package graph // All a node needs to do is identify itself. This allows the user to pass in nodes more // interesting than an int, but also allow us to reap the benefits of having a map-storable, // ==able type. type Node interface { ID() int } // Allows edges to do something more interesting that just be a group of nodes. While the methods // are called Head and Tail, they are not considered directed unless the given interface specifies // otherwise. type Edge interface { Head() Node Tail() Node } // A Graph ensures the behavior of an undirected graph, necessary to run certain algorithms on it. // // The Graph interface is directed. This means that EdgeList() should return an edge where Head // always goes towards Tail. If your graph is undirected and you only maintain edges for one // direction, simply return two edges for each one of your edges, with the Head and Tail swapped // in each one. type Graph interface { // NodeExists returns true when node is currently in the graph. NodeExists(node Node) bool // Degree is equivalent to len(Successors(node)) + len(Predecessors(node)). // This means that reflexive edges are counted twice. Degree(node Node) int // NodeList returns a list of all nodes in no particular order, useful for // determining things like if a graph is fully connected. The caller is // free to modify this list. Implementations should construct a new list // and not return internal representation. NodeList() []Node // Neighbors returns all nodes connected by any edge to this node. Neighbors(node Node) []Node // EdgeBetween returns an edge between node and neighbor such that // Head is one argument and Tail is the other. If no // such edge exists, this function returns nil. EdgeBetween(node, neighbor Node) Edge } // Directed graphs are characterized by having seperable Heads and Tails in their edges. // That is, if node1 goes to node2, that does not necessarily imply that node2 goes to node1. // // While it's possible for a directed graph to have fully reciprocal edges (i.e. the graph is // symmetric) -- it is not required to be. The graph is also required to implement UndirectedGraph // because it can be useful to know all neighbors regardless of direction; not because this graph // treats directed graphs as special cases of undirected ones (the truth is, in fact, the opposite.) type DirectedGraph interface { Graph // Successors gives the nodes connected by OUTBOUND edges. // If the graph is an undirected graph, this set is equal to Predecessors. Successors(node Node) []Node // EdgeTo returns an edge between node and successor such that // Head returns node and Tail returns successor, if no // such edge exists, this function returns nil. EdgeTo(node, successor Node) Edge // Predecessors gives the nodes connected by INBOUND edges. // If the graph is an undirected graph, this set is equal to Successors. Predecessors(node Node) []Node } // Returns all undirected edges in the graph type EdgeLister interface { EdgeList() []Edge } type EdgeListGraph interface { Graph EdgeLister } type DirectedEdgeLister interface { DirectedEdgeList() []Edge } type DirectedEdgeListGraph interface { Graph DirectedEdgeLister } // A crunch graph forces a sparse graph to become a dense graph. That is, if the node IDs are // [1,4,9,7] it would "crunch" the ids into the contiguous block [0,1,2,3]. // // All dense graphs should have the first ID at 0. type CrunchGraph interface { Graph Crunch() } // A Graph that implements Coster has an actual cost between adjacent nodes, also known as a // weighted graph. If a graph implements coster and a function needs to read cost (e.g. A*), // this function will take precedence over the Uniform Cost function (all weights are 1) if "nil" // is passed in for the function argument. // // If no edge exists between node1 and node2, the cost should be taken to be +inf (can be gotten // by math.Inf(1).) type Coster interface { Cost(edge Edge) float64 } // Guarantees that something implementing Coster is also a Graph. type CostGraph interface { Coster Graph } // A graph that implements HeuristicCoster implements a heuristic between any two given nodes. // Like Coster, if a graph implements this and a function needs a heuristic cost (e.g. A*), this // function will take precedence over the Null Heuristic (always returns 0) if "nil" is passed in // for the function argument. If HeuristicCost is not intended to be used, it can be implemented as // the null heuristic (always returns 0.) type HeuristicCoster interface { // HeuristicCost returns a heuristic cost between any two nodes. HeuristicCost(node1, node2 Node) float64 } // A Mutable Graph is a graph that can be changed in an arbitrary way. It is useful for several // algorithms; for instance, Johnson's Algorithm requires adding a temporary node and changing // edge weights. Another case where this is used is computing minimum spanning trees. Since trees // are graphs, a minimum spanning tree can be created using this interface. // // Note that just because a graph does not implement MutableGraph does not mean that this package // expects it to be invariant (though even a MutableGraph should be treated as invariant while an // algorithm is operating on it), it simply means that without this interface this package can not // properly handle the graph in order to, say, fill it with a minimum spanning tree. // // In functions that take a MutableGraph as an argument, it should not be the same as the Graph // argument as concurrent modification will likely cause problems in most cases. // // Mutable graphs should always record the IDs as they are represented -- which means they are // sparse by nature. type MutableGraph interface { CostGraph // NewNode adds a node with an arbitrary ID and returns the new, unique ID // used. NewNode(successors []Node) Node // Adds a node to the graph AddNode(node Node) // AddEdge connects two nodes in the graph. Neither node is required // to have been added before this is called. If directed is false, // it also adds the reciprocal edge. If this is called a second time, // it overrides any existing edge. AddEdge(e Edge, cost float64, directed bool) // RemoveNode removed a node from the graph, as well as any edges // attached to it RemoveNode(node Node) // RemoveEdge removes a connection between two nodes, but does not // remove Head nor Tail under any circumstance. As with AddEdge, if // directed is false it also removes the reciprocal edge. This function // should be treated as a no-op and not an error if the edge doesn't exist. RemoveEdge(e Edge, directed bool) // EmptyGraph clears the graph of all nodes and edges. EmptyGraph() } // A DStarGraph is a special interface that allows the DStarLite function to be used on a graph. // // D*-lite is an algorithm that allows for the graph representation to change when actions are // taken, whether this be from actions taken by the agent or simply new information gathered. // As such, there's a Move function, that allows the graph to take into account an agent moving // to the next node. This is always followed by a call to ChangedEdges. // // Traditionally in D*-lite, the algorithm would scan every edge to see if the cost changed, and // then update its information if it detected any changes. This slightly remixed step allows the // graph to provide notification of any changes, and even provide an alternate cost function if it // needs to. This can be used to speed up the algorithm significantly since the graph no longer has // to scan for changes, and only updates when told to. If changedEdges is nil or of len 0, no // updates will be performed. If changedEdges is not nil, it will update the internal // representation. If newCostFunc is non-nil it will be swapped with dStar's current cost function // if and only if changedEdges is non-nil/len>0, however, newCostFunc is not required to be non-nil // if updates are present. DStar will continue using the current cost function if that is the case. type DStarGraph interface { Graph Move(target Node) ChangedEdges() (newCostFunc func(Node, Node) float64, changedEdges []Edge) } // A function that returns the cost of following an edge type CostFunc func(Edge) float64 // Estimates the cost of travelling between two nodes type HeuristicCostFunc func(Node, Node) float64