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spatial/r3: add Divergence
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@@ -83,6 +83,18 @@ func Cos(p, q Vec) float64 {
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return Dot(p, q) / (Norm(p) * Norm(q))
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}
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// Divergence returns the divergence of the vector field at the point p,
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// approximated using finite differences with the given step sizes.
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func Divergence(p, step Vec, field func(Vec) Vec) float64 {
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sx := Vec{X: step.X}
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divx := (field(Add(p, sx)).X - field(Sub(p, sx)).X) / step.X
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sy := Vec{Y: step.Y}
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divy := (field(Add(p, sy)).Y - field(Sub(p, sy)).Y) / step.Y
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sz := Vec{Z: step.Z}
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divz := (field(Add(p, sz)).Z - field(Sub(p, sz)).Z) / step.Z
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return 0.5 * (divx + divy + divz)
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}
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// minElem return a vector with the minimum components of two vectors.
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func minElem(a, b Vec) Vec {
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return Vec{
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@@ -8,6 +8,8 @@ import (
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"math"
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"testing"
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"golang.org/x/exp/rand"
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"gonum.org/v1/gonum/floats/scalar"
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"gonum.org/v1/gonum/mat"
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)
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@@ -254,6 +256,54 @@ func TestRotate(t *testing.T) {
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}
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}
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var vectorFields = []struct {
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field func(Vec) Vec
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divergence func(Vec) float64
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}{
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{
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field: func(v Vec) Vec {
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return Vec{X: v.X * v.Y * v.Z, Y: v.Y * v.Z, Z: v.Z * v.X}
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},
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divergence: func(v Vec) float64 {
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return v.X + v.Y*v.Z + v.Z
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},
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},
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{
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field: func(v Vec) Vec {
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sx := math.Sin(v.X)
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sy, cy := math.Sincos(v.Y)
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return Vec{
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X: v.X * v.Y * v.Z * cy,
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Y: v.Y*v.Z + sx,
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Z: v.Z * v.X / sy,
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}
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},
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divergence: func(v Vec) float64 {
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sy, cy := math.Sincos(v.Y)
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return v.X/sy + v.Y*v.Z*cy + v.Z
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},
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},
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}
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func TestDivergence(t *testing.T) {
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const (
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tol = 1e-10
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h = 1e-2
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)
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step := Vec{X: h, Y: h, Z: h}
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rnd := rand.New(rand.NewSource(1))
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for _, test := range vectorFields {
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for i := 0; i < 30; i++ {
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p := randomVec(rnd)
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got := Divergence(p, step, test.field)
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want := test.divergence(p)
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if math.Abs(got-want) > tol {
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t.Errorf("result out of tolerance. got %v, want %v", got, want)
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}
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}
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}
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}
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func vecDense(v Vec) *mat.VecDense {
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return mat.NewVecDense(3, []float64{v.X, v.Y, v.Z})
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}
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