r2/spatial: add Box methods

This commit is contained in:
soypat
2022-05-08 12:15:58 -03:00
committed by Dan Kortschak
parent 143fb433a9
commit 7bc212517c
4 changed files with 389 additions and 11 deletions

View File

@@ -8,6 +8,7 @@ import (
"math"
"testing"
"golang.org/x/exp/rand"
"gonum.org/v1/gonum/floats/scalar"
)
@@ -170,6 +171,7 @@ func TestNorm2(t *testing.T) {
}
func TestUnit(t *testing.T) {
const tol = 1e-14
for _, test := range []struct {
v, want Vec
}{
@@ -185,7 +187,7 @@ func TestUnit(t *testing.T) {
{Vec{1e4, math.MaxFloat32 - 1}, Vec{0, 1}},
} {
got := Unit(test.v)
if !vecApproxEqual(got, test.want) {
if !vecApproxEqual(got, test.want, tol) {
t.Errorf(
"Unit(%v) = %v, want %v",
test.v, got, test.want,
@@ -201,6 +203,7 @@ func TestUnit(t *testing.T) {
}
func TestCos(t *testing.T) {
const tol = 1e-14
for _, test := range []struct {
v1, v2 Vec
want float64
@@ -211,7 +214,6 @@ func TestCos(t *testing.T) {
{Vec{1, 0}, Vec{0, 1}, 0},
{Vec{1, 0}, Vec{-1, 0}, -1},
} {
tol := 1e-14
got := Cos(test.v1, test.v2)
if !scalar.EqualWithinAbs(got, test.want, tol) {
t.Errorf("cos(%v, %v)= %v, want %v",
@@ -222,6 +224,7 @@ func TestCos(t *testing.T) {
}
func TestRotate(t *testing.T) {
const tol = 1e-14
for _, test := range []struct {
v, q Vec
alpha float64
@@ -237,7 +240,7 @@ func TestRotate(t *testing.T) {
{Vec{2, 2}, Vec{2, 0}, math.Pi, Vec{2, -2}},
} {
got := Rotate(test.v, test.alpha, test.q)
if !vecApproxEqual(got, test.want) {
if !vecApproxEqual(got, test.want, tol) {
t.Errorf(
"rotate(%v, %v, %v)= %v, want=%v",
test.v, test.alpha, test.q, got, test.want,
@@ -254,12 +257,26 @@ func vecIsNaNAny(v Vec) bool {
return math.IsNaN(v.X) || math.IsNaN(v.Y)
}
func vecApproxEqual(a, b Vec) bool {
const tol = 1e-14
func vecApproxEqual(a, b Vec, tol float64) bool {
if tol == 0 {
return vecEqual(a, b)
}
if vecIsNaNAny(a) || vecIsNaNAny(b) {
return vecIsNaN(a) && vecIsNaN(b)
}
return scalar.EqualWithinAbs(a.X, b.X, tol) &&
scalar.EqualWithinAbs(a.Y, b.Y, tol)
}
func randomVec(rnd *rand.Rand) (v Vec) {
v.X = (rnd.Float64() - 0.5) * 20
v.Y = (rnd.Float64() - 0.5) * 20
return v
}
func vecEqual(a, b Vec) bool {
if vecIsNaNAny(a) || vecIsNaNAny(b) {
return vecIsNaN(a) && vecIsNaN(b)
}
return a == b
}