Removed a bunch of rebasing nonsense, it was a text editor problem apparently

This commit is contained in:
Jsor
2014-02-06 00:24:14 -07:00
parent 03b42b2388
commit decdba4081

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@@ -14,43 +14,16 @@ type AllPathFunc func(start, goal gr.Node) (path [][]gr.Node, cost float64, err
// Finds one path between start and goal, which it finds is arbitrary
type SinglePathFunc func(start, goal gr.Node) (path []gr.Node, cost float64, err error)
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// This function returns two functions: one that will generate all shortest paths between two nodes with ids i and j, and one that will generate just one path.
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// This function returns two functions that will generate all shortest paths between two nodes with ids i and j.
>>>>>>> Basic skeleton implementation of FW, tests to follow
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// This function returns two functions: one that will generate all shortest paths between two nodes with ids i and j, and one that will generate just one path.
>>>>>>> Basic skeleton implementation of FW, tests to follow
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// This function returns two functions: one that will generate all shortest paths between two nodes with ids i and j, and one that will generate just one path.
>>>>>>> f16cc78c331e7dbf763e8b9aea11ca415a5cef45
//
// This algorithm requires the CrunchGraph interface which means it only works on nodes with dense ids since it uses an adjacency matrix.
//
// This algorithm isn't blazingly fast, but is relatively fast for the domain. It runs at O((number of vertices)^3), and successfully computes
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>>>>>>> Basic skeleton implementation of FW, tests to follow
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>>>>>>> f16cc78c331e7dbf763e8b9aea11ca415a5cef45
// the cost between all pairs of vertices.
//
// Generating a single path should be pretty cheap after FW is done running. The AllPathFunc is likely to be considerably more expensive,
// simply because it has to effectively generate all combinations of known valid paths at each recursive step of the algorithm.
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// the cost between all pairs of vertices. Using just a little extra memory, we can remember all shortest paths
>>>>>>> Basic skeleton implementation of FW, tests to follow
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>>>>>>> Basic skeleton implementation of FW, tests to follow
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>>>>>>> f16cc78c331e7dbf763e8b9aea11ca415a5cef45
func FloydWarshall(graph gr.CrunchGraph, cost func(gr.Node, gr.Node) float64) (AllPathFunc, SinglePathFunc) {
graph.Crunch()
_, _, _, _, _, _, cost, _ = setupFuncs(graph, cost, nil)
@@ -92,21 +65,6 @@ func FloydWarshall(graph gr.CrunchGraph, cost func(gr.Node, gr.Node) float64) (A
}
// If the cost between the nodes happens to be the same cost as what we know, add the approriate
// intermediary to the list
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//
// NOTE: This may be a straight else, awaiting tests.
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>>>>>>> Basic skeleton implementation of FW, tests to follow
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//
// NOTE: This may be a straight else, awaiting tests.
>>>>>>> Added a note
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//
// NOTE: This may be a straight else, awaiting tests.
>>>>>>> f16cc78c331e7dbf763e8b9aea11ca415a5cef45
} else if math.Abs(dist[i+k*numNodes]+dist[k+j*numNodes]-dist[i+j*numNodes]) < 0.00001 {
next[i+j*numNodes] = append(next[i+j*numNodes], k)
}