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https://github.com/gonum/gonum.git
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spatial/r{2,3}: add Norm and Norm2
This commit is contained in:
@@ -4,6 +4,8 @@
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package r2
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package r2
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import "math"
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// Vec is a 2D vector.
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// Vec is a 2D vector.
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type Vec struct {
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type Vec struct {
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X, Y float64
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X, Y float64
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@@ -40,6 +42,18 @@ func (p Vec) Cross(q Vec) float64 {
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return p.X*q.Y - p.Y*q.X
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return p.X*q.Y - p.Y*q.X
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}
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}
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// Norm returns the Euclidean norm of p
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// |p| = sqrt(p_x^2 + p_y^2).
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func Norm(p Vec) float64 {
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return math.Hypot(p.X, p.Y)
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}
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// Norm returns the Euclidean squared norm of p
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// |p|^2 = p_x^2 + p_y^2.
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func Norm2(p Vec) float64 {
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return p.X*p.X + p.Y*p.Y
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}
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// Box is a 2D bounding box.
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// Box is a 2D bounding box.
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type Box struct {
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type Box struct {
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Min, Max Vec
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Min, Max Vec
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@@ -4,7 +4,10 @@
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package r2
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package r2
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import "testing"
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import (
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"math"
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"testing"
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)
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func TestAdd(t *testing.T) {
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func TestAdd(t *testing.T) {
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for _, test := range []struct {
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for _, test := range []struct {
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@@ -135,3 +138,46 @@ func TestCross(t *testing.T) {
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})
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})
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}
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}
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}
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}
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func TestNorm(t *testing.T) {
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for _, test := range []struct {
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v Vec
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want float64
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}{
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{Vec{0, 0}, 0},
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{Vec{0, 1}, 1},
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{Vec{1, 1}, math.Sqrt2},
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{Vec{1, 2}, math.Sqrt(5)},
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{Vec{3, -4}, 5},
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{Vec{1, 1e-16}, 1},
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{Vec{4.3145006366056343748277397783556100978621924913975e-196, 4.3145006366056343748277397783556100978621924913975e-196}, 6.101625315155041e-196},
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} {
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t.Run("", func(t *testing.T) {
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if got, want := Norm(test.v), test.want; got != want {
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t.Fatalf("|%v| = %v, want %v", test.v, got, want)
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}
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})
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}
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}
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func TestNorm2(t *testing.T) {
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for _, test := range []struct {
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v Vec
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want float64
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}{
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{Vec{0, 0}, 0},
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{Vec{0, 1}, 1},
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{Vec{1, 1}, 2},
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{Vec{1, 2}, 5},
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{Vec{3, -4}, 25},
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{Vec{1, 1e-16}, 1},
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// This will underflow and return zero.
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{Vec{4.3145006366056343748277397783556100978621924913975e-196, 4.3145006366056343748277397783556100978621924913975e-196}, 0},
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} {
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t.Run("", func(t *testing.T) {
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if got, want := Norm2(test.v), test.want; got != want {
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t.Fatalf("|%v|^2 = %v, want %v", test.v, got, want)
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}
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})
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}
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}
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@@ -4,6 +4,8 @@
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package r3
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package r3
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import "math"
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// Vec is a 3D vector.
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// Vec is a 3D vector.
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type Vec struct {
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type Vec struct {
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X, Y, Z float64
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X, Y, Z float64
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@@ -47,6 +49,18 @@ func (p Vec) Cross(q Vec) Vec {
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}
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}
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}
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}
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// Norm returns the Euclidean norm of p
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// |p| = sqrt(p_x^2 + p_y^2 + p_z^2).
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func Norm(p Vec) float64 {
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return math.Hypot(p.X, math.Hypot(p.Y, p.Z))
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}
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// Norm returns the Euclidean squared norm of p
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// |p|^2 = p_x^2 + p_y^2 + p_z^2.
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func Norm2(p Vec) float64 {
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return p.X*p.X + p.Y*p.Y + p.Z*p.Z
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}
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// Box is a 3D bounding box.
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// Box is a 3D bounding box.
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type Box struct {
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type Box struct {
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Min, Max Vec
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Min, Max Vec
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@@ -135,3 +135,44 @@ func TestCross(t *testing.T) {
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})
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})
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}
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}
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}
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}
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func TestNorm(t *testing.T) {
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for _, test := range []struct {
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v Vec
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want float64
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}{
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{Vec{0, 0, 0}, 0},
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{Vec{0, 1, 0}, 1},
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{Vec{3, -4, 12}, 13},
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{Vec{1, 1e-16, 1e-32}, 1},
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{Vec{-0, 4.3145006366056343748277397783556100978621924913975e-196, 4.3145006366056343748277397783556100978621924913975e-196}, 6.101625315155041e-196},
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} {
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t.Run("", func(t *testing.T) {
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if got, want := Norm(test.v), test.want; got != want {
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t.Fatalf("|%v| = %v, want %v", test.v, got, want)
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}
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})
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}
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}
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func TestNorm2(t *testing.T) {
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for _, test := range []struct {
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v Vec
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want float64
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}{
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{Vec{0, 0, 0}, 0},
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{Vec{0, 1, 0}, 1},
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{Vec{1, 1, 1}, 3},
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{Vec{1, 2, 3}, 14},
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{Vec{3, -4, 12}, 169},
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{Vec{1, 1e-16, 1e-32}, 1},
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// This will underflow and return zero.
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{Vec{-0, 4.3145006366056343748277397783556100978621924913975e-196, 4.3145006366056343748277397783556100978621924913975e-196}, 0},
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} {
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t.Run("", func(t *testing.T) {
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if got, want := Norm2(test.v), test.want; got != want {
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t.Fatalf("|%v|^2 = %v, want %v", test.v, got, want)
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}
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})
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}
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}
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