mirror of
https://github.com/gonum/gonum.git
synced 2025-10-06 15:47:01 +08:00
@@ -42,6 +42,11 @@ func (p Vec) Cross(q Vec) float64 {
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return p.X*q.Y - p.Y*q.X
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}
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// Rotate returns a new vector, rotated by alpha around the provided point, q.
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func (p Vec) Rotate(alpha float64, q Vec) Vec {
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return NewRotation(alpha, q).Rotate(p)
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}
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// Norm returns the Euclidean norm of p
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// |p| = sqrt(p_x^2 + p_y^2).
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func Norm(p Vec) float64 {
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@@ -72,3 +77,34 @@ func Cos(p, q Vec) float64 {
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type Box struct {
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Min, Max Vec
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}
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// Rotation describes a rotation in 2D.
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type Rotation struct {
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sin, cos float64
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p Vec
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}
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// NewRotation creates a rotation by alpha, around p.
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func NewRotation(alpha float64, p Vec) Rotation {
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if alpha == 0 {
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return Rotation{sin: 0, cos: 1, p: p}
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}
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sin, cos := math.Sincos(alpha)
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return Rotation{sin: sin, cos: cos, p: p}
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}
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// Rotate returns the rotated vector according to the definition of rot.
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func (r Rotation) Rotate(p Vec) Vec {
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if r.isIdentity() {
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return p
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}
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o := p.Sub(r.p)
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return Vec{
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X: (o.X*r.cos - o.Y*r.sin),
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Y: (o.X*r.sin + o.Y*r.cos),
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}.Add(r.p)
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}
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func (r Rotation) isIdentity() bool {
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return r.sin == 0 && r.cos == 1
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}
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@@ -240,6 +240,31 @@ func TestCos(t *testing.T) {
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}
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}
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func TestRotate(t *testing.T) {
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for _, test := range []struct {
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v, q Vec
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alpha float64
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want Vec
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}{
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{Vec{1, 0}, Vec{0, 0}, math.Pi / 2, Vec{0, 1}},
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{Vec{1, 0}, Vec{0, 0}, 3 * math.Pi / 2, Vec{0, -1}},
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{Vec{1, 0}, Vec{0, 1}, 0, Vec{1, 0}},
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{Vec{1, 0}, Vec{0, 1}, 2 * math.Pi, Vec{1, 0}},
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{Vec{1, 1}, Vec{0, 0}, math.Pi, Vec{-1, -1}},
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{Vec{2, 2}, Vec{1, 1}, math.Pi / 2, Vec{0, 2}},
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{Vec{2, 2}, Vec{1, 1}, math.Pi, Vec{0, 0}},
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{Vec{2, 2}, Vec{2, 0}, math.Pi, Vec{2, -2}},
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} {
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got := test.v.Rotate(test.alpha, test.q)
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if !vecApproxEqual(got, test.want) {
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t.Errorf(
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"rotate(%v, %v, %v)= %v, want=%v",
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test.v, test.alpha, test.q, got, test.want,
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)
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}
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}
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}
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func vecIsNaN(v Vec) bool {
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return math.IsNaN(v.X) && math.IsNaN(v.Y)
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}
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