mirror of
https://github.com/gonum/gonum.git
synced 2025-10-06 07:37:03 +08:00
spatial/r3: add method to obtain a rotation matrix
This commit is contained in:
@@ -7,6 +7,7 @@ package r3
|
||||
import (
|
||||
"math"
|
||||
|
||||
"gonum.org/v1/gonum/mat"
|
||||
"gonum.org/v1/gonum/num/quat"
|
||||
)
|
||||
|
||||
@@ -96,7 +97,6 @@ type Box struct {
|
||||
// - create rotations from Euler angles (NewRotationFromEuler?)
|
||||
// - create rotations from rotation matrices (NewRotationFromMatrix?)
|
||||
// - return the equivalent Euler angles from a Rotation
|
||||
// - return the equivalent rotation matrix from a Rotation
|
||||
//
|
||||
// Euler angles have issues (see [1] for a discussion).
|
||||
// We should think carefully before adding them in.
|
||||
@@ -139,3 +139,25 @@ func (r Rotation) isIdentity() bool {
|
||||
func raise(p Vec) quat.Number {
|
||||
return quat.Number{Imag: p.X, Jmag: p.Y, Kmag: p.Z}
|
||||
}
|
||||
|
||||
// Matrix returns a 3×3 rotation matrix corresponding to the receiver. It
|
||||
// may be used to perform rotations on a 3-vector or to apply the rotation
|
||||
// to a 3×n matrix of column vectors. If the receiver is not a unit
|
||||
// quaternion, the returned matrix will not be a pure rotation.
|
||||
func (r Rotation) Matrix() mat.Matrix {
|
||||
re, im, jm, km := r.Real, r.Imag, r.Jmag, r.Kmag
|
||||
im2 := im * im
|
||||
jm2 := jm * jm
|
||||
km2 := km * km
|
||||
rim := re * im
|
||||
rjm := re * jm
|
||||
rkm := re * km
|
||||
ijm := im * jm
|
||||
jkm := jm * km
|
||||
kim := km * im
|
||||
return mat.NewDense(3, 3, []float64{
|
||||
1 - 2*(jm2+km2), 2 * (ijm - rkm), 2 * (kim + rjm),
|
||||
2 * (ijm + rkm), 1 - 2*(im2+km2), 2 * (jkm - rim),
|
||||
2 * (kim - rjm), 2 * (jkm + rim), 1 - 2*(im2+jm2),
|
||||
})
|
||||
}
|
||||
|
@@ -9,6 +9,7 @@ import (
|
||||
"testing"
|
||||
|
||||
"gonum.org/v1/gonum/floats/scalar"
|
||||
"gonum.org/v1/gonum/mat"
|
||||
)
|
||||
|
||||
func TestAdd(t *testing.T) {
|
||||
@@ -236,13 +237,34 @@ func TestRotate(t *testing.T) {
|
||||
got := Rotate(test.v, test.alpha, test.axis)
|
||||
if !vecApproxEqual(got, test.want, tol) {
|
||||
t.Errorf(
|
||||
"rotate(%v, %v, %v)= %v, want=%v",
|
||||
"quat rotate(%v, %v, %v)= %v, want=%v",
|
||||
test.v, test.alpha, test.axis, got, test.want,
|
||||
)
|
||||
}
|
||||
|
||||
var gotv mat.VecDense
|
||||
gotv.MulVec(NewRotation(test.alpha, test.axis).Matrix(), vecDense(test.v))
|
||||
got = vec(gotv)
|
||||
if !vecApproxEqual(got, test.want, tol) {
|
||||
t.Errorf(
|
||||
"matrix rotate(%v, %v, %v)= %v, want=%v",
|
||||
test.v, test.alpha, test.axis, got, test.want,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func vecDense(v Vec) *mat.VecDense {
|
||||
return mat.NewVecDense(3, []float64{v.X, v.Y, v.Z})
|
||||
}
|
||||
|
||||
func vec(v mat.VecDense) Vec {
|
||||
if v.Len() != 3 {
|
||||
panic(mat.ErrShape)
|
||||
}
|
||||
return Vec{v.AtVec(0), v.AtVec(1), v.AtVec(2)}
|
||||
}
|
||||
|
||||
func vecIsNaN(v Vec) bool {
|
||||
return math.IsNaN(v.X) && math.IsNaN(v.Y) && math.IsNaN(v.Z)
|
||||
}
|
||||
|
Reference in New Issue
Block a user