// Copyright ©2016 The Gonum Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. //+build !noasm,!appengine,!safe #include "textflag.h" // func AxpyUnitary(alpha float32, x, y []float32) TEXT ·AxpyUnitary(SB), NOSPLIT, $0 MOVQ x_base+8(FP), SI // SI = &x MOVQ y_base+32(FP), DI // DI = &y MOVQ x_len+16(FP), BX // BX = min( len(x), len(y) ) CMPQ y_len+40(FP), BX CMOVQLE y_len+40(FP), BX CMPQ BX, $0 // if BX == 0 { return } JE axpy_end MOVSS alpha+0(FP), X0 SHUFPS $0, X0, X0 // X0 = { a, a, a, a } XORQ AX, AX // i = 0 PXOR X2, X2 // 2 NOP instructions (PXOR) to align PXOR X3, X3 // loop to cache line MOVQ DI, CX ANDQ $0xF, CX // Align on 16-byte boundary for ADDPS JZ axpy_no_trim // if CX == 0 { goto axpy_no_trim } XORQ $0xF, CX // CX = 4 - floor( BX % 16 / 4 ) INCQ CX SHRQ $2, CX axpy_align: // Trim first value(s) in unaligned buffer do { MOVSS (SI)(AX*4), X2 // X2 = x[i] MULSS X0, X2 // X2 *= a ADDSS (DI)(AX*4), X2 // X2 += y[i] MOVSS X2, (DI)(AX*4) // y[i] = X2 INCQ AX // i++ DECQ BX JZ axpy_end // if --BX == 0 { return } LOOP axpy_align // } while --CX > 0 axpy_no_trim: MOVUPS X0, X1 // Copy X0 to X1 for pipelining MOVQ BX, CX ANDQ $0xF, BX // BX = len % 16 SHRQ $4, CX // CX = int( len / 16 ) JZ axpy_tail4_start // if CX == 0 { return } axpy_loop: // Loop unrolled 16x do { MOVUPS (SI)(AX*4), X2 // X2 = x[i:i+4] MOVUPS 16(SI)(AX*4), X3 MOVUPS 32(SI)(AX*4), X4 MOVUPS 48(SI)(AX*4), X5 MULPS X0, X2 // X2 *= a MULPS X1, X3 MULPS X0, X4 MULPS X1, X5 ADDPS (DI)(AX*4), X2 // X2 += y[i:i+4] ADDPS 16(DI)(AX*4), X3 ADDPS 32(DI)(AX*4), X4 ADDPS 48(DI)(AX*4), X5 MOVUPS X2, (DI)(AX*4) // dst[i:i+4] = X2 MOVUPS X3, 16(DI)(AX*4) MOVUPS X4, 32(DI)(AX*4) MOVUPS X5, 48(DI)(AX*4) ADDQ $16, AX // i += 16 LOOP axpy_loop // while (--CX) > 0 CMPQ BX, $0 // if BX == 0 { return } JE axpy_end axpy_tail4_start: // Reset loop counter for 4-wide tail loop MOVQ BX, CX // CX = floor( BX / 4 ) SHRQ $2, CX JZ axpy_tail_start // if CX == 0 { goto axpy_tail_start } axpy_tail4: // Loop unrolled 4x do { MOVUPS (SI)(AX*4), X2 // X2 = x[i] MULPS X0, X2 // X2 *= a ADDPS (DI)(AX*4), X2 // X2 += y[i] MOVUPS X2, (DI)(AX*4) // y[i] = X2 ADDQ $4, AX // i += 4 LOOP axpy_tail4 // } while --CX > 0 axpy_tail_start: // Reset loop counter for 1-wide tail loop MOVQ BX, CX // CX = BX % 4 ANDQ $3, CX JZ axpy_end // if CX == 0 { return } axpy_tail: MOVSS (SI)(AX*4), X1 // X1 = x[i] MULSS X0, X1 // X1 *= a ADDSS (DI)(AX*4), X1 // X1 += y[i] MOVSS X1, (DI)(AX*4) // y[i] = X1 INCQ AX // i++ LOOP axpy_tail // } while --CX > 0 axpy_end: RET