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spatial/r3: rework test for RotationFromQuat
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committed by
Vladimír Chalupecký

parent
8e43cfd19a
commit
f4e711476a
@@ -189,30 +189,35 @@ func TestOuter(t *testing.T) {
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}
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func TestRotationFromQuat(t *testing.T) {
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const tol = 1e-11
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const tol = 1e-14
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rnd := rand.New(rand.NewSource(1))
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var backing [9]float64 // reuse memory.
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for tc := 0; tc < 20; tc++ {
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q := quat.Number{Real: rnd.Float64(), Imag: rnd.Float64(), Jmag: rnd.Float64(), Kmag: rnd.Float64()}
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qabs := quat.Abs(q)
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q = quat.Scale(1/qabs, q)
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m := NewMat(backing[:])
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m.RotationFromQuat(q)
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w, x, y, z := q.Real, q.Imag, q.Jmag, q.Kmag
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x2, y2, z2 := x*x, y*y, z*z
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norm := math.Sqrt(w*w + x2 + y2 + z2)
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_ = norm
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expect := NewMat([]float64{ // From https://en.wikipedia.org/wiki/Rotation_matrix#Quaternion
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1 - 2*y2 - 2*z2, 2*x*y - 2*z*w, 2*x*z + 2*y*w,
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2*x*y + 2*z*w, 1 - 2*x2 - 2*z2, 2*y*z - 2*x*w,
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2*x*z - 2*y*w, 2*y*z + 2*x*w, 1 - 2*x2 - 2*y2,
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})
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if !mat.EqualApprox(m, expect, tol) {
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t.Errorf("Out of tolerance.")
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// Generate a random unit quaternion.
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q := quat.Number{Real: rnd.NormFloat64(), Imag: rnd.NormFloat64(), Jmag: rnd.NormFloat64(), Kmag: rnd.NormFloat64()}
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q = quat.Scale(1/quat.Abs(q), q)
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// Convert it to a rotation matrix R.
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var r Mat
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r.RotationFromQuat(q)
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// Check that the matrix has the determinant approximately equal to 1.
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diff := math.Abs(r.Det() - 1)
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if diff > tol {
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t.Errorf("case %d: unexpected determinant of R; got=%f, want=1 (diff=%v)", tc, r.Det(), diff)
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continue
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}
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det := m.Det()
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if math.Abs(det-1) > tol {
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t.Errorf("determinant expected to be 1. got %f", det)
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// Generate a random point.
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v := Vec{X: rnd.NormFloat64(), Y: rnd.NormFloat64(), Z: rnd.NormFloat64()}
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// Rotate it using the formula q*v*conj(q).
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want := Rotation(q).Rotate(v)
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// Rotate it using the rotation matrix R.
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got := r.MulVec(v)
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// Check that |got-want| is small.
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diff = Norm(Sub(got, want))
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if diff > tol {
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t.Errorf("case %d: unexpected result; got=%f, want=%f, (diff=%v)", tc, got, want, diff)
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}
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}
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}
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