Added frame data SetBytes() and FromImage()

This commit is contained in:
Quentin Renard
2024-10-12 11:28:08 +02:00
parent 3e7aa4e83f
commit a5fe16a531
8 changed files with 444 additions and 93 deletions

View File

@@ -0,0 +1,108 @@
package main
import (
"fmt"
"image/png"
"log"
"os"
"strings"
"github.com/asticode/go-astiav"
)
const (
align = 1
pngPath = "testdata/image-rgba.png"
rawBufferPath = "testdata/image-rgba.rgba"
)
func main() {
// Handle ffmpeg logs
astiav.SetLogLevel(astiav.LogLevelDebug)
astiav.SetLogCallback(func(c astiav.Classer, l astiav.LogLevel, fmt, msg string) {
var cs string
if c != nil {
if cl := c.Class(); cl != nil {
cs = " - class: " + cl.String()
}
}
log.Printf("ffmpeg log: %s%s - level: %d\n", strings.TrimSpace(msg), cs, l)
})
// Alloc frames
f1 := astiav.AllocFrame()
defer f1.Free()
f2 := astiav.AllocFrame()
defer f2.Free()
// To write data manually into a frame, proper attributes need to be set and allocated
for _, f := range []*astiav.Frame{f1, f2} {
// Set attributes
f.SetHeight(256)
f.SetPixelFormat(astiav.PixelFormatRgba)
f.SetWidth(256)
// Alloc buffer
if err := f.AllocBuffer(align); err != nil {
log.Fatal(fmt.Errorf("main: allocating buffer failed: %w", err))
}
// Alloc image
if err := f.AllocImage(align); err != nil {
log.Fatal(fmt.Errorf("main: allocating image failed: %w", err))
}
}
// When writing data manually into a frame, you usually need to make sure the frame is writable
// Don't forget this step above all if the frame's buffer is referenced elsewhere
for _, f := range []*astiav.Frame{f1, f2} {
// Make writable
if err := f.MakeWritable(); err != nil {
log.Fatal(fmt.Errorf("main: making frame writable failed: %w", err))
}
}
// As an example, we're going to write data manually into the first frame based on a buffer (i.e. raw data)
b, err := os.ReadFile(rawBufferPath)
if err != nil {
log.Fatal(fmt.Errorf("main: reading %s failed: %w", rawBufferPath, err))
}
if err := f1.Data().SetBytes(b, align); err != nil {
log.Fatal(fmt.Errorf("main: setting frame's data based on bytes failed: %w", err))
}
// As an example, we're going to write data manually into the second frame based on a Go image
fl1, err := os.Open(pngPath)
if err != nil {
log.Fatal(fmt.Errorf("main: opening %s failed: %w", pngPath, err))
}
defer fl1.Close()
i1, err := png.Decode(fl1)
if err != nil {
log.Fatal(fmt.Errorf("main: decoding %s failed: %w", pngPath, err))
}
if err := f2.Data().FromImage(i1); err != nil {
log.Fatal(fmt.Errorf("main: setting frame's data based on Go image failed: %w", err))
}
// This is the place where you do stuff with the frames
// As an example, we're going to read the first frame's data as a buffer (i.e. raw data)
if _, err = f1.Data().Bytes(align); err != nil {
log.Fatal(fmt.Errorf("main: getting frame's data as bytes failed: %w", err))
}
// As an example, we're going to read the second frame's data as a Go image
// For that we first need to guess the Go image format based on the frame's attributes before providing
// it to .ToImage(). You may not need this and can provide your own image.Image to .ToImage()
i2, err := f2.Data().GuessImageFormat()
if err != nil {
log.Fatal(fmt.Errorf("main: guessing image format failed: %w", err))
}
if err := f2.Data().ToImage(i2); err != nil {
log.Fatal(fmt.Errorf("main: getting frame's data as Go image failed: %w", err))
}
// Success
log.Println("success")
}