Files
openalpr-base/src/statedetection/line_segment.cpp
2015-08-15 12:13:52 -04:00

158 lines
3.7 KiB
C++

/*
* Copyright (c) 2015 OpenALPR Technology, Inc.
* Open source Automated License Plate Recognition [http://www.openalpr.com]
*
* This file is part of OpenALPR.
*
* OpenALPR is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License
* version 3 as published by the Free Software Foundation
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "line_segment.h"
using namespace cv;
LineSegment::LineSegment()
{
init(0, 0, 0, 0);
}
LineSegment::LineSegment(Point p1, Point p2)
{
init(p1.x, p1.y, p2.x, p2.y);
}
LineSegment::LineSegment(int x1, int y1, int x2, int y2)
{
init(x1, y1, x2, y2);
}
void LineSegment::init(int x1, int y1, int x2, int y2)
{
this->p1 = Point(x1, y1);
this->p2 = Point(x2, y2);
if (p2.x - p1.x == 0)
this->slope = 0.00000000001;
else
this->slope = (float) (p2.y - p1.y) / (float) (p2.x - p1.x);
this->length = distanceBetweenPoints(p1, p2);
this->angle = angleBetweenPoints(p1, p2);
}
bool LineSegment::isPointBelowLine( Point tp )
{
return ((p2.x - p1.x)*(tp.y - p1.y) - (p2.y - p1.y)*(tp.x - p1.x)) > 0;
}
float LineSegment::getPointAt(float x)
{
return slope * (x - p2.x) + p2.y;
}
Point LineSegment::closestPointOnSegmentTo(Point p)
{
float top = (p.x - p1.x) * (p2.x - p1.x) + (p.y - p1.y)*(p2.y - p1.y);
float bottom = distanceBetweenPoints(p2, p1);
bottom = bottom * bottom;
float u = top / bottom;
float x = p1.x + u * (p2.x - p1.x);
float y = p1.y + u * (p2.y - p1.y);
return Point(x, y);
}
Point LineSegment::intersection(LineSegment line)
{
float c1, c2;
float intersection_X = -1, intersection_Y= -1;
c1 = p1.y - slope * p1.x; // which is same as y2 - slope * x2
c2 = line.p2.y - line.slope * line.p2.x; // which is same as y2 - slope * x2
if( (slope - line.slope) == 0)
{
//std::cout << "No Intersection between the lines" << endl;
}
else if (p1.x == p2.x)
{
// Line1 is vertical
return Point(p1.x, line.getPointAt(p1.x));
}
else if (line.p1.x == line.p2.x)
{
// Line2 is vertical
return Point(line.p1.x, getPointAt(line.p1.x));
}
else
{
intersection_X = (c2 - c1) / (slope - line.slope);
intersection_Y = slope * intersection_X + c1;
}
return Point(intersection_X, intersection_Y);
}
Point LineSegment::midpoint()
{
// Handle the case where the line is vertical
if (p1.x == p2.x)
{
float ydiff = p2.y-p1.y;
float y = p1.y + (ydiff/2);
return Point(p1.x, y);
}
float diff = p2.x - p1.x;
float midX = ((float) p1.x) + (diff / 2);
int midY = getPointAt(midX);
return Point(midX, midY);
}
LineSegment LineSegment::getParallelLine(float distance)
{
float diff_x = p2.x - p1.x;
float diff_y = p2.y - p1.y;
float angle = atan2( diff_x, diff_y);
float dist_x = distance * cos(angle);
float dist_y = -distance * sin(angle);
int offsetX = (int)round(dist_x);
int offsetY = (int)round(dist_y);
LineSegment result(p1.x + offsetX, p1.y + offsetY,
p2.x + offsetX, p2.y + offsetY);
return result;
}
double LineSegment::distanceBetweenPoints(Point p1, Point p2)
{
float asquared = (p2.x - p1.x)*(p2.x - p1.x);
float bsquared = (p2.y - p1.y)*(p2.y - p1.y);
return sqrt(asquared + bsquared);
}
float LineSegment::angleBetweenPoints(Point p1, Point p2)
{
int deltaY = p2.y - p1.y;
int deltaX = p2.x - p1.x;
return atan2((float) deltaY, (float) deltaX) * (180 / CV_PI);
}