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spatial/{r2,r3}: fix/clarify doc comments
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@@ -56,7 +56,7 @@ func Norm(p Vec) float64 {
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return math.Hypot(p.X, p.Y)
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}
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// Norm returns the Euclidean squared norm of p
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// Norm2 returns the Euclidean squared norm of p
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// |p|^2 = p_x^2 + p_y^2.
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func Norm2(p Vec) float64 {
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return p.X*p.X + p.Y*p.Y
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@@ -96,7 +96,8 @@ func NewRotation(alpha float64, p Vec) Rotation {
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return Rotation{sin: sin, cos: cos, p: p}
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}
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// Rotate returns the rotated vector according to the definition of rot.
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// Rotate returns p rotated according to the parameters used to construct
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// the receiver.
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func (r Rotation) Rotate(p Vec) Vec {
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if r.isIdentity() {
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return p
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