spatial/r2: implement Rotate

Fixes gonum/gonum#1513.
This commit is contained in:
Sebastien Binet
2020-12-01 12:56:40 +01:00
committed by GitHub
parent 9c06200335
commit d24ce68544
2 changed files with 61 additions and 0 deletions

View File

@@ -42,6 +42,11 @@ func (p Vec) Cross(q Vec) float64 {
return p.X*q.Y - p.Y*q.X return p.X*q.Y - p.Y*q.X
} }
// Rotate returns a new vector, rotated by alpha around the provided point, q.
func (p Vec) Rotate(alpha float64, q Vec) Vec {
return NewRotation(alpha, q).Rotate(p)
}
// Norm returns the Euclidean norm of p // Norm returns the Euclidean norm of p
// |p| = sqrt(p_x^2 + p_y^2). // |p| = sqrt(p_x^2 + p_y^2).
func Norm(p Vec) float64 { func Norm(p Vec) float64 {
@@ -72,3 +77,34 @@ func Cos(p, q Vec) float64 {
type Box struct { type Box struct {
Min, Max Vec Min, Max Vec
} }
// Rotation describes a rotation in 2D.
type Rotation struct {
sin, cos float64
p Vec
}
// NewRotation creates a rotation by alpha, around p.
func NewRotation(alpha float64, p Vec) Rotation {
if alpha == 0 {
return Rotation{sin: 0, cos: 1, p: p}
}
sin, cos := math.Sincos(alpha)
return Rotation{sin: sin, cos: cos, p: p}
}
// Rotate returns the rotated vector according to the definition of rot.
func (r Rotation) Rotate(p Vec) Vec {
if r.isIdentity() {
return p
}
o := p.Sub(r.p)
return Vec{
X: (o.X*r.cos - o.Y*r.sin),
Y: (o.X*r.sin + o.Y*r.cos),
}.Add(r.p)
}
func (r Rotation) isIdentity() bool {
return r.sin == 0 && r.cos == 1
}

View File

@@ -240,6 +240,31 @@ func TestCos(t *testing.T) {
} }
} }
func TestRotate(t *testing.T) {
for _, test := range []struct {
v, q Vec
alpha float64
want Vec
}{
{Vec{1, 0}, Vec{0, 0}, math.Pi / 2, Vec{0, 1}},
{Vec{1, 0}, Vec{0, 0}, 3 * math.Pi / 2, Vec{0, -1}},
{Vec{1, 0}, Vec{0, 1}, 0, Vec{1, 0}},
{Vec{1, 0}, Vec{0, 1}, 2 * math.Pi, Vec{1, 0}},
{Vec{1, 1}, Vec{0, 0}, math.Pi, Vec{-1, -1}},
{Vec{2, 2}, Vec{1, 1}, math.Pi / 2, Vec{0, 2}},
{Vec{2, 2}, Vec{1, 1}, math.Pi, Vec{0, 0}},
{Vec{2, 2}, Vec{2, 0}, math.Pi, Vec{2, -2}},
} {
got := test.v.Rotate(test.alpha, test.q)
if !vecApproxEqual(got, test.want) {
t.Errorf(
"rotate(%v, %v, %v)= %v, want=%v",
test.v, test.alpha, test.q, got, test.want,
)
}
}
}
func vecIsNaN(v Vec) bool { func vecIsNaN(v Vec) bool {
return math.IsNaN(v.X) && math.IsNaN(v.Y) return math.IsNaN(v.X) && math.IsNaN(v.Y)
} }