// Go implementation of the StackBlur algorithm // http://incubator.quasimondo.com/processing/fast_blur_deluxe.php package caire import ( "errors" "image" "image/color" ) // blurStack is a linked list containing the color value and a pointer to the next struct. type blurStack struct { r, g, b, a uint32 next *blurStack } var mulTable = []uint32{ 512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512, 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512, 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456, 437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512, 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328, 320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456, 446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335, 329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512, 505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405, 399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328, 324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271, 268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456, 451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388, 385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335, 332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292, 289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259, } var shgTable = []uint32{ 9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, } // Stackblur takes the source image and returns it's blurred version by applying the blur radius defined as parameter. The destination image must be a image.NRGBA. func Stackblur(dst, src image.Image, radius uint32) error { // Limit the maximum blur radius to 255 to avoid overflowing the multable. if int(radius) >= len(mulTable) { radius = uint32(len(mulTable) - 1) } if radius < 1 { return errors.New("blur radius must be greater than 0") } img, ok := dst.(*image.NRGBA) if !ok { return errors.New("the destination image must be image.NRGBA") } process(img, src, radius) return nil } func process(dst *image.NRGBA, src image.Image, radius uint32) { srcBounds := src.Bounds() srcMinX := srcBounds.Min.X srcMinY := srcBounds.Min.Y dstBounds := srcBounds.Sub(srcBounds.Min) dstW := dstBounds.Dx() dstH := dstBounds.Dy() switch src0 := src.(type) { case *image.NRGBA: rowSize := srcBounds.Dx() * 4 for dstY := 0; dstY < dstH; dstY++ { di := src0.PixOffset(0, dstY) si := src0.PixOffset(srcMinX, srcMinY+dstY) for dstX := 0; dstX < dstW; dstX++ { copy(dst.Pix[di:di+rowSize], src0.Pix[si:si+rowSize]) } } case *image.YCbCr: for dstY := 0; dstY < dstH; dstY++ { di := dst.PixOffset(0, dstY) for dstX := 0; dstX < dstW; dstX++ { srcX := srcMinX + dstX srcY := srcMinY + dstY siy := src0.YOffset(srcX, srcY) sic := src0.COffset(srcX, srcY) r, g, b := color.YCbCrToRGB(src0.Y[siy], src0.Cb[sic], src0.Cr[sic]) dst.Pix[di+0] = r dst.Pix[di+1] = g dst.Pix[di+2] = b dst.Pix[di+3] = 0xff di += 4 } } default: for dstY := 0; dstY < dstH; dstY++ { di := dst.PixOffset(0, dstY) for dstX := 0; dstX < dstW; dstX++ { c := color.NRGBAModel.Convert(src.At(srcMinX+dstX, srcMinY+dstY)).(color.NRGBA) dst.Pix[di+0] = c.R dst.Pix[di+1] = c.G dst.Pix[di+2] = c.B dst.Pix[di+3] = c.A di += 4 } } } blurImage(dst, radius) } func blurImage(src *image.NRGBA, radius uint32) { var ( stackEnd *blurStack stackIn *blurStack stackOut *blurStack ) var width, height = uint32(src.Bounds().Dx()), uint32(src.Bounds().Dy()) var ( div, widthMinus1, heightMinus1, radiusPlus1, sumFactor uint32 x, y, i, p, yp, yi, yw, rSum, gSum, bSum, aSum, rOutSum, gOutSum, bOutSum, aOutSum, rInSum, gInSum, bInSum, aInSum, pr, pg, pb, pa uint32 ) div = radius + radius + 1 widthMinus1 = width - 1 heightMinus1 = height - 1 radiusPlus1 = radius + 1 sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2 stackStart := new(blurStack) stack := stackStart for i = 1; i < div; i++ { stack.next = new(blurStack) stack = stack.next if i == radiusPlus1 { stackEnd = stack } } stack.next = stackStart mulSum := mulTable[radius] shgSum := shgTable[radius] for y = 0; y < height; y++ { rInSum, gInSum, bInSum, aInSum, rSum, gSum, bSum, aSum = 0, 0, 0, 0, 0, 0, 0, 0 pr = uint32(src.Pix[yi]) pg = uint32(src.Pix[yi+1]) pb = uint32(src.Pix[yi+2]) pa = uint32(src.Pix[yi+3]) rOutSum = radiusPlus1 * pr gOutSum = radiusPlus1 * pg bOutSum = radiusPlus1 * pb aOutSum = radiusPlus1 * pa rSum += sumFactor * pr gSum += sumFactor * pg bSum += sumFactor * pb aSum += sumFactor * pa stack = stackStart for i = 0; i < radiusPlus1; i++ { stack.r = pr stack.g = pg stack.b = pb stack.a = pa stack = stack.next } for i = 1; i < radiusPlus1; i++ { var diff uint32 if widthMinus1 < i { diff = widthMinus1 } else { diff = i } p = yi + (diff << 2) pr = uint32(src.Pix[p]) pg = uint32(src.Pix[p+1]) pb = uint32(src.Pix[p+2]) pa = uint32(src.Pix[p+3]) stack.r = pr stack.g = pg stack.b = pb stack.a = pa rSum += stack.r * (radiusPlus1 - i) gSum += stack.g * (radiusPlus1 - i) bSum += stack.b * (radiusPlus1 - i) aSum += stack.a * (radiusPlus1 - i) rInSum += pr gInSum += pg bInSum += pb aInSum += pa stack = stack.next } stackIn = stackStart stackOut = stackEnd for x = 0; x < width; x++ { pa = (aSum * mulSum) >> shgSum src.Pix[yi+3] = uint8(pa) if pa != 0 { src.Pix[yi] = uint8((rSum * mulSum) >> shgSum) src.Pix[yi+1] = uint8((gSum * mulSum) >> shgSum) src.Pix[yi+2] = uint8((bSum * mulSum) >> shgSum) } else { src.Pix[yi] = 0 src.Pix[yi+1] = 0 src.Pix[yi+2] = 0 } rSum -= rOutSum gSum -= gOutSum bSum -= bOutSum aSum -= aOutSum rOutSum -= stackIn.r gOutSum -= stackIn.g bOutSum -= stackIn.b aOutSum -= stackIn.a p = x + radius + 1 if p > widthMinus1 { p = widthMinus1 } p = (yw + p) << 2 stackIn.r = uint32(src.Pix[p]) stackIn.g = uint32(src.Pix[p+1]) stackIn.b = uint32(src.Pix[p+2]) stackIn.a = uint32(src.Pix[p+3]) rInSum += stackIn.r gInSum += stackIn.g bInSum += stackIn.b aInSum += stackIn.a rSum += rInSum gSum += gInSum bSum += bInSum aSum += aInSum stackIn = stackIn.next pr = stackOut.r pg = stackOut.g pb = stackOut.b pa = stackOut.a rOutSum += pr gOutSum += pg bOutSum += pb aOutSum += pa rInSum -= pr gInSum -= pg bInSum -= pb aInSum -= pa stackOut = stackOut.next yi += 4 } yw += width } for x = 0; x < width; x++ { rInSum, gInSum, bInSum, aInSum, rSum, gSum, bSum, aSum = 0, 0, 0, 0, 0, 0, 0, 0 yi = x << 2 pr = uint32(src.Pix[yi]) pg = uint32(src.Pix[yi+1]) pb = uint32(src.Pix[yi+2]) pa = uint32(src.Pix[yi+3]) rOutSum = radiusPlus1 * pr gOutSum = radiusPlus1 * pg bOutSum = radiusPlus1 * pb aOutSum = radiusPlus1 * pa rSum += sumFactor * pr gSum += sumFactor * pg bSum += sumFactor * pb aSum += sumFactor * pa stack = stackStart for i = 0; i < radiusPlus1; i++ { stack.r = pr stack.g = pg stack.b = pb stack.a = pa stack = stack.next } yp = width for i = 1; i <= radius; i++ { yi = (yp + x) << 2 pr = uint32(src.Pix[yi]) pg = uint32(src.Pix[yi+1]) pb = uint32(src.Pix[yi+2]) pa = uint32(src.Pix[yi+3]) stack.r = pr stack.g = pg stack.b = pb stack.a = pa rSum += stack.r * (radiusPlus1 - i) gSum += stack.g * (radiusPlus1 - i) bSum += stack.b * (radiusPlus1 - i) aSum += stack.a * (radiusPlus1 - i) rInSum += pr gInSum += pg bInSum += pb aInSum += pa stack = stack.next if i < heightMinus1 { yp += width } } yi = x stackIn = stackStart stackOut = stackEnd for y = 0; y < height; y++ { p = yi << 2 pa = (aSum * mulSum) >> shgSum src.Pix[p+3] = uint8(pa) if pa > 0 { src.Pix[p] = uint8((rSum * mulSum) >> shgSum) src.Pix[p+1] = uint8((gSum * mulSum) >> shgSum) src.Pix[p+2] = uint8((bSum * mulSum) >> shgSum) } else { src.Pix[p] = 0 src.Pix[p+1] = 0 src.Pix[p+2] = 0 } rSum -= rOutSum gSum -= gOutSum bSum -= bOutSum aSum -= aOutSum rOutSum -= stackIn.r gOutSum -= stackIn.g bOutSum -= stackIn.b aOutSum -= stackIn.a p = y + radiusPlus1 if p > heightMinus1 { p = heightMinus1 } p = (x + (p * width)) << 2 stackIn.r = uint32(src.Pix[p]) stackIn.g = uint32(src.Pix[p+1]) stackIn.b = uint32(src.Pix[p+2]) stackIn.a = uint32(src.Pix[p+3]) rInSum += stackIn.r gInSum += stackIn.g bInSum += stackIn.b aInSum += stackIn.a rSum += rInSum gSum += gInSum bSum += bInSum aSum += aInSum stackIn = stackIn.next pr = stackOut.r pg = stackOut.g pb = stackOut.b pa = stackOut.a rOutSum += pr gOutSum += pg bOutSum += pb aOutSum += pa rInSum -= pr gInSum -= pg bInSum -= pb aInSum -= pa stackOut = stackOut.next yi += width } } }