// Copyright ©2019 The Gonum Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. //go:build !amd64 || noasm || gccgo || safe // +build !amd64 noasm gccgo safe package f64 import "math" // L2NormUnitary returns the L2-norm of x. func L2NormUnitary(x []float64) (norm float64) { var scale float64 sumSquares := 1.0 for _, v := range x { if v == 0 { continue } absxi := math.Abs(v) if math.IsNaN(absxi) { return math.NaN() } if scale < absxi { s := scale / absxi sumSquares = 1 + sumSquares*s*s scale = absxi } else { s := absxi / scale sumSquares += s * s } } if math.IsInf(scale, 1) { return math.Inf(1) } return scale * math.Sqrt(sumSquares) } // L2NormInc returns the L2-norm of x. func L2NormInc(x []float64, n, incX uintptr) (norm float64) { var scale float64 sumSquares := 1.0 for ix := uintptr(0); ix < n*incX; ix += incX { val := x[ix] if val == 0 { continue } absxi := math.Abs(val) if math.IsNaN(absxi) { return math.NaN() } if scale < absxi { s := scale / absxi sumSquares = 1 + sumSquares*s*s scale = absxi } else { s := absxi / scale sumSquares += s * s } } if math.IsInf(scale, 1) { return math.Inf(1) } return scale * math.Sqrt(sumSquares) } // L2DistanceUnitary returns the L2-norm of x-y. func L2DistanceUnitary(x, y []float64) (norm float64) { var scale float64 sumSquares := 1.0 for i, v := range x { v -= y[i] if v == 0 { continue } absxi := math.Abs(v) if math.IsNaN(absxi) { return math.NaN() } if scale < absxi { s := scale / absxi sumSquares = 1 + sumSquares*s*s scale = absxi } else { s := absxi / scale sumSquares += s * s } } if math.IsInf(scale, 1) { return math.Inf(1) } return scale * math.Sqrt(sumSquares) }