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port examples to new packages and add more postprocessors to reach a similar convenience feature set
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@@ -1,168 +0,0 @@
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// This example shows how to use the appsrc element.
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package main
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import (
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"fmt"
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"image"
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"image/color"
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"time"
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"github.com/go-gst/go-glib/glib"
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"github.com/go-gst/go-gst/examples"
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"github.com/go-gst/go-gst/gst"
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"github.com/go-gst/go-gst/gst/app"
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"github.com/go-gst/go-gst/gst/video"
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)
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const width = 320
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const height = 240
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func createPipeline() (*gst.Pipeline, error) {
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gst.Init(nil)
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// Create a pipeline
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pipeline, err := gst.NewPipeline("")
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if err != nil {
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return nil, err
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}
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// Create the elements
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elems, err := gst.NewElementMany("appsrc", "videoconvert", "autovideosink")
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if err != nil {
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return nil, err
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}
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// Add the elements to the pipeline and link them
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pipeline.AddMany(elems...)
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gst.ElementLinkMany(elems...)
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// Get the app sourrce from the first element returned
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src := app.SrcFromElement(elems[0])
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// Specify the format we want to provide as application into the pipeline
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// by creating a video info with the given format and creating caps from it for the appsrc element.
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videoInfo := video.NewInfo().
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WithFormat(video.FormatRGBA, width, height).
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WithFPS(gst.Fraction(2, 1))
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src.SetCaps(videoInfo.ToCaps())
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src.SetProperty("format", gst.FormatTime)
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// Initialize a frame counter
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var i int
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// Get all 256 colors in the RGB8P palette.
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palette := video.FormatRGB8P.Palette()
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// Since our appsrc element operates in pull mode (it asks us to provide data),
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// we add a handler for the need-data callback and provide new data from there.
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// In our case, we told gstreamer that we do 2 frames per second. While the
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// buffers of all elements of the pipeline are still empty, this will be called
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// a couple of times until all of them are filled. After this initial period,
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// this handler will be called (on average) twice per second.
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src.SetCallbacks(&app.SourceCallbacks{
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NeedDataFunc: func(self *app.Source, _ uint) {
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// If we've reached the end of the palette, end the stream.
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if i == len(palette) {
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src.EndStream()
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return
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}
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fmt.Println("Producing frame:", i)
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// Create a buffer that can hold exactly one video RGBA frame.
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buffer := gst.NewBufferWithSize(videoInfo.Size())
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// For each frame we produce, we set the timestamp when it should be displayed
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// The autovideosink will use this information to display the frame at the right time.
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buffer.SetPresentationTimestamp(gst.ClockTime(time.Duration(i) * 500 * time.Millisecond))
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// Produce an image frame for this iteration.
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pixels := produceImageFrame(palette[i])
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// At this point, buffer is only a reference to an existing memory region somewhere.
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// When we want to access its content, we have to map it while requesting the required
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// mode of access (read, read/write).
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// See: https://gstreamer.freedesktop.org/documentation/plugin-development/advanced/allocation.html
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//
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// There are convenience wrappers for building buffers directly from byte sequences as
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// well.
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buffer.Map(gst.MapWrite).WriteData(pixels)
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buffer.Unmap()
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// Push the buffer onto the pipeline.
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self.PushBuffer(buffer)
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i++
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},
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})
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return pipeline, nil
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}
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func produceImageFrame(c color.Color) []uint8 {
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upLeft := image.Point{0, 0}
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lowRight := image.Point{width, height}
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img := image.NewRGBA(image.Rectangle{upLeft, lowRight})
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for x := 0; x < width; x++ {
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for y := 0; y < height; y++ {
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img.Set(x, y, c)
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}
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}
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return img.Pix
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}
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func handleMessage(msg *gst.Message) error {
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switch msg.Type() {
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case gst.MessageEOS:
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return app.ErrEOS
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case gst.MessageError:
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gerr := msg.ParseError()
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if debug := gerr.DebugString(); debug != "" {
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fmt.Println(debug)
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}
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return gerr
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}
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return nil
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}
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func mainLoop(loop *glib.MainLoop, pipeline *gst.Pipeline) error {
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// Start the pipeline
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// Due to recent changes in the bindings - the finalizers might fire on the pipeline
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// prematurely when it's passed between scopes. So when you do this, it is safer to
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// take a reference that you dispose of when you are done. There is an alternative
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// to this method in other examples.
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pipeline.Ref()
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defer pipeline.Unref()
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pipeline.SetState(gst.StatePlaying)
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// Retrieve the bus from the pipeline and add a watch function
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pipeline.GetPipelineBus().AddWatch(func(msg *gst.Message) bool {
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if err := handleMessage(msg); err != nil {
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fmt.Println(err)
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loop.Quit()
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return false
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}
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return true
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})
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loop.Run()
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return nil
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}
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func main() {
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examples.RunLoop(func(loop *glib.MainLoop) error {
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var pipeline *gst.Pipeline
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var err error
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if pipeline, err = createPipeline(); err != nil {
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return err
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}
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return mainLoop(loop, pipeline)
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})
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}
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