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mat: consolidate basic types for testing in single file
This commit is contained in:

committed by
Vladimír Chalupecký

parent
8798337eb5
commit
dc8c08689a
114
mat/basictypes_test.go
Normal file
114
mat/basictypes_test.go
Normal file
@@ -0,0 +1,114 @@
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// Copyright ©2015 The Gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package mat
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import "gonum.org/v1/gonum/blas/blas64"
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func asBasicMatrix(d *Dense) *basicMatrix { return (*basicMatrix)(d) }
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func asBasicVector(d *VecDense) *basicVector { return (*basicVector)(d) }
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func asBasicSymmetric(s *SymDense) *basicSymmetric { return (*basicSymmetric)(s) }
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func asBasicTriangular(t *TriDense) *basicTriangular { return (*basicTriangular)(t) }
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func asBasicBanded(b *BandDense) *basicBanded { return (*basicBanded)(b) }
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func asBasicSymBanded(s *SymBandDense) *basicSymBanded { return (*basicSymBanded)(s) }
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func asBasicTriBanded(t *TriBandDense) *basicTriBanded { return (*basicTriBanded)(t) }
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func asBasicDiagonal(d *DiagDense) *basicDiagonal { return (*basicDiagonal)(d) }
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type basicMatrix Dense
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var _ Matrix = &basicMatrix{}
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func (m *basicMatrix) At(r, c int) float64 { return (*Dense)(m).At(r, c) }
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func (m *basicMatrix) Dims() (r, c int) { return (*Dense)(m).Dims() }
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func (m *basicMatrix) T() Matrix { return Transpose{m} }
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type basicVector VecDense
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var _ Vector = &basicVector{}
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func (v *basicVector) At(r, c int) float64 { return (*VecDense)(v).At(r, c) }
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func (v *basicVector) Dims() (r, c int) { return (*VecDense)(v).Dims() }
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func (v *basicVector) T() Matrix { return Transpose{v} }
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func (v *basicVector) AtVec(i int) float64 { return (*VecDense)(v).AtVec(i) }
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func (v *basicVector) Len() int { return (*VecDense)(v).Len() }
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type rawVector struct {
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*basicVector
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}
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func (v *rawVector) RawVector() blas64.Vector {
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return v.basicVector.mat
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}
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type basicSymmetric SymDense
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var _ Symmetric = &basicSymmetric{}
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func (m *basicSymmetric) At(r, c int) float64 { return (*SymDense)(m).At(r, c) }
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func (m *basicSymmetric) Dims() (r, c int) { return (*SymDense)(m).Dims() }
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func (m *basicSymmetric) T() Matrix { return m }
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func (m *basicSymmetric) Symmetric() int { return (*SymDense)(m).Symmetric() }
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type basicTriangular TriDense
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var _ Triangular = &basicTriangular{}
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func (m *basicTriangular) At(r, c int) float64 { return (*TriDense)(m).At(r, c) }
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func (m *basicTriangular) Dims() (r, c int) { return (*TriDense)(m).Dims() }
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func (m *basicTriangular) T() Matrix { return Transpose{m} }
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func (m *basicTriangular) Triangle() (int, TriKind) { return (*TriDense)(m).Triangle() }
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func (m *basicTriangular) TTri() Triangular { return TransposeTri{m} }
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type basicBanded BandDense
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var _ Banded = &basicBanded{}
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func (m *basicBanded) At(r, c int) float64 { return (*BandDense)(m).At(r, c) }
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func (m *basicBanded) Dims() (r, c int) { return (*BandDense)(m).Dims() }
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func (m *basicBanded) T() Matrix { return Transpose{m} }
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func (m *basicBanded) Bandwidth() (kl, ku int) { return (*BandDense)(m).Bandwidth() }
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func (m *basicBanded) TBand() Banded { return TransposeBand{m} }
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type basicSymBanded SymBandDense
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var _ SymBanded = &basicSymBanded{}
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func (m *basicSymBanded) At(r, c int) float64 { return (*SymBandDense)(m).At(r, c) }
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func (m *basicSymBanded) Dims() (r, c int) { return (*SymBandDense)(m).Dims() }
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func (m *basicSymBanded) T() Matrix { return m }
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func (m *basicSymBanded) Bandwidth() (kl, ku int) { return (*SymBandDense)(m).Bandwidth() }
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func (m *basicSymBanded) TBand() Banded { return m }
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func (m *basicSymBanded) Symmetric() int { return (*SymBandDense)(m).Symmetric() }
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func (m *basicSymBanded) SymBand() (n, k int) { return (*SymBandDense)(m).SymBand() }
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type basicTriBanded TriBandDense
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var _ TriBanded = &basicTriBanded{}
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func (m *basicTriBanded) At(r, c int) float64 { return (*TriBandDense)(m).At(r, c) }
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func (m *basicTriBanded) Dims() (r, c int) { return (*TriBandDense)(m).Dims() }
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func (m *basicTriBanded) T() Matrix { return Transpose{m} }
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func (m *basicTriBanded) Triangle() (int, TriKind) { return (*TriBandDense)(m).Triangle() }
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func (m *basicTriBanded) TTri() Triangular { return TransposeTri{m} }
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func (m *basicTriBanded) Bandwidth() (kl, ku int) { return (*TriBandDense)(m).Bandwidth() }
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func (m *basicTriBanded) TBand() Banded { return TransposeBand{m} }
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func (m *basicTriBanded) TriBand() (n, k int, kind TriKind) { return (*TriBandDense)(m).TriBand() }
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func (m *basicTriBanded) TTriBand() TriBanded { return TransposeTriBand{m} }
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type basicDiagonal DiagDense
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var _ Diagonal = &basicDiagonal{}
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func (m *basicDiagonal) At(r, c int) float64 { return (*DiagDense)(m).At(r, c) }
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func (m *basicDiagonal) Dims() (r, c int) { return (*DiagDense)(m).Dims() }
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func (m *basicDiagonal) T() Matrix { return Transpose{m} }
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func (m *basicDiagonal) Diag() int { return (*DiagDense)(m).Diag() }
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func (m *basicDiagonal) Symmetric() int { return (*DiagDense)(m).Symmetric() }
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func (m *basicDiagonal) SymBand() (n, k int) { return (*DiagDense)(m).SymBand() }
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func (m *basicDiagonal) Bandwidth() (kl, ku int) { return (*DiagDense)(m).Bandwidth() }
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func (m *basicDiagonal) TBand() Banded { return TransposeBand{m} }
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func (m *basicDiagonal) Triangle() (int, TriKind) { return (*DiagDense)(m).Triangle() }
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func (m *basicDiagonal) TTri() Triangular { return TransposeTri{m} }
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func (m *basicDiagonal) TriBand() (n, k int, kind TriKind) { return (*DiagDense)(m).TriBand() }
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func (m *basicDiagonal) TTriBand() TriBanded { return TransposeTriBand{m} }
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@@ -17,15 +17,6 @@ import (
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"gonum.org/v1/gonum/floats"
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)
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func asBasicMatrix(d *Dense) Matrix { return (*basicMatrix)(d) }
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func asBasicSymmetric(s *SymDense) Symmetric { return (*basicSymmetric)(s) }
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func asBasicTriangular(t *TriDense) Triangular { return (*basicTriangular)(t) }
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func asBasicBanded(b *BandDense) Banded { return (*basicBanded)(b) }
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func asBasicSymBanded(s *SymBandDense) SymBanded { return (*basicSymBanded)(s) }
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func asBasicTriBanded(t *TriBandDense) TriBanded { return (*basicTriBanded)(t) }
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func asBasicDiagonal(d *DiagDense) Diagonal { return (*basicDiagonal)(d) }
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func asBasicVector(d *VecDense) Vector { return (*basicVector)(d) }
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func TestNewDense(t *testing.T) {
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t.Parallel()
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for i, test := range []struct {
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@@ -740,7 +740,7 @@ func TestMulVecToer(t *testing.T) {
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}
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x = dst
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case 2:
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x = &rawVector{(*basicVector)(NewVecDense(n, random(n)))}
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x = &rawVector{asBasicVector(NewVecDense(n, random(n)))}
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case 3:
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x = asBasicVector(NewVecDense(n, random(n)))
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default:
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226
mat/mul_test.go
226
mat/mul_test.go
@@ -202,232 +202,6 @@ func testMul(t *testing.T, a, b Matrix, c *Dense, acomp, bcomp, ccomp matComp, c
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}
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}
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type basicMatrix Dense
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var _ Matrix = &basicMatrix{}
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func (m *basicMatrix) At(r, c int) float64 {
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return (*Dense)(m).At(r, c)
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}
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func (m *basicMatrix) Dims() (r, c int) {
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return (*Dense)(m).Dims()
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}
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func (m *basicMatrix) T() Matrix {
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return Transpose{m}
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}
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type basicVector VecDense
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var _ Vector = &basicVector{}
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func (v *basicVector) At(r, c int) float64 { return (*VecDense)(v).At(r, c) }
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func (v *basicVector) AtVec(i int) float64 { return (*VecDense)(v).AtVec(i) }
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func (v *basicVector) Dims() (r, c int) { return (*VecDense)(v).Dims() }
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func (v *basicVector) Len() int { return (*VecDense)(v).Len() }
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func (v *basicVector) T() Matrix { return Transpose{v} }
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type rawVector struct {
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*basicVector
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}
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func (v *rawVector) RawVector() blas64.Vector {
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return v.basicVector.mat
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}
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type basicBanded BandDense
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var _ Banded = &basicBanded{}
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func (m *basicBanded) At(r, c int) float64 {
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return (*BandDense)(m).At(r, c)
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}
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func (m *basicBanded) Dims() (r, c int) {
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return (*BandDense)(m).Dims()
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}
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func (m *basicBanded) Bandwidth() (kl, ku int) {
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return (*BandDense)(m).Bandwidth()
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}
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func (m *basicBanded) T() Matrix {
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return Transpose{m}
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}
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func (m *basicBanded) TBand() Banded {
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return TransposeBand{m}
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}
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type basicSymmetric SymDense
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var _ Symmetric = &basicSymmetric{}
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func (m *basicSymmetric) At(r, c int) float64 {
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return (*SymDense)(m).At(r, c)
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}
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func (m *basicSymmetric) Dims() (r, c int) {
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return (*SymDense)(m).Dims()
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}
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func (m *basicSymmetric) T() Matrix {
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return m
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}
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func (m *basicSymmetric) Symmetric() int {
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return (*SymDense)(m).Symmetric()
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}
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type basicTriangular TriDense
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var _ Triangular = &basicTriangular{}
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func (m *basicTriangular) At(r, c int) float64 {
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return (*TriDense)(m).At(r, c)
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}
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func (m *basicTriangular) Dims() (r, c int) {
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return (*TriDense)(m).Dims()
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}
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func (m *basicTriangular) T() Matrix {
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return Transpose{m}
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}
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func (m *basicTriangular) Triangle() (int, TriKind) {
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return (*TriDense)(m).Triangle()
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}
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func (m *basicTriangular) TTri() Triangular {
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return TransposeTri{m}
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}
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type basicSymBanded SymBandDense
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var _ SymBanded = &basicSymBanded{}
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func (m *basicSymBanded) At(r, c int) float64 {
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return (*SymBandDense)(m).At(r, c)
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}
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func (m *basicSymBanded) Dims() (r, c int) {
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return (*SymBandDense)(m).Dims()
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}
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func (m *basicSymBanded) T() Matrix {
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return m
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}
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func (m *basicSymBanded) TBand() Banded {
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return m
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}
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func (m *basicSymBanded) Symmetric() int {
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return (*SymBandDense)(m).Symmetric()
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}
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func (m *basicSymBanded) SymBand() (n, k int) {
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return (*SymBandDense)(m).SymBand()
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}
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func (m *basicSymBanded) Bandwidth() (kl, ku int) {
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return (*SymBandDense)(m).Bandwidth()
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}
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type basicTriBanded TriBandDense
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var _ TriBanded = &basicTriBanded{}
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func (m *basicTriBanded) At(r, c int) float64 {
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return (*TriBandDense)(m).At(r, c)
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}
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func (m *basicTriBanded) Dims() (r, c int) {
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return (*TriBandDense)(m).Dims()
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}
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func (m *basicTriBanded) T() Matrix {
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return Transpose{m}
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}
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func (m *basicTriBanded) TTri() Triangular {
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return TransposeTri{m}
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}
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func (m *basicTriBanded) TBand() Banded {
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return TransposeBand{m}
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}
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func (m *basicTriBanded) TTriBand() TriBanded {
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return TransposeTriBand{m}
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}
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func (m *basicTriBanded) Bandwidth() (kl, ku int) {
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return (*TriBandDense)(m).Bandwidth()
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}
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func (m *basicTriBanded) Triangle() (int, TriKind) {
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return (*TriBandDense)(m).Triangle()
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}
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func (m *basicTriBanded) TriBand() (n, k int, kind TriKind) {
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return (*TriBandDense)(m).TriBand()
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}
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type basicDiagonal DiagDense
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var _ Diagonal = &basicDiagonal{}
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func (m *basicDiagonal) At(r, c int) float64 {
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return (*DiagDense)(m).At(r, c)
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}
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func (m *basicDiagonal) Dims() (r, c int) {
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return (*DiagDense)(m).Dims()
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}
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func (m *basicDiagonal) Diag() int {
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return (*DiagDense)(m).Diag()
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}
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func (m *basicDiagonal) T() Matrix {
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return Transpose{m}
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}
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func (m *basicDiagonal) TTri() Triangular {
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return TransposeTri{m}
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}
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func (m *basicDiagonal) TBand() Banded {
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return TransposeBand{m}
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}
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func (m *basicDiagonal) TTriBand() TriBanded {
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return TransposeTriBand{m}
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}
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func (m *basicDiagonal) Bandwidth() (kl, ku int) {
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return (*DiagDense)(m).Bandwidth()
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}
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func (m *basicDiagonal) Symmetric() int {
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return (*DiagDense)(m).Symmetric()
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}
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func (m *basicDiagonal) SymBand() (n, k int) {
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return (*DiagDense)(m).SymBand()
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}
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func (m *basicDiagonal) Triangle() (int, TriKind) {
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return (*DiagDense)(m).Triangle()
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}
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func (m *basicDiagonal) TriBand() (n, k int, kind TriKind) {
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return (*DiagDense)(m).TriBand()
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}
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func denseEqual(a *Dense, acomp matComp) bool {
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ar2, ac2 := a.Dims()
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if ar2 != acomp.r {
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