Files
caire/carver.go
2018-01-14 14:49:48 +02:00

182 lines
4.4 KiB
Go

package caire
import (
"image"
"math"
"os"
"image/png"
// "image/color"
)
type DPTable struct {
width int
height int
table []float64
}
type Seam struct {
X int
Y int
}
// Get energy pixel value
func (dpt *DPTable) get(x, y int) float64 {
px := x + y * dpt.width
return dpt.table[px]
}
// Set energy pixel value
func (dpt *DPTable) set(x, y int, px float64) {
idx := x + y * dpt.width
dpt.table[idx] = px
}
// Compute the minimum energy level based on the following logic:
// - traverse the image from the second row to the last row
// and compute the cumulative minimum energy M for all possible
// connected seams for each entry (i, j).
//
// - the minimum energy level is calculated by summing up the current pixel value
// with the minimum pixel value of the neighboring pixels from the previous row.
func (dpt *DPTable) computeSeams(img *image.NRGBA, threshold, blur int) []float64 {
var src *image.NRGBA
bounds := img.Bounds()
iw, ih := bounds.Dx(), bounds.Dy()
sobel := SobelFilter(Grayscale(img), float64(threshold))
if blur > 0 {
src = Stackblur(sobel, uint32(iw), uint32(ih), uint32(blur))
} else {
src = sobel
}
for x := 0; x < dpt.width; x++ {
for y := 0; y < dpt.height; y++ {
r, _, _, a := src.At(x, y).RGBA()
dpt.set(x, y, float64(r) / float64(a))
}
}
// Compute the minimum energy level and set the resulting value into dpt table.
for x := 0; x < dpt.width; x++ {
for y := 1; y < dpt.height; y++ {
var left, middle, right float64
left, right = math.MaxFloat64, math.MaxFloat64
// Do not compute edge cases: pixels are far left.
if x > 0 {
left = dpt.get(x-1, y-1)
}
middle = dpt.get(x, y-1)
// Do not compute edge cases: pixels are far right.
if x < dpt.width-1 {
right = dpt.get(x+1, y-1)
}
// Obtain the minimum pixel value
min := math.Min(math.Min(left, middle), right)
dpt.set(x, y, dpt.get(x, y) + min)
}
}
return dpt.table
}
// Find the lowest vertical energy seam.
func (dpt *DPTable) findLowestEnergySeams() []Seam {
// Find the lowest cost seam from the energy matrix starting from the last row.
var min float64 = math.MaxFloat64
var px int
seams := make([]Seam, 0)
// Find the pixel on the last row with the minimum cumulative energy and use this as the starting pixel
for x := 0; x < dpt.width; x++ {
seam := dpt.get(x, dpt.height-1)
if seam < min && seam > 0 {
min = seam
px = x
}
}
seams = append(seams, Seam{X: px, Y: dpt.height-1})
var left, middle, right float64
// Walk up in the matrix table,
// check the immediate three top pixel seam level and
// add add the one which has the lowest cumulative energy.
for y := dpt.height-2; y >= 0; y-- {
left, right = math.MaxFloat64, math.MaxFloat64
middle = dpt.get(px, y)
// Leftmost seam, no child to the left
if px == 0 {
right = dpt.get(px+1, y)
middle = dpt.get(px, y)
if right < middle {
px += 1
}
// Rightmost seam, no child to the right
} else if px == dpt.width-1 {
left = dpt.get(px-1, y)
middle = dpt.get(px, y)
if left < middle {
px -= 1
}
} else {
left = dpt.get(px-1, y)
middle = dpt.get(px, y)
right = dpt.get(px+1, y)
min := math.Min(math.Min(left, middle), right)
if min == left {
px -= 1
} else if min == right {
px += 1
}
}
seams = append(seams, Seam{X: px, Y: y})
}
return seams
}
// Remove image pixels based on energy seams level
func (dpt *DPTable) removeSeam(img *image.NRGBA, seams []Seam) *image.NRGBA {
bounds := img.Bounds()
dst := image.NewNRGBA(image.Rect(0, 0, bounds.Dx()-1, bounds.Dy()))
for _, seam := range seams {
y := seam.Y
for x := 0; x < bounds.Max.X; x++ {
if seam.X == x {
continue
//dst.Set(x-1, y, color.RGBA{255, 0, 0, 255})
} else if seam.X < x {
dst.Set(x-1, y, img.At(x, y))
} else {
dst.Set(x, y, img.At(x, y))
}
}
}
return dst
}
func Process(src *image.NRGBA, sobel *image.NRGBA, output string, threshold, blur int) (*os.File, error) {
for x := 0; x < 180; x++ {
width, height := src.Bounds().Max.X, src.Bounds().Max.Y
dpt := &DPTable{
width,
height,
make([]float64, width*height),
}
dpt.computeSeams(src, threshold, blur)
seams := dpt.findLowestEnergySeams()
src = dpt.removeSeam(src, seams)
}
fq, err := os.Create(output)
if err != nil {
return nil, err
}
defer fq.Close()
if err = png.Encode(fq, src); err != nil {
return nil, err
}
return fq, nil
}