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graph/iterator: implement edge and line based lazy node iterator
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@@ -178,3 +178,100 @@ func (n *Nodes) Reset() {
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n.pos = 0
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n.iter = n.nodes.MapRange()
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}
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// NodesByEdge implements the graph.Nodes interfaces.
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// The iteration order of Nodes is randomized.
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type NodesByEdge struct {
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nodes map[int64]graph.Node
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edges reflect.Value
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iter *reflect.MapIter
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pos int
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curr graph.Node
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}
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// NewNodesByEdge returns a NodesByEdge initialized with the
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// provided nodes, a map of node IDs to graph.Nodes, and the set
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// of edges, a map of to-node IDs to graph.Edge, that can be
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// traversed to reach the nodes that the NodesByEdge will iterate
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// over. No check is made that the keys match the graph.Node IDs,
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// and the map keys are not used.
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//
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// Behavior of the NodesByEdge is unspecified if nodes or edges
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// is mutated after the call the NewNodes.
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func NewNodesByEdge(nodes map[int64]graph.Node, edges map[int64]graph.Edge) *NodesByEdge {
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rv := reflect.ValueOf(edges)
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return &NodesByEdge{nodes: nodes, edges: rv, iter: rv.MapRange()}
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}
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// NewNodesByWeightedEdge returns a NodesByEdge initialized with the
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// provided nodes, a map of node IDs to graph.Nodes, and the set
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// of edges, a map of to-node IDs to graph.WeightedEdge, that can be
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// traversed to reach the nodes that the NodesByEdge will iterate
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// over. No check is made that the keys match the graph.Node IDs,
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// and the map keys are not used.
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//
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// Behavior of the NodesByEdge is unspecified if nodes or edges
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// is mutated after the call the NewNodes.
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func NewNodesByWeightedEdge(nodes map[int64]graph.Node, edges map[int64]graph.WeightedEdge) *NodesByEdge {
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rv := reflect.ValueOf(edges)
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return &NodesByEdge{nodes: nodes, edges: rv, iter: rv.MapRange()}
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}
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// NewNodesByLines returns a NodesByEdge initialized with the
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// provided nodes, a map of node IDs to graph.Nodes, and the set
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// of lines, a map to-node IDs to map of graph.Line, that can be
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// traversed to reach the nodes that the NodesByEdge will iterate
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// over. No check is made that the keys match the graph.Node IDs,
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// and the map keys are not used.
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//
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// Behavior of the NodesByEdge is unspecified if nodes or lines
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// is mutated after the call the NewNodes.
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func NewNodesByLines(nodes map[int64]graph.Node, lines map[int64]map[int64]graph.Line) *NodesByEdge {
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rv := reflect.ValueOf(lines)
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return &NodesByEdge{nodes: nodes, edges: rv, iter: rv.MapRange()}
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}
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// NewNodesByWeightedLines returns a NodesByEdge initialized with the
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// provided nodes, a map of node IDs to graph.Nodes, and the set
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// of lines, a map to-node IDs to map of graph.WeightedLine, that can be
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// traversed to reach the nodes that the NodesByEdge will iterate
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// over. No check is made that the keys match the graph.Node IDs,
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// and the map keys are not used.
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//
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// Behavior of the NodesByEdge is unspecified if nodes or lines
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// is mutated after the call the NewNodes.
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func NewNodesByWeightedLines(nodes map[int64]graph.Node, lines map[int64]map[int64]graph.WeightedLine) *NodesByEdge {
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rv := reflect.ValueOf(lines)
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return &NodesByEdge{nodes: nodes, edges: rv, iter: rv.MapRange()}
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}
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// Len returns the remaining number of nodes to be iterated over.
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func (n *NodesByEdge) Len() int {
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return n.edges.Len() - n.pos
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}
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// Next returns whether the next call of Node will return a valid node.
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func (n *NodesByEdge) Next() bool {
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if n.pos >= n.edges.Len() {
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return false
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}
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ok := n.iter.Next()
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if ok {
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n.pos++
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n.curr = n.nodes[n.iter.Key().Int()]
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}
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return ok
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}
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// Node returns the current node of the iterator. Next must have been
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// called prior to a call to Node.
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func (n *NodesByEdge) Node() graph.Node {
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return n.curr
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}
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// Reset returns the iterator to its initial state.
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func (n *NodesByEdge) Reset() {
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n.curr = nil
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n.pos = 0
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n.iter = n.edges.MapRange()
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}
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