, expect)
}
}
}
func TestTriangleArea(t *testing.T) {
const tol = 1e-16
for _, test := range []struct {
T Triangle
Expect float64
}{
{
T: Triangle{
{0, 0, 0},
{1, 0, 0},
{0, 1, 0},
},
Expect: 0.5,
},
{
T: Triangle{
{1, 0, 0},
{0, 1, 0},
{0, 0, 0},
},
Expect: 0.5,
},
{
T: Triangle{
{20, 0, 0},
{0, 0, 20},
{0, 0, 0},
},
Expect: 20 * 20 / 2,
},
} {
got := test.T.Area()
if math.Abs(got-test.Expect) > tol {
t.Errorf("got area %g, expected %g", got, test.Expect)
}
if test.T.IsDegenerate(tol) {
t.Error("well-formed triangle is degenerate")
}
}
const tol2 = 1e-12
rnd := rand.New(rand.NewSource(1))
for i := 0; i < 100; i++ {
tri := randomTriangle(rnd)
got := tri.Area()
want := Norm(Cross(Sub(tri[1], tri[0]), Sub(tri[2], tri[0]))) / 2
if math.Abs(got-want) > tol2 {
t.Errorf("got area %g not match half norm of cross product %g", got, want)
}
}
}
func TestTriangleOrderedLengths(t *testing.T) {
rnd := rand.New(rand.NewSource(1))
for i := 0; i < 200; i++ {
tri := randomTriangle(rnd)
s1, s2, s3 := tri.sides()
l1 := Norm(s1)
l2 := Norm(s2)
l3 := Norm(s3)
a, b, c := tri.orderedLengths()
if a != l1 && a != l2 && a != l3 {
t.Error("shortest ordered length not a side of the triangle")
}
if b != l1 && b != l2 && b != l3 {
t.Error("middle ordered length not a side of the triangle")
}
if c != l1 && c != l2 && c != l3 {
t.Error("longest ordered length not a side of the triangle")
}
if a > b || a > c {
t.Error("ordered short side not shortest side")
}
if c < b {
t.Error("ordered long side not longest side")
}
}
}
// taken from soypat/sdf library where it has been thoroughly tested empirically.
func goldenNormal(t Triangle) Vec {
e1 := Sub(t[1], t[0])
e2 := Sub(t[2], t[0])
return Cross(e1, e2)
}
func randomTriangle(rnd *rand.Rand) Triangle {
return Triangle{
randomVec(rnd),
randomVec(rnd),
randomVec(rnd),
}
}