/* * Copyright (c) 2015 New Designs Unlimited, LLC * Opensource Automated License Plate Recognition [http://www.openalpr.com] * * This file is part of OpenAlpr. * * OpenAlpr is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License * version 3 as published by the Free Software Foundation * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ #include #include "textline.h" using namespace cv; namespace alpr { TextLine::TextLine(std::vector textArea, std::vector linePolygon, cv::Size imgSize) { std::vector textAreaInts, linePolygonInts; for (unsigned int i = 0; i < textArea.size(); i++) textAreaInts.push_back(Point(round(textArea[i].x), round(textArea[i].y))); for (unsigned int i = 0; i < linePolygon.size(); i++) linePolygonInts.push_back(Point(round(linePolygon[i].x), round(linePolygon[i].y))); initialize(textAreaInts, linePolygonInts, imgSize); } TextLine::TextLine(std::vector textArea, std::vector linePolygon, cv::Size imgSize) { initialize(textArea, linePolygon, imgSize); } TextLine::~TextLine() { } void TextLine::initialize(std::vector textArea, std::vector linePolygon, cv::Size imgSize) { if (textArea.size() > 0) { if (this->textArea.size() > 0) this->textArea.clear(); if (this->linePolygon.size() > 0) this->linePolygon.clear(); for (unsigned int i = 0; i < textArea.size(); i++) this->textArea.push_back(textArea[i]); this->topLine = LineSegment(linePolygon[0].x, linePolygon[0].y, linePolygon[1].x, linePolygon[1].y); this->bottomLine = LineSegment(linePolygon[3].x, linePolygon[3].y, linePolygon[2].x, linePolygon[2].y); // Adjust the line polygon so that it always touches the edges // This is needed after applying perspective transforms, so just fix it here if (linePolygon[0].x != 0) { linePolygon[0].x = 0; linePolygon[0].y = topLine.getPointAt(linePolygon[0].x); } if (linePolygon[1].x != imgSize.width) { linePolygon[1].x = imgSize.width; linePolygon[1].y = topLine.getPointAt(linePolygon[1].x); } if (linePolygon[2].x != imgSize.width) { linePolygon[2].x = imgSize.width; linePolygon[2].y = bottomLine.getPointAt(linePolygon[2].x); } if (linePolygon[3].x != 0) { linePolygon[3].x = 0; linePolygon[3].y = bottomLine.getPointAt(linePolygon[3].x); } for (unsigned int i = 0; i < linePolygon.size(); i++) this->linePolygon.push_back(linePolygon[i]); this->charBoxTop = LineSegment(textArea[0].x, textArea[0].y, textArea[1].x, textArea[1].y); this->charBoxBottom = LineSegment(textArea[3].x, textArea[3].y, textArea[2].x, textArea[2].y); this->charBoxLeft = LineSegment(textArea[3].x, textArea[3].y, textArea[0].x, textArea[0].y); this->charBoxRight = LineSegment(textArea[2].x, textArea[2].y, textArea[1].x, textArea[1].y); // Calculate line height float x = ((float) linePolygon[1].x) / 2; Point midpoint = Point(x, bottomLine.getPointAt(x)); Point acrossFromMidpoint = topLine.closestPointOnSegmentTo(midpoint); this->lineHeight = distanceBetweenPoints(midpoint, acrossFromMidpoint); // Subtract a pixel since the height is a little overestimated by the bounding box this->lineHeight = this->lineHeight - 1; this->angle = (topLine.angle + bottomLine.angle) / 2; } } cv::Mat TextLine::drawDebugImage(cv::Mat baseImage) { cv::Mat debugImage(baseImage.size(), baseImage.type()); baseImage.copyTo(debugImage); cv::cvtColor(debugImage, debugImage, CV_GRAY2BGR); fillConvexPoly(debugImage, linePolygon.data(), linePolygon.size(), Scalar(0,0,165)); fillConvexPoly(debugImage, textArea.data(), textArea.size(), Scalar(125,255,0)); line(debugImage, topLine.p1, topLine.p2, Scalar(255,0,0), 1); line(debugImage, bottomLine.p1, bottomLine.p2, Scalar(255,0,0), 1); line(debugImage, charBoxTop.p1, charBoxTop.p2, Scalar(0,125,125), 1); line(debugImage, charBoxLeft.p1, charBoxLeft.p2, Scalar(0,125,125), 1); line(debugImage, charBoxRight.p1, charBoxRight.p2, Scalar(0,125,125), 1); line(debugImage, charBoxBottom.p1, charBoxBottom.p2, Scalar(0,125,125), 1); return debugImage; } }