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https://github.com/esimov/caire.git
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136 lines
3.1 KiB
Go
136 lines
3.1 KiB
Go
package caire
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import (
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"image"
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"fmt"
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"math"
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)
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type DPTable struct {
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width int
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height int
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table []float64
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}
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type Seam []Point
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type Point struct {
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X int
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Y int
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}
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// Get energy pixel value
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func (dpt *DPTable) get(x, y int) float64 {
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px := x + y * dpt.width
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return dpt.table[px]
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}
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// Set energy pixel value
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func (dpt *DPTable) set(x, y int, px float64) {
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idx := x + y * dpt.width
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dpt.table[idx] = px
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}
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// Compute the minimum energy level based on the following logic:
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// - traverse the image from the second row to the last row
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// and compute the cumulative minimum energy M for all possible
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// connected seams for each entry (i, j).
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//
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// - the minimum energy level is calculated by summing up the current pixel value
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// with the minimum pixel value of the neighboring pixels from the previous row.
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func (dpt *DPTable) ComputeSeams(img *image.NRGBA) []float64 {
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width, height := img.Bounds().Max.X, img.Bounds().Max.Y
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for x := 0; x < width; x++ {
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for y := 0; y < height; y++ {
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r, _, _, a := img.At(x, y).RGBA()
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dpt.set(x, y, float64(r) / float64(a))
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}
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}
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computeEnergyLevel := func(x, y int) {
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var left, middle, right float64
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left, right = dpt.get(x, y-1), dpt.get(x, y-1)
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// Do not compute edge cases: pixels are far left.
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if x > 0 {
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left = dpt.get(x-1, y-1)
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}
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middle = dpt.get(x, y-1)
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// Do not compute edge cases: pixels are far right.
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if x < width-1 {
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right = dpt.get(x+1, y-1)
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}
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// Obtain the minimum pixel value
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min := math.Min(math.Min(left, middle), right)
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dpt.set(x, y, dpt.get(x, y) + min)
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}
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for x := 0; x < width; x++ {
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for y := 1; y < height; y++ {
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computeEnergyLevel(x, y)
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}
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}
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//fmt.Println(dpt.table)
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return dpt.table
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}
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// Find the lowest vertical energy seam.
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func (dpt *DPTable) FindLowestEnergySeams() []Point {
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// Find the lowest cost seam from the energy matrix starting from the last row.
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var min float64 = math.MaxFloat64
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var px int
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seams := make([]Point, 0)
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// Find the lowest seam from the bottom row
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for x := 0; x < dpt.width; x++ {
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seam := dpt.get(x, dpt.height-1)
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if seam < min {
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min = seam
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px = x
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}
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}
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seams = append(seams, Point{X: px, Y: dpt.height-1})
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// Walk up in the matrix table,
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// check the immediate three top pixel seam level and
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// add add the one which has the lowest cumulative energy.
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for y := dpt.height-2; y >= 0; y-- {
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left, center, right := math.MaxFloat64, math.MaxFloat64, math.MaxFloat64
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// Leftmost seam, no child to the left
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if px == 0 {
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right = dpt.get(px+1, y)
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center = dpt.get(px, y)
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if right < center {
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px += 1
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}
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// Rightmost seam, no child to the right
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} else if px == dpt.width-1 {
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left = dpt.get(px-1, y)
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center = dpt.get(px, y)
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if left < center {
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px -= 1
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}
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} else {
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left = dpt.get(px-1, y)
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center = dpt.get(px, y)
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right = dpt.get(px+1, y)
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min := math.Min(math.Min(left, center), right)
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if min == left {
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px -= 1
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} else if min == right {
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px += 1
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}
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}
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seams = append(seams, Point{X: px, Y: y})
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}
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fmt.Println(seams)
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return seams
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}
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// Remove image pixels based on energy seams level
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func (dpt *DPTable) RemoveSeams(seams Seam) {
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} |