// Copyright ©2015 The Gonum Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package mat import "gonum.org/v1/gonum/blas/blas64" func asBasicMatrix(d *Dense) *basicMatrix { return (*basicMatrix)(d) } func asBasicVector(d *VecDense) *basicVector { return (*basicVector)(d) } func asBasicSymmetric(s *SymDense) *basicSymmetric { return (*basicSymmetric)(s) } func asBasicTriangular(t *TriDense) *basicTriangular { return (*basicTriangular)(t) } func asBasicBanded(b *BandDense) *basicBanded { return (*basicBanded)(b) } func asBasicSymBanded(s *SymBandDense) *basicSymBanded { return (*basicSymBanded)(s) } func asBasicTriBanded(t *TriBandDense) *basicTriBanded { return (*basicTriBanded)(t) } func asBasicDiagonal(d *DiagDense) *basicDiagonal { return (*basicDiagonal)(d) } type basicMatrix Dense var _ Matrix = &basicMatrix{} func (m *basicMatrix) At(r, c int) float64 { return (*Dense)(m).At(r, c) } func (m *basicMatrix) Dims() (r, c int) { return (*Dense)(m).Dims() } func (m *basicMatrix) T() Matrix { return Transpose{m} } type rawMatrix struct { *basicMatrix } func (a *rawMatrix) RawMatrix() blas64.General { return a.mat } type basicVector VecDense var _ Vector = &basicVector{} func (v *basicVector) At(r, c int) float64 { return (*VecDense)(v).At(r, c) } func (v *basicVector) Dims() (r, c int) { return (*VecDense)(v).Dims() } func (v *basicVector) T() Matrix { return Transpose{v} } func (v *basicVector) AtVec(i int) float64 { return (*VecDense)(v).AtVec(i) } func (v *basicVector) Len() int { return (*VecDense)(v).Len() } type rawVector struct { *basicVector } func (v *rawVector) RawVector() blas64.Vector { return v.mat } type basicSymmetric SymDense var _ Symmetric = &basicSymmetric{} func (m *basicSymmetric) At(r, c int) float64 { return (*SymDense)(m).At(r, c) } func (m *basicSymmetric) Dims() (r, c int) { return (*SymDense)(m).Dims() } func (m *basicSymmetric) T() Matrix { return m } func (m *basicSymmetric) SymmetricDim() int { return (*SymDense)(m).SymmetricDim() } type basicTriangular TriDense var _ Triangular = &basicTriangular{} func (m *basicTriangular) At(r, c int) float64 { return (*TriDense)(m).At(r, c) } func (m *basicTriangular) Dims() (r, c int) { return (*TriDense)(m).Dims() } func (m *basicTriangular) T() Matrix { return Transpose{m} } func (m *basicTriangular) Triangle() (int, TriKind) { return (*TriDense)(m).Triangle() } func (m *basicTriangular) TTri() Triangular { return TransposeTri{m} } type basicBanded BandDense var _ Banded = &basicBanded{} func (m *basicBanded) At(r, c int) float64 { return (*BandDense)(m).At(r, c) } func (m *basicBanded) Dims() (r, c int) { return (*BandDense)(m).Dims() } func (m *basicBanded) T() Matrix { return Transpose{m} } func (m *basicBanded) Bandwidth() (kl, ku int) { return (*BandDense)(m).Bandwidth() } func (m *basicBanded) TBand() Banded { return TransposeBand{m} } type basicSymBanded SymBandDense var _ SymBanded = &basicSymBanded{} func (m *basicSymBanded) At(r, c int) float64 { return (*SymBandDense)(m).At(r, c) } func (m *basicSymBanded) Dims() (r, c int) { return (*SymBandDense)(m).Dims() } func (m *basicSymBanded) T() Matrix { return m } func (m *basicSymBanded) Bandwidth() (kl, ku int) { return (*SymBandDense)(m).Bandwidth() } func (m *basicSymBanded) TBand() Banded { return m } func (m *basicSymBanded) SymmetricDim() int { return (*SymBandDense)(m).SymmetricDim() } func (m *basicSymBanded) SymBand() (n, k int) { return (*SymBandDense)(m).SymBand() } type basicTriBanded TriBandDense var _ TriBanded = &basicTriBanded{} func (m *basicTriBanded) At(r, c int) float64 { return (*TriBandDense)(m).At(r, c) } func (m *basicTriBanded) Dims() (r, c int) { return (*TriBandDense)(m).Dims() } func (m *basicTriBanded) T() Matrix { return Transpose{m} } func (m *basicTriBanded) Triangle() (int, TriKind) { return (*TriBandDense)(m).Triangle() } func (m *basicTriBanded) TTri() Triangular { return TransposeTri{m} } func (m *basicTriBanded) Bandwidth() (kl, ku int) { return (*TriBandDense)(m).Bandwidth() } func (m *basicTriBanded) TBand() Banded { return TransposeBand{m} } func (m *basicTriBanded) TriBand() (n, k int, kind TriKind) { return (*TriBandDense)(m).TriBand() } func (m *basicTriBanded) TTriBand() TriBanded { return TransposeTriBand{m} } type basicDiagonal DiagDense var _ Diagonal = &basicDiagonal{} func (m *basicDiagonal) At(r, c int) float64 { return (*DiagDense)(m).At(r, c) } func (m *basicDiagonal) Dims() (r, c int) { return (*DiagDense)(m).Dims() } func (m *basicDiagonal) T() Matrix { return Transpose{m} } func (m *basicDiagonal) Diag() int { return (*DiagDense)(m).Diag() } func (m *basicDiagonal) SymmetricDim() int { return (*DiagDense)(m).SymmetricDim() } func (m *basicDiagonal) SymBand() (n, k int) { return (*DiagDense)(m).SymBand() } func (m *basicDiagonal) Bandwidth() (kl, ku int) { return (*DiagDense)(m).Bandwidth() } func (m *basicDiagonal) TBand() Banded { return TransposeBand{m} } func (m *basicDiagonal) Triangle() (int, TriKind) { return (*DiagDense)(m).Triangle() } func (m *basicDiagonal) TTri() Triangular { return TransposeTri{m} } func (m *basicDiagonal) TriBand() (n, k int, kind TriKind) { return (*DiagDense)(m).TriBand() } func (m *basicDiagonal) TTriBand() TriBanded { return TransposeTriBand{m} }