// This example demonstrates the use of custom events in a pipeline. package main import ( "errors" "fmt" "time" "github.com/go-gst/go-glib/glib" "github.com/go-gst/go-gst/examples" "github.com/go-gst/go-gst/gst" ) // ExampleCustomEvent demonstrates a custom event structue. Currerntly nested structs // are not supported. type ExampleCustomEvent struct { Count int SendEOS bool } func createPipeline() (*gst.Pipeline, error) { gst.Init(nil) // Create a new pipeline from a launch string pipeline, err := gst.NewPipelineFromString( "audiotestsrc name=src ! queue max-size-time=2000000000 ! fakesink name=sink sync=true", ) // Retrieve the sink element sinks, err := pipeline.GetSinkElements() if err != nil { return nil, err } else if len(sinks) != 1 { return nil, errors.New("Expected one sink back") } sink := sinks[0] // Get the sink pad sinkpad := sink.GetStaticPad("sink") // Add a probe for out custom event sinkpad.AddProbe(gst.PadProbeTypeEventDownstream, func(self *gst.Pad, info *gst.PadProbeInfo) gst.PadProbeReturn { // Retrieve the event from the probe ev := info.GetEvent() // Extra check to make sure it is the right type. if ev.Type() != gst.EventTypeCustomDownstream { return gst.PadProbeUnhandled } // Unmarshal the event into our custom one var customEvent ExampleCustomEvent if err := ev.GetStructure().UnmarshalInto(&customEvent); err != nil { fmt.Println("Could not parse the custom event!") return gst.PadProbeUnhandled } // Log and act accordingly fmt.Printf("Received custom event with count=%d send_eos=%v\n", customEvent.Count, customEvent.SendEOS) if customEvent.SendEOS { // We need to use the CallAsync method to send the signal. // This is becaues the SendEvent method blocks and this could cause a dead lock sending the // event directly from the probe. This is the near equivalent of using go func() { ... }(), // however displayed this way for demonstration purposes. sink.CallAsync(func() { fmt.Println("Send EOS is true, sending eos") if !pipeline.SendEvent(gst.NewEOSEvent()) { fmt.Println("WARNING: Failed to send EOS to pipeline") } fmt.Println("Sent EOS") }) return gst.PadProbeRemove } fmt.Println("Send EOS is false ignoring") return gst.PadProbeOK }) return pipeline, nil } func mainLoop(loop *glib.MainLoop, pipeline *gst.Pipeline) error { // Create a watch on the pipeline to kill the main loop when EOS is received pipeline.GetPipelineBus().AddWatch(func(msg *gst.Message) bool { switch msg.Type() { case gst.MessageEOS: fmt.Println("Got EOS message") loop.Quit() default: fmt.Println(msg) } return true }) // Start the pipeline pipeline.SetState(gst.StatePlaying) go func() { // Loop and on the third iteration send the custom event. ticker := time.NewTicker(time.Second * 2) count := 0 for range ticker.C { ev := ExampleCustomEvent{Count: count} if count == 3 { ev.SendEOS = true } st := gst.MarshalStructure(ev) if !pipeline.SendEvent(gst.NewCustomEvent(gst.EventTypeCustomDownstream, st)) { fmt.Println("Warning: failed to send custom event") } if count == 3 { break } count++ } }() // When passing an object created by the bindings between scopes, there is a posibility // the finalizer will leak and destroy your object before you are done with it. One way // of dealing with this is by taking an additional Ref and disposing of it when you are // done with the new scope. An alternative is to declare Keep() *after* where you know // you will be done with the object. This instructs the runtime to defer the finalizer // until after this point is passed in the code execution. pipeline.Keep() return loop.RunError() } func main() { examples.RunLoop(func(loop *glib.MainLoop) error { var pipeline *gst.Pipeline var err error if pipeline, err = createPipeline(); err != nil { return err } return mainLoop(loop, pipeline) }) }