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add example which registers and uses go custom elements
this example has an assert that checks wether or nor the finalizers ran correctly. If they don't then a mem leak will happen
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@@ -0,0 +1,87 @@
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package custombin
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import (
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"time"
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"github.com/go-gst/go-glib/glib"
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"github.com/go-gst/go-gst/examples/plugins/registered_elements/internal/common"
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"github.com/go-gst/go-gst/gst"
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)
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type customBin struct {
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// self *gst.Bin
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source1 *gst.Element
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source2 *gst.Element
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mixer *gst.Element
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}
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// ClassInit is the place where you define pads and properties
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func (*customBin) ClassInit(klass *glib.ObjectClass) {
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class := gst.ToElementClass(klass)
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class.SetMetadata(
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"custom test source",
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"Src/Test",
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"Demo source bin with volume",
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"Wilhelm Bartel <bartel.wilhelm@gmail.com>",
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)
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class.AddPadTemplate(gst.NewPadTemplate(
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"src",
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gst.PadDirectionSource,
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gst.PadPresenceAlways,
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gst.NewCapsFromString("audio/x-raw,channels=2,rate=48000"),
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))
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}
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// SetProperty gets called for every property. The id is the index in the slice defined above.
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func (s *customBin) SetProperty(self *glib.Object, id uint, value *glib.Value) {}
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// GetProperty is called to retrieve the value of the property at index `id` in the properties
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// slice provided at ClassInit.
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func (o *customBin) GetProperty(self *glib.Object, id uint) *glib.Value {
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return nil
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}
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// New is called by the bindings to create a new instance of your go element. Use this to initialize channels, maps, etc.
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//
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// Think of New like the constructor of your struct
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func (*customBin) New() glib.GoObjectSubclass {
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return &customBin{}
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}
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// InstanceInit should initialize the element. Keep in mind that the properties are not yet present. When this is called.
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func (s *customBin) InstanceInit(instance *glib.Object) {
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self := gst.ToGstBin(instance)
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s.source1 = common.Must(gst.NewElementWithProperties("gocustomsrc", map[string]interface{}{
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"duration": int64(5 * time.Second),
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}))
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s.source2 = common.Must(gst.NewElementWithProperties("gocustomsrc", map[string]interface{}{
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"duration": int64(10 * time.Second),
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}))
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s.mixer = common.Must(gst.NewElement("audiomixer"))
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klass := instance.Class()
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class := gst.ToElementClass(klass)
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self.AddMany(
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s.source1,
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s.source2,
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s.mixer,
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)
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srcpad := s.mixer.GetStaticPad("src")
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ghostpad := gst.NewGhostPadFromTemplate("src", srcpad, class.GetPadTemplate("src"))
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s.source1.Link(s.mixer)
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s.source2.Link(s.mixer)
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self.AddPad(ghostpad.Pad)
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}
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func (s *customBin) Constructed(o *glib.Object) {}
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func (s *customBin) Finalize(o *glib.Object) {
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common.FinalizersCalled++
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}
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