package builder import "github.com/tangpanqing/aorm/null" type IntStruct struct { C null.Int } type FloatStruct struct { C null.Float } // Count 聚合函数-数量 func (ex *Builder) Count(fieldName string) (int64, error) { var obj []IntStruct err := ex.SelectCount(fieldName, "c").GetMany(&obj) if err != nil { return 0, err } return obj[0].C.Int64, nil } // Sum 聚合函数-合计 func (ex *Builder) Sum(fieldName string) (float64, error) { var obj []FloatStruct err := ex.SelectSum(fieldName, "c").GetMany(&obj) if err != nil { return 0, err } return obj[0].C.Float64, nil } // Avg 聚合函数-平均值 func (ex *Builder) Avg(fieldName string) (float64, error) { var obj []FloatStruct err := ex.SelectAvg(fieldName, "c").GetMany(&obj) if err != nil { return 0, err } return obj[0].C.Float64, nil } // Max 聚合函数-最大值 func (ex *Builder) Max(fieldName string) (float64, error) { var obj []FloatStruct err := ex.SelectMax(fieldName, "c").GetMany(&obj) if err != nil { return 0, err } return obj[0].C.Float64, nil } // Min 聚合函数-最小值 func (ex *Builder) Min(fieldName string) (float64, error) { var obj []FloatStruct err := ex.SelectMin(fieldName, "c").GetMany(&obj) if err != nil { return 0, err } return obj[0].C.Float64, nil }