// Copyright ©2022 The Gonum Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package r3 import ( "testing" "golang.org/x/exp/rand" ) func TestBoxContains(t *testing.T) { rnd := rand.New(rand.NewSource(1)) for i := 0; i < 200; i++ { b := randomBox(rnd) for j := 0; j < 10; j++ { contained := b.random(rnd) if !b.Contains(contained) { t.Error("bounding box should contain Vec") } } uncontained := [6]Vec{ Add(b.Max, Vec{1, 0, 0}), Add(b.Max, Vec{0, 1, 0}), Add(b.Max, Vec{0, 0, 1}), Sub(b.Min, Vec{1, 0, 0}), Sub(b.Min, Vec{0, 1, 0}), Sub(b.Min, Vec{0, 0, 1}), } for _, unc := range uncontained { if b.Contains(unc) { t.Error("box should not contain vec") } } } } func TestBoxUnion(t *testing.T) { rnd := rand.New(rand.NewSource(1)) for i := 0; i < 200; i++ { b1 := randomBox(rnd) b2 := randomBox(rnd) u := b1.Union(b2) for j := 0; j < 10; j++ { contained := b1.random(rnd) if !u.Contains(contained) { t.Error("union should contain b1's Vec") } contained = b2.random(rnd) if !u.Contains(contained) { t.Error("union should contain b2's Vec") } } uncontained := [6]Vec{ Add(maxElem(b1.Max, b2.Max), Vec{1, 0, 0}), Add(maxElem(b1.Max, b2.Max), Vec{0, 1, 0}), Add(maxElem(b1.Max, b2.Max), Vec{0, 0, 1}), Sub(minElem(b1.Min, b2.Min), Vec{1, 0, 0}), Sub(minElem(b1.Min, b2.Min), Vec{0, 1, 0}), Sub(minElem(b1.Min, b2.Min), Vec{0, 0, 1}), } for _, unc := range uncontained { if !b1.Contains(unc) && !b2.Contains(unc) && u.Contains(unc) { t.Error("union should not contain Vec") } } } } func TestBoxCenter(t *testing.T) { const tol = 1e-11 rnd := rand.New(rand.NewSource(1)) for i := 0; i < 300; i++ { b := randomBox(rnd) center := b.Center() size := b.Size() newBox := centeredBox(center, size) if !vecApproxEqual(b.Min, newBox.Min, tol) { t.Errorf("min values of box not equal. got %g, expected %g", newBox.Min, b.Min) } if !vecApproxEqual(b.Max, newBox.Max, tol) { t.Errorf("max values of box not equal. got %g, expected %g", newBox.Max, b.Max) } } } func TestBoxScale(t *testing.T) { const tol = 1e-11 rnd := rand.New(rand.NewSource(1)) for i := 0; i < 300; i++ { b := randomBox(rnd) size := b.Size() scaler := absElem(randomVec(rnd)) scaled := b.Scale(scaler) gotScaler := divElem(scaled.Size(), size) if !vecApproxEqual(scaler, gotScaler, tol) { t.Errorf("got scaled %g, expected %g", gotScaler, scaler) } center := b.Center() scaledCenter := scaled.Center() if !vecApproxEqual(center, scaledCenter, tol) { t.Error("scale modified center") } } } func TestBoxVertices(t *testing.T) { rnd := rand.New(rand.NewSource(1)) for i := 0; i < 300; i++ { b := randomBox(rnd) gots := b.Vertices() wants := goldenVertices(b) if len(gots) != len(wants) { t.Fatalf("bad length of vertices. expect 8, got %d", len(gots)) } for j, want := range wants { got := gots[j] if !vecEqual(want, got) { t.Errorf("%dth vertex not equal", j) } } } } func TestBoxEmpty(t *testing.T) { rnd := rand.New(rand.NewSource(1)) for i := 0; i < 300; i++ { v := absElem(randomVec(rnd)) b := randomBox(rnd) min := b.Min max := b.Max if !(Box{Min: min, Max: min}).Empty() { t.Error("Box{min,min} should be empty") } if !(Box{Min: max, Max: max}).Empty() { t.Error("Box{max,max} should be empty") } bmm := Box{Min: min, Max: Sub(min, v)} if !bmm.Empty() { t.Error("Box{min,min-v} should be empty") } else if bmm.Canon().Empty() { t.Error("Canonical box of Box{min,min-v} is not empty") } bMM := Box{Min: Add(max, v), Max: max} if !bMM.Empty() { t.Error("Box{max+v,max} should be empty") } else if bmm.Canon().Empty() { t.Error("Canonical box of Box{max+v,max} is not empty") } } } func TestBoxCanon(t *testing.T) { rnd := rand.New(rand.NewSource(1)) for i := 0; i < 300; i++ { b := randomBox(rnd) badBox := Box{Min: b.Max, Max: b.Min} canon := badBox.Canon() if canon != b { t.Error("swapped box canon should be equal to original box") } } } // randomBox returns a random valid bounding Box. func randomBox(rnd *rand.Rand) Box { spatialScale := randomRange(0, 2000) boxScale := randomRange(0.01, 1000) return centeredBox(Scale(spatialScale, randomVec(rnd)), Scale(boxScale, absElem(randomVec(rnd)))) } // Random returns a random point within the Box. // used to facilitate testing func (b Box) random(rnd *rand.Rand) Vec { return Vec{ X: randomRange(b.Min.X, b.Max.X), Y: randomRange(b.Min.Y, b.Max.Y), Z: randomRange(b.Min.Z, b.Max.Z), } } // randomRange returns a random float64 [a,b) func randomRange(a, b float64) float64 { return a + (b-a)*rand.Float64() } func goldenVertices(a Box) []Vec { return []Vec{ 0: a.Min, 1: {X: a.Max.X, Y: a.Min.Y, Z: a.Min.Z}, 2: {X: a.Max.X, Y: a.Max.Y, Z: a.Min.Z}, 3: {X: a.Min.X, Y: a.Max.Y, Z: a.Min.Z}, 4: {X: a.Min.X, Y: a.Min.Y, Z: a.Max.Z}, 5: {X: a.Max.X, Y: a.Min.Y, Z: a.Max.Z}, 6: a.Max, 7: {X: a.Min.X, Y: a.Max.Y, Z: a.Max.Z}, } }