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stat: imported stat as a subtree
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159
stat/distuv/uniform.go
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159
stat/distuv/uniform.go
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// Copyright ©2014 The gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package distuv
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import (
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"math"
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"math/rand"
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)
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// UnitUniform is an instantiation of the uniform distribution with Min = 0
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// and Max = 1.
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var UnitUniform = Uniform{Min: 0, Max: 1}
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// Uniform represents a continuous uniform distribution (https://en.wikipedia.org/wiki/Uniform_distribution_%28continuous%29).
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type Uniform struct {
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Min float64
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Max float64
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Source *rand.Rand
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}
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// CDF computes the value of the cumulative density function at x.
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func (u Uniform) CDF(x float64) float64 {
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if x < u.Min {
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return 0
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}
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if x > u.Max {
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return 1
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}
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return (x - u.Min) / (u.Max - u.Min)
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}
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// Uniform doesn't have any of the DLogProbD? because the derivative is 0 everywhere
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// except where it's undefined
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// Entropy returns the entropy of the distribution.
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func (u Uniform) Entropy() float64 {
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return math.Log(u.Max - u.Min)
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}
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// ExKurtosis returns the excess kurtosis of the distribution.
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func (Uniform) ExKurtosis() float64 {
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return -6.0 / 5.0
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}
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// Uniform doesn't have Fit because it's a bad idea to fit a uniform from data.
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// LogProb computes the natural logarithm of the value of the probability density function at x.
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func (u Uniform) LogProb(x float64) float64 {
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if x < u.Min {
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return math.Inf(-1)
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}
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if x > u.Max {
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return math.Inf(-1)
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}
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return -math.Log(u.Max - u.Min)
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}
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// MarshalParameters implements the ParameterMarshaler interface
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func (u Uniform) MarshalParameters(p []Parameter) {
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if len(p) != u.NumParameters() {
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panic("uniform: improper parameter length")
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}
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p[0].Name = "Min"
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p[0].Value = u.Min
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p[1].Name = "Max"
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p[1].Value = u.Max
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return
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}
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// Mean returns the mean of the probability distribution.
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func (u Uniform) Mean() float64 {
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return (u.Max + u.Min) / 2
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}
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// Median returns the median of the probability distribution.
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func (u Uniform) Median() float64 {
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return (u.Max + u.Min) / 2
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}
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// Uniform doesn't have a mode because it's any value in the distribution
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// NumParameters returns the number of parameters in the distribution.
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func (Uniform) NumParameters() int {
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return 2
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}
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// Prob computes the value of the probability density function at x.
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func (u Uniform) Prob(x float64) float64 {
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if x < u.Min {
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return 0
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}
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if x > u.Max {
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return 0
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}
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return 1 / (u.Max - u.Min)
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}
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// Quantile returns the inverse of the cumulative probability distribution.
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func (u Uniform) Quantile(p float64) float64 {
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if p < 0 || p > 1 {
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panic(badPercentile)
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}
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return p*(u.Max-u.Min) + u.Min
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}
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// Rand returns a random sample drawn from the distribution.
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func (u Uniform) Rand() float64 {
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var rnd float64
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if u.Source == nil {
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rnd = rand.Float64()
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} else {
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rnd = u.Source.Float64()
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}
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return rnd*(u.Max-u.Min) + u.Min
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}
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// Skewness returns the skewness of the distribution.
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func (Uniform) Skewness() float64 {
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return 0
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}
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// StdDev returns the standard deviation of the probability distribution.
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func (u Uniform) StdDev() float64 {
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return math.Sqrt(u.Variance())
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}
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// Survival returns the survival function (complementary CDF) at x.
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func (u Uniform) Survival(x float64) float64 {
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if x < u.Min {
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return 1
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}
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if x > u.Max {
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return 0
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}
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return (u.Max - x) / (u.Max - u.Min)
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}
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// UnmarshalParameters implements the ParameterMarshaler interface
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func (u *Uniform) UnmarshalParameters(p []Parameter) {
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if len(p) != u.NumParameters() {
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panic("uniform: incorrect number of parameters to set")
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}
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if p[0].Name != "Min" {
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panic("uniform: " + panicNameMismatch)
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}
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if p[1].Name != "Max" {
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panic("uniform: " + panicNameMismatch)
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}
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u.Min = p[0].Value
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u.Max = p[1].Value
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}
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// Variance returns the variance of the probability distribution.
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func (u Uniform) Variance() float64 {
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return 1.0 / 12.0 * (u.Max - u.Min) * (u.Max - u.Min)
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}
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