// Copyright ©2016 The Gonum Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // +build !noasm,!appengine,!safe #include "textflag.h" // func DivTo(dst, x, y []float64) TEXT ·DivTo(SB), NOSPLIT, $0 MOVQ dst_base+0(FP), DI // DI = &dst MOVQ dst_len+8(FP), CX // CX = len(dst) MOVQ x_base+24(FP), SI // SI = &x MOVQ y_base+48(FP), DX // DX = &y CMPQ x_len+32(FP), CX // CX = max( len(dst), len(x), len(y) ) CMOVQLE x_len+32(FP), CX CMPQ y_len+56(FP), CX CMOVQLE y_len+56(FP), CX MOVQ CX, ret_len+80(FP) // len(ret) = CX CMPQ CX, $0 // if CX == 0 { return } JE div_end XORQ AX, AX // i = 0 MOVQ DX, BX ANDQ $15, BX // BX = &y & OxF JZ div_no_trim // if BX == 0 { goto div_no_trim } // Align on 16-bit boundary MOVSD (SI)(AX*8), X0 // X0 = s[i] DIVSD (DX)(AX*8), X0 // X0 /= t[i] MOVSD X0, (DI)(AX*8) // dst[i] = X0 INCQ AX // ++i DECQ CX // --CX JZ div_end // if CX == 0 { return } div_no_trim: MOVQ CX, BX ANDQ $7, BX // BX = len(dst) % 8 SHRQ $3, CX // CX = floor( len(dst) / 8 ) JZ div_tail_start // if CX == 0 { goto div_tail_start } div_loop: // Loop unrolled 8x do { MOVUPS (SI)(AX*8), X0 // X0 = x[i:i+1] MOVUPS 16(SI)(AX*8), X1 MOVUPS 32(SI)(AX*8), X2 MOVUPS 48(SI)(AX*8), X3 DIVPD (DX)(AX*8), X0 // X0 /= y[i:i+1] DIVPD 16(DX)(AX*8), X1 DIVPD 32(DX)(AX*8), X2 DIVPD 48(DX)(AX*8), X3 MOVUPS X0, (DI)(AX*8) // dst[i:i+1] = X0 MOVUPS X1, 16(DI)(AX*8) MOVUPS X2, 32(DI)(AX*8) MOVUPS X3, 48(DI)(AX*8) ADDQ $8, AX // i += 8 LOOP div_loop // } while --CX > 0 CMPQ BX, $0 // if BX == 0 { return } JE div_end div_tail_start: // Reset loop registers MOVQ BX, CX // Loop counter: CX = BX div_tail: // do { MOVSD (SI)(AX*8), X0 // X0 = x[i] DIVSD (DX)(AX*8), X0 // X0 /= y[i] MOVSD X0, (DI)(AX*8) INCQ AX // ++i LOOP div_tail // } while --CX > 0 div_end: MOVQ DI, ret_base+72(FP) // &ret = &dst MOVQ dst_cap+16(FP), DI // cap(ret) = cap(dst) MOVQ DI, ret_cap+88(FP) RET