// Copyright ©2015 The Gonum Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package path import ( "math" "golang.org/x/exp/rand" "gonum.org/v1/gonum/graph" "gonum.org/v1/gonum/graph/simple" ) // JohnsonAllPaths returns a shortest-path tree for shortest paths in the graph g. // If the graph does not implement Weighted, UniformCost is used. If a negative cycle // exists in g, ok will be returned false and paths will not contain valid data. // // The time complexity of JohnsonAllPaths is O(|V|.|E|+|V|^2.log|V|). func JohnsonAllPaths(g graph.Graph) (paths AllShortest, ok bool) { adjusted := johnsonWeightAdjuster{Graph: g} if wg, ok := g.(Weighted); ok { adjusted.weight = wg.Weight } else { adjusted.weight = UniformCost(g) } paths = newAllShortest(graph.NodesOf(g.Nodes()), false) var q int64 sign := int64(-1) for { // Choose a random node ID until we find // one that is not in g. q = sign * rand.Int63() if _, exists := paths.indexOf[q]; !exists { break } sign *= -1 } adjusted.adjustBy, ok = BellmanFordFrom(johnsonGraphNode(q), johnsonReWeight{adjusted, q}) if !ok { return paths, false } dijkstraAllPaths(adjusted, paths) for i, u := range paths.nodes { hu := adjusted.adjustBy.WeightTo(u.ID()) for j, v := range paths.nodes { if i == j { continue } hv := adjusted.adjustBy.WeightTo(v.ID()) paths.dist.Set(i, j, paths.dist.At(i, j)-hu+hv) } } return paths, ok } // johnsonWeightAdjuster is an edge re-weighted graph constructed // by the first phase of the Johnson algorithm such that no negative // edge weights exist in the graph. type johnsonWeightAdjuster struct { graph.Graph weight Weighting adjustBy Shortest } var _ graph.Weighted = johnsonWeightAdjuster{} func (g johnsonWeightAdjuster) Node(id int64) graph.Node { panic("path: unintended use of johnsonWeightAdjuster") } func (g johnsonWeightAdjuster) WeightedEdge(_, _ int64) graph.WeightedEdge { panic("path: unintended use of johnsonWeightAdjuster") } func (g johnsonWeightAdjuster) Weight(xid, yid int64) (w float64, ok bool) { w, ok = g.weight(xid, yid) return w + g.adjustBy.WeightTo(xid) - g.adjustBy.WeightTo(yid), ok } func (johnsonWeightAdjuster) HasEdgeBetween(_, _ int64) bool { panic("path: unintended use of johnsonWeightAdjuster") } // johnsonReWeight provides a query node to allow edge re-weighting // using the Bellman-Ford algorithm for the first phase of the // Johnson algorithm. type johnsonReWeight struct { johnsonWeightAdjuster q int64 } func (g johnsonReWeight) Node(id int64) graph.Node { if id != g.q { panic("path: unintended use of johnsonReWeight") } return simple.Node(id) } func (g johnsonReWeight) Nodes() graph.Nodes { return newJohnsonNodeIterator(g.q, g.Graph.Nodes()) } func (g johnsonReWeight) From(id int64) graph.Nodes { if id == g.q { return g.Graph.Nodes() } return g.Graph.From(id) } func (g johnsonReWeight) Edge(uid, vid int64) graph.Edge { if uid == g.q && g.Graph.Node(vid) != nil { return simple.Edge{F: johnsonGraphNode(g.q), T: simple.Node(vid)} } return g.Graph.Edge(uid, vid) } func (g johnsonReWeight) Weight(xid, yid int64) (w float64, ok bool) { switch g.q { case xid: return 0, true case yid: return math.Inf(1), false default: return g.weight(xid, yid) } } type johnsonGraphNode int64 func (n johnsonGraphNode) ID() int64 { return int64(n) } func newJohnsonNodeIterator(q int64, nodes graph.Nodes) *johnsonNodeIterator { return &johnsonNodeIterator{q: q, nodes: nodes} } type johnsonNodeIterator struct { q int64 nodes graph.Nodes qUsed, qOK bool } func (it *johnsonNodeIterator) Len() int { var len int if it.nodes != nil { len = it.nodes.Len() if len < 0 { return len } } if !it.qUsed { len++ } return len } func (it *johnsonNodeIterator) Next() bool { if it.nodes != nil { ok := it.nodes.Next() if ok { return true } } if !it.qUsed { it.qOK = true it.qUsed = true return true } it.qOK = false return false } func (it *johnsonNodeIterator) Node() graph.Node { if it.qOK { return johnsonGraphNode(it.q) } if it.nodes == nil { return nil } return it.nodes.Node() } func (it *johnsonNodeIterator) Reset() { it.qOK = false it.qUsed = false if it.nodes == nil { return } it.nodes.Reset() }