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spatial/r3: implement Vec.Dot
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@@ -33,6 +33,11 @@ func (p Vec) Scale(f float64) Vec {
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return p
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}
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// Dot returns the dot product p·q.
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func (p Vec) Dot(q Vec) float64 {
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return p.X*q.X + p.Y*q.Y + p.Z*q.Z
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}
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// Box is a 3D bounding box.
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type Box struct {
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Min, Max Vec
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@@ -77,3 +77,38 @@ func TestScale(t *testing.T) {
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})
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}
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}
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func TestDot(t *testing.T) {
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for _, test := range []struct {
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u, v Vec
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want float64
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}{
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{Vec{1, 2, 3}, Vec{1, 2, 3}, 14},
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{Vec{1, 0, 0}, Vec{1, 0, 0}, 1},
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{Vec{1, 0, 0}, Vec{0, 1, 0}, 0},
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{Vec{1, 0, 0}, Vec{0, 1, 1}, 0},
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{Vec{1, 1, 1}, Vec{-1, -1, -1}, -3},
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{Vec{1, 2, 2}, Vec{-0.3, 0.4, -1.2}, -1.9},
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} {
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t.Run("", func(t *testing.T) {
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{
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got := test.u.Dot(test.v)
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if got != test.want {
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t.Fatalf(
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"error: %v · %v: got=%v, want=%v",
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test.u, test.v, got, test.want,
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)
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}
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}
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{
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got := test.v.Dot(test.u)
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if got != test.want {
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t.Fatalf(
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"error: %v · %v: got=%v, want=%v",
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test.v, test.u, got, test.want,
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)
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}
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}
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})
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}
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}
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