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graph/layout: reduce code duplication in layout tests
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@@ -1,4 +1,4 @@
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// Copyright ©2021 The Gonum Authors. All rights reserved.
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// Copyright ©2019 The Gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file
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@@ -2,7 +2,7 @@
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package layout
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package layout_test
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import (
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"path/filepath"
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@@ -15,6 +15,8 @@ import (
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"gonum.org/v1/gonum/spatial/r2"
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"gonum.org/v1/plot"
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"gonum.org/v1/plot/vg"
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. "gonum.org/v1/gonum/graph/layout"
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)
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var eadesR2Tests = []struct {
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@@ -4,7 +4,7 @@
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// +build 386
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package layout
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package layout_test
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// Change the testdata path for calculations done on 386.
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func init() {
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@@ -4,7 +4,7 @@
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// +build arm64
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package layout
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package layout_test
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// Change the testdata path for calculations done on arm64.
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func init() {
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@@ -4,7 +4,7 @@
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// +build noasm gccgo safe
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package layout
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package layout_test
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// Change the testdata path for calculations done without assembly kernels.
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func init() {
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@@ -2,7 +2,7 @@
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package layout
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package layout_test
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import (
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"path/filepath"
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@@ -13,6 +13,8 @@ import (
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"gonum.org/v1/gonum/spatial/r2"
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"gonum.org/v1/plot"
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"gonum.org/v1/plot/vg"
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. "gonum.org/v1/gonum/graph/layout"
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)
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var (
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@@ -2,7 +2,7 @@
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package layout
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package layout_test
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import (
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"bytes"
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@@ -1,145 +0,0 @@
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// Copyright ©2019 The Gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package layout
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import (
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"fmt"
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"image/color"
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"math"
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"gonum.org/v1/plot"
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"gonum.org/v1/plot/plotter"
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"gonum.org/v1/plot/vg"
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"gonum.org/v1/plot/vg/draw"
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)
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const radius = vg.Length(15)
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// render implements the plot.Plotter interface for graphs.
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type render struct {
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GraphR2
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}
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func (p render) Plot(c draw.Canvas, plt *plot.Plot) {
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nodes := p.GraphR2.Nodes()
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if nodes.Len() == 0 {
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return
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}
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var (
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xys plotter.XYs
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ids []string
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)
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if nodes.Len() >= 0 {
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xys = make(plotter.XYs, 0, nodes.Len())
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ids = make([]string, 0, nodes.Len())
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}
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for nodes.Next() {
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u := nodes.Node()
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uid := u.ID()
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ur2 := p.GraphR2.LayoutNodeR2(uid)
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xys = append(xys, plotter.XY(ur2.Coord2))
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ids = append(ids, fmt.Sprint(uid))
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to := p.GraphR2.From(uid)
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for to.Next() {
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v := to.Node()
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vid := v.ID()
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vr2 := p.GraphR2.LayoutNodeR2(vid)
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l, err := plotter.NewLine(plotter.XYs{plotter.XY(ur2.Coord2), plotter.XY(vr2.Coord2)})
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if err != nil {
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panic(err)
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}
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l.Plot(c, plt)
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if err != nil {
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panic(err)
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}
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}
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}
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n, err := plotter.NewScatter(xys)
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if err != nil {
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panic(err)
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}
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n.GlyphStyle.Shape = nodeGlyph{}
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n.GlyphStyle.Radius = radius
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n.Plot(c, plt)
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l, err := plotter.NewLabels(plotter.XYLabels{XYs: xys, Labels: ids})
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if err != nil {
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panic(err)
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}
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fnt, err := vg.MakeFont(plot.DefaultFont, vg.Points(18))
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if err != nil {
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panic(err)
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}
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for i := range l.TextStyle {
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l.TextStyle[i] = draw.TextStyle{Font: fnt, XAlign: draw.XCenter, YAlign: -0.25}
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}
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l.Plot(c, plt)
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}
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// DataRange returns the minimum and maximum X and Y values
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func (p render) DataRange() (xmin, xmax, ymin, ymax float64) {
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nodes := p.GraphR2.Nodes()
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if nodes.Len() == 0 {
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return
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}
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var xys plotter.XYs
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if nodes.Len() >= 0 {
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xys = make(plotter.XYs, 0, nodes.Len())
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}
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for nodes.Next() {
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u := nodes.Node()
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uid := u.ID()
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ur2 := p.GraphR2.LayoutNodeR2(uid)
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xys = append(xys, plotter.XY(ur2.Coord2))
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}
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return plotter.XYRange(xys)
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}
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// GlyphBoxes returns a slice of plot.GlyphBoxes, implementing the
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// plot.GlyphBoxer interface.
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func (p render) GlyphBoxes(plt *plot.Plot) []plot.GlyphBox {
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nodes := p.GraphR2.Nodes()
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if nodes.Len() == 0 {
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return nil
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}
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var b []plot.GlyphBox
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if nodes.Len() >= 0 {
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b = make([]plot.GlyphBox, 0, nodes.Len())
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}
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for i := 0; nodes.Next(); i++ {
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u := nodes.Node()
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uid := u.ID()
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ur2 := p.GraphR2.LayoutNodeR2(uid)
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b = append(b, plot.GlyphBox{})
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b[i].X = plt.X.Norm(ur2.Coord2.X)
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b[i].Y = plt.Y.Norm(ur2.Coord2.Y)
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r := radius
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b[i].Rectangle = vg.Rectangle{
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Min: vg.Point{X: -r, Y: -r},
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Max: vg.Point{X: +r, Y: +r},
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}
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}
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return b
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}
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// nodeGlyph is a glyph that draws a filled circle.
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type nodeGlyph struct{}
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// DrawGlyph implements the GlyphDrawer interface.
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func (nodeGlyph) DrawGlyph(c *draw.Canvas, sty draw.GlyphStyle, pt vg.Point) {
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var p vg.Path
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c.Push()
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c.SetColor(color.White)
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p.Move(vg.Point{X: pt.X + sty.Radius, Y: pt.Y})
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p.Arc(pt, sty.Radius, 0, 2*math.Pi)
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p.Close()
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c.Fill(p)
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c.Pop()
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c.Stroke(p)
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}
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