Added multiline support in plate corner detector

This commit is contained in:
Matt Hill
2014-10-19 15:54:59 -04:00
parent 2896d21868
commit d2bfebe443
5 changed files with 369 additions and 324 deletions

View File

@@ -22,7 +22,8 @@
using namespace cv; using namespace cv;
using namespace std; using namespace std;
PlateCorners::PlateCorners(Mat inputImage, PlateLines* plateLines, PipelineData* pipelineData) PlateCorners::PlateCorners(Mat inputImage, PlateLines* plateLines, PipelineData* pipelineData) :
tlc(pipelineData)
{ {
this->pipelineData = pipelineData; this->pipelineData = pipelineData;
@@ -35,12 +36,7 @@ PlateCorners::PlateCorners(Mat inputImage, PlateLines* plateLines, PipelineData*
this->bestHorizontalScore = 9999999999999; this->bestHorizontalScore = 9999999999999;
this->bestVerticalScore = 9999999999999; this->bestVerticalScore = 9999999999999;
Point topPoint = pipelineData->textLines[0].topLine.midpoint();
Point bottomPoint = pipelineData->textLines[0].bottomLine.closestPointOnSegmentTo(topPoint);
this->charHeight = distanceBetweenPoints(topPoint, bottomPoint);
this->charAngle = angleBetweenPoints(pipelineData->textLines[0].textArea[0], pipelineData->textLines[0].textArea[1]);
} }
PlateCorners::~PlateCorners() PlateCorners::~PlateCorners()
@@ -86,8 +82,12 @@ vector<Point> PlateCorners::findPlateCorners()
Mat imgCorners = Mat(inputImage.size(), inputImage.type()); Mat imgCorners = Mat(inputImage.size(), inputImage.type());
inputImage.copyTo(imgCorners); inputImage.copyTo(imgCorners);
for (uint linenum = 0; linenum < pipelineData->textLines.size(); linenum++)
{
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
circle(imgCorners, pipelineData->textLines[0].textArea[i], 2, Scalar(0, 0, 0)); circle(imgCorners, pipelineData->textLines[linenum].textArea[i], 2, Scalar(0, 0, 0));
}
line(imgCorners, this->bestTop.p1, this->bestTop.p2, Scalar(255, 0, 0), 1, CV_AA); line(imgCorners, this->bestTop.p1, this->bestTop.p2, Scalar(255, 0, 0), 1, CV_AA);
line(imgCorners, this->bestRight.p1, this->bestRight.p2, Scalar(0, 0, 255), 1, CV_AA); line(imgCorners, this->bestRight.p1, this->bestRight.p2, Scalar(0, 0, 255), 1, CV_AA);
@@ -128,8 +128,9 @@ void PlateCorners::scoreVerticals(int v1, int v2)
LineSegment left; LineSegment left;
LineSegment right; LineSegment right;
float charHeightToPlateWidthRatio = pipelineData->config->plateWidthMM / pipelineData->config->charHeightMM; float charHeightToPlateWidthRatio = pipelineData->config->plateWidthMM / pipelineData->config->charHeightMM;
float idealPixelWidth = this->charHeight * (charHeightToPlateWidthRatio * 1.03); // Add 3% so we don't clip any characters float idealPixelWidth = tlc.charHeight * (charHeightToPlateWidthRatio * 1.03); // Add 3% so we don't clip any characters
float confidenceDiff = 0; float confidenceDiff = 0;
float missingSegmentPenalty = 0; float missingSegmentPenalty = 0;
@@ -137,12 +138,9 @@ void PlateCorners::scoreVerticals(int v1, int v2)
if (v1 == NO_LINE && v2 == NO_LINE) if (v1 == NO_LINE && v2 == NO_LINE)
{ {
//return; //return;
Point centerTop = pipelineData->textLines[0].charBoxTop.midpoint();
Point centerBottom = pipelineData->textLines[0].charBoxBottom.midpoint();
LineSegment centerLine = LineSegment(centerBottom.x, centerBottom.y, centerTop.x, centerTop.y);
left = centerLine.getParallelLine(idealPixelWidth / 2); left = tlc.centerVerticalLine.getParallelLine(idealPixelWidth / 2);
right = centerLine.getParallelLine(-1 * idealPixelWidth / 2 ); right = tlc.centerVerticalLine.getParallelLine(-1 * idealPixelWidth / 2 );
missingSegmentPenalty += SCORING_MISSING_SEGMENT_PENALTY_VERTICAL * 2; missingSegmentPenalty += SCORING_MISSING_SEGMENT_PENALTY_VERTICAL * 2;
confidenceDiff += 2; confidenceDiff += 2;
@@ -172,12 +170,9 @@ void PlateCorners::scoreVerticals(int v1, int v2)
score += confidenceDiff * SCORING_LINE_CONFIDENCE_WEIGHT; score += confidenceDiff * SCORING_LINE_CONFIDENCE_WEIGHT;
score += missingSegmentPenalty; score += missingSegmentPenalty;
// Make sure this line is to the left of our license plate letters // Make sure that the left and right lines are to the left and right of our text
if (left.isPointBelowLine(pipelineData->textLines[0].charBoxLeft.midpoint()) == false) // area
return; if (tlc.isLeftOfText(left) < 1 || tlc.isLeftOfText(right) > -1)
// Make sure this line is to the right of our license plate letters
if (right.isPointBelowLine(pipelineData->textLines[0].charBoxRight.midpoint()))
return; return;
///////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////
@@ -202,7 +197,7 @@ void PlateCorners::scoreVerticals(int v1, int v2)
// Score angle difference from detected character box // Score angle difference from detected character box
///////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////
float perpendicularCharAngle = charAngle - 90; float perpendicularCharAngle = tlc.charAngle - 90;
float charanglediff = abs(perpendicularCharAngle - left.angle) + abs(perpendicularCharAngle - right.angle); float charanglediff = abs(perpendicularCharAngle - left.angle) + abs(perpendicularCharAngle - right.angle);
score += charanglediff * SCORING_ANGLE_MATCHES_LPCHARS_WEIGHT; score += charanglediff * SCORING_ANGLE_MATCHES_LPCHARS_WEIGHT;
@@ -211,8 +206,8 @@ void PlateCorners::scoreVerticals(int v1, int v2)
// SCORE the shape wrt character position and height relative to position // SCORE the shape wrt character position and height relative to position
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
Point leftMidLinePoint = left.closestPointOnSegmentTo(pipelineData->textLines[0].charBoxLeft.midpoint()); Point leftMidLinePoint = left.closestPointOnSegmentTo(tlc.centerVerticalLine.midpoint());
Point rightMidLinePoint = right.closestPointOnSegmentTo(pipelineData->textLines[0].charBoxRight.midpoint()); Point rightMidLinePoint = right.closestPointOnSegmentTo(tlc.centerVerticalLine.midpoint());
float plateDistance = abs(idealPixelWidth - distanceBetweenPoints(leftMidLinePoint, rightMidLinePoint)); float plateDistance = abs(idealPixelWidth - distanceBetweenPoints(leftMidLinePoint, rightMidLinePoint));
@@ -224,7 +219,7 @@ void PlateCorners::scoreVerticals(int v1, int v2)
if (pipelineData->config->debugPlateCorners) if (pipelineData->config->debugPlateCorners)
{ {
cout << "xx xx Score: charHeight " << this->charHeight << endl; cout << "xx xx Score: charHeight " << tlc.charHeight << endl;
cout << "xx xx Score: idealwidth " << idealPixelWidth << endl; cout << "xx xx Score: idealwidth " << idealPixelWidth << endl;
cout << "xx xx Score: v1,v2= " << v1 << "," << v2 << endl; cout << "xx xx Score: v1,v2= " << v1 << "," << v2 << endl;
cout << "xx xx Score: Left= " << left.str() << endl; cout << "xx xx Score: Left= " << left.str() << endl;
@@ -278,7 +273,7 @@ void PlateCorners::scoreHorizontals(int h1, int h2)
LineSegment bottom; LineSegment bottom;
float charHeightToPlateHeightRatio = pipelineData->config->plateHeightMM / pipelineData->config->charHeightMM; float charHeightToPlateHeightRatio = pipelineData->config->plateHeightMM / pipelineData->config->charHeightMM;
float idealPixelHeight = this->charHeight * charHeightToPlateHeightRatio; float idealPixelHeight = tlc.charHeight * charHeightToPlateHeightRatio;
float confidenceDiff = 0; float confidenceDiff = 0;
float missingSegmentPenalty = 0; float missingSegmentPenalty = 0;
@@ -286,12 +281,10 @@ void PlateCorners::scoreHorizontals(int h1, int h2)
if (h1 == NO_LINE && h2 == NO_LINE) if (h1 == NO_LINE && h2 == NO_LINE)
{ {
// return; // return;
Point centerLeft = pipelineData->textLines[0].charBoxLeft.midpoint();
Point centerRight = pipelineData->textLines[0].charBoxRight.midpoint();
LineSegment centerLine = LineSegment(centerLeft.x, centerLeft.y, centerRight.x, centerRight.y);
top = centerLine.getParallelLine(idealPixelHeight / 2);
bottom = centerLine.getParallelLine(-1 * idealPixelHeight / 2 ); top = tlc.centerHorizontalLine.getParallelLine(idealPixelHeight / 2);
bottom = tlc.centerHorizontalLine.getParallelLine(-1 * idealPixelHeight / 2 );
missingSegmentPenalty += SCORING_MISSING_SEGMENT_PENALTY_HORIZONTAL * 2; missingSegmentPenalty += SCORING_MISSING_SEGMENT_PENALTY_HORIZONTAL * 2;
confidenceDiff += 2; confidenceDiff += 2;
@@ -321,12 +314,9 @@ void PlateCorners::scoreHorizontals(int h1, int h2)
score += confidenceDiff * SCORING_LINE_CONFIDENCE_WEIGHT; score += confidenceDiff * SCORING_LINE_CONFIDENCE_WEIGHT;
score += missingSegmentPenalty; score += missingSegmentPenalty;
// Make sure this line is above our license plate letters // Make sure that the top and bottom lines are above and below
if (top.isPointBelowLine(pipelineData->textLines[0].charBoxTop.midpoint()) == false) // the text area
return; if (tlc.isAboveText(top) < 1 || tlc.isAboveText(bottom) > -1)
// Make sure this line is below our license plate letters
if (bottom.isPointBelowLine(pipelineData->textLines[0].charBoxBottom.midpoint()))
return; return;
// We now have 4 possible lines. Let's put them to the test and score them... // We now have 4 possible lines. Let's put them to the test and score them...
@@ -351,7 +341,7 @@ void PlateCorners::scoreHorizontals(int h1, int h2)
// Get the height difference // Get the height difference
float heightRatio = charHeight / plateHeightPx; float heightRatio = tlc.charHeight / plateHeightPx;
float idealHeightRatio = (pipelineData->config->charHeightMM / pipelineData->config->plateHeightMM); float idealHeightRatio = (pipelineData->config->charHeightMM / pipelineData->config->plateHeightMM);
//if (leftRatio < MIN_CHAR_HEIGHT_RATIO || leftRatio > MAX_CHAR_HEIGHT_RATIO || rightRatio < MIN_CHAR_HEIGHT_RATIO || rightRatio > MAX_CHAR_HEIGHT_RATIO) //if (leftRatio < MIN_CHAR_HEIGHT_RATIO || leftRatio > MAX_CHAR_HEIGHT_RATIO || rightRatio < MIN_CHAR_HEIGHT_RATIO || rightRatio > MAX_CHAR_HEIGHT_RATIO)
float heightRatioDiff = abs(heightRatio - idealHeightRatio); float heightRatioDiff = abs(heightRatio - idealHeightRatio);
@@ -372,7 +362,7 @@ void PlateCorners::scoreHorizontals(int h1, int h2)
// SCORE the middliness of the stuff. We want our top and bottom line to have the characters right towards the middle // SCORE the middliness of the stuff. We want our top and bottom line to have the characters right towards the middle
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
Point charAreaMidPoint = pipelineData->textLines[0].charBoxLeft.midpoint(); Point charAreaMidPoint = tlc.centerVerticalLine.midpoint();
Point topLineSpot = top.closestPointOnSegmentTo(charAreaMidPoint); Point topLineSpot = top.closestPointOnSegmentTo(charAreaMidPoint);
Point botLineSpot = bottom.closestPointOnSegmentTo(charAreaMidPoint); Point botLineSpot = bottom.closestPointOnSegmentTo(charAreaMidPoint);
@@ -394,7 +384,7 @@ void PlateCorners::scoreHorizontals(int h1, int h2)
// SCORE: the shape for angles matching the character region // SCORE: the shape for angles matching the character region
////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////
float charanglediff = abs(charAngle - top.angle) + abs(charAngle - bottom.angle); float charanglediff = abs(tlc.charAngle - top.angle) + abs(tlc.charAngle - bottom.angle);
score += charanglediff * SCORING_ANGLE_MATCHES_LPCHARS_WEIGHT; score += charanglediff * SCORING_ANGLE_MATCHES_LPCHARS_WEIGHT;
@@ -407,7 +397,7 @@ void PlateCorners::scoreHorizontals(int h1, int h2)
if (pipelineData->config->debugPlateCorners) if (pipelineData->config->debugPlateCorners)
{ {
cout << "xx xx Score: charHeight " << this->charHeight << endl; cout << "xx xx Score: charHeight " << tlc.charHeight << endl;
cout << "xx xx Score: idealHeight " << idealPixelHeight << endl; cout << "xx xx Score: idealHeight " << idealPixelHeight << endl;
cout << "xx xx Score: h1,h2= " << h1 << "," << h2 << endl; cout << "xx xx Score: h1,h2= " << h1 << "," << h2 << endl;
cout << "xx xx Score: Top= " << top.str() << endl; cout << "xx xx Score: Top= " << top.str() << endl;
@@ -447,3 +437,149 @@ void PlateCorners::scoreHorizontals(int h1, int h2)
bestBottom = LineSegment(bottom.p1.x, bottom.p1.y, bottom.p2.x, bottom.p2.y); bestBottom = LineSegment(bottom.p1.x, bottom.p1.y, bottom.p2.x, bottom.p2.y);
} }
} }
TextLineCollection::TextLineCollection(PipelineData* pipelineData) {
this->pipelineData = pipelineData;
charHeight = 0;
charAngle = 0;
for (uint i = 0; i < pipelineData->textLines.size(); i++)
{
charHeight += pipelineData->textLines[i].lineHeight;
charAngle += pipelineData->textLines[i].angle;
}
charHeight = charHeight / pipelineData->textLines.size();
charAngle = charAngle / pipelineData->textLines.size();
this->topCharArea = pipelineData->textLines[0].charBoxTop;
this->bottomCharArea = pipelineData->textLines[0].charBoxBottom;
for (uint i = 1; i < pipelineData->textLines.size(); i++)
{
if (this->topCharArea.isPointBelowLine(pipelineData->textLines[i].charBoxTop.midpoint()) == false)
this->topCharArea = pipelineData->textLines[i].charBoxTop;
if (this->bottomCharArea.isPointBelowLine(pipelineData->textLines[i].charBoxBottom.midpoint()))
this->bottomCharArea = pipelineData->textLines[i].charBoxBottom;
}
longerSegment = this->bottomCharArea;
shorterSegment = this->topCharArea;
if (this->topCharArea.length > this->bottomCharArea.length)
{
longerSegment = this->topCharArea;
shorterSegment = this->bottomCharArea;
}
findCenterHorizontal();
findCenterVertical();
// Center Vertical Line
Mat debugImage = Mat::zeros(pipelineData->crop_gray.size(), CV_8U);
line(debugImage, this->centerHorizontalLine.p1, this->centerHorizontalLine.p2, Scalar(255,255,255), 2);
line(debugImage, this->centerVerticalLine.p1, this->centerVerticalLine.p2, Scalar(255,255,255), 2);
drawAndWait(&debugImage);
}
// Returns 1 for above, 0 for within, and -1 for below
int TextLineCollection::isAboveText(LineSegment line) {
// Test four points (left and right corner of top and bottom line)
Point topLeft = line.closestPointOnSegmentTo(topCharArea.p1);
Point topRight = line.closestPointOnSegmentTo(topCharArea.p2);
bool lineIsBelowTop = topCharArea.isPointBelowLine(topLeft) || topCharArea.isPointBelowLine(topRight);
if (!lineIsBelowTop)
return 1;
Point bottomLeft = line.closestPointOnSegmentTo(bottomCharArea.p1);
Point bottomRight = line.closestPointOnSegmentTo(bottomCharArea.p2);
bool lineIsBelowBottom = bottomCharArea.isPointBelowLine(bottomLeft) &&
bottomCharArea.isPointBelowLine(bottomRight);
if (lineIsBelowBottom)
return -1;
return 0;
}
// Returns 1 for left, 0 for within, and -1 for to the right
int TextLineCollection::isLeftOfText(LineSegment line) {
LineSegment leftSide = LineSegment(bottomCharArea.p1, topCharArea.p1);
Point topLeft = line.closestPointOnSegmentTo(leftSide.p2);
Point bottomLeft = line.closestPointOnSegmentTo(leftSide.p1);
bool lineIsAboveLeft = (!leftSide.isPointBelowLine(topLeft)) && (!leftSide.isPointBelowLine(bottomLeft));
if (lineIsAboveLeft)
return 1;
LineSegment rightSide = LineSegment(bottomCharArea.p2, topCharArea.p2);
Point topRight = line.closestPointOnSegmentTo(rightSide.p2);
Point bottomRight = line.closestPointOnSegmentTo(rightSide.p1);
bool lineIsBelowRight = rightSide.isPointBelowLine(topRight) && rightSide.isPointBelowLine(bottomRight);
if (lineIsBelowRight)
return -1;
return 0;
}
void TextLineCollection::findCenterHorizontal() {
// To find the center horizontal line:
// Find the longer of the lines (if multiline)
// Get the nearest point on the bottom-most line for the
// left and right
Point leftP1 = shorterSegment.closestPointOnSegmentTo(longerSegment.p1);
Point leftP2 = longerSegment.p1;
LineSegment left = LineSegment(leftP1, leftP2);
Point leftMidpoint = left.midpoint();
Point rightP1 = shorterSegment.closestPointOnSegmentTo(longerSegment.p2);
Point rightP2 = longerSegment.p2;
LineSegment right = LineSegment(rightP1, rightP2);
Point rightMidpoint = right.midpoint();
this->centerHorizontalLine = LineSegment(leftMidpoint, rightMidpoint);
}
void TextLineCollection::findCenterVertical() {
// To find the center vertical line:
// Choose the longest line (if multiline)
// Get the midpoint
// Draw a line up/down using the closest point on the bottom line
Point p1 = longerSegment.midpoint();
Point p2 = shorterSegment.closestPointOnSegmentTo(p1);
// Draw bottom to top
if (p1.y < p2.y)
this->centerVerticalLine = LineSegment(p1, p2);
else
this->centerVerticalLine = LineSegment(p2, p1);
}

View File

@@ -43,11 +43,43 @@
#define SCORING_VERTICALDISTANCE_FROMEDGE_WEIGHT 0.05 #define SCORING_VERTICALDISTANCE_FROMEDGE_WEIGHT 0.05
class TextLineCollection
{
public:
TextLineCollection(PipelineData* pipelineData);
int isLeftOfText(LineSegment line);
int isAboveText(LineSegment line);
LineSegment centerHorizontalLine;
LineSegment centerVerticalLine;
float charHeight;
float charAngle;
private:
PipelineData* pipelineData;
LineSegment topCharArea;
LineSegment bottomCharArea;
LineSegment longerSegment;
LineSegment shorterSegment;
cv::Mat textMask;
void findCenterHorizontal();
void findCenterVertical();
};
class PlateCorners class PlateCorners
{ {
public: public:
PlateCorners(cv::Mat inputImage, PlateLines* plateLines, PipelineData* pipelineData) ; PlateCorners(cv::Mat inputImage, PlateLines* plateLines, PipelineData* pipelineData) ;
virtual ~PlateCorners(); virtual ~PlateCorners();
std::vector<cv::Point> findPlateCorners(); std::vector<cv::Point> findPlateCorners();
@@ -58,8 +90,8 @@ class PlateCorners
PipelineData* pipelineData; PipelineData* pipelineData;
cv::Mat inputImage; cv::Mat inputImage;
float charHeight;
float charAngle; TextLineCollection tlc;
float bestHorizontalScore; float bestHorizontalScore;
float bestVerticalScore; float bestVerticalScore;

View File

@@ -40,6 +40,7 @@ CharacterSegmenter::CharacterSegmenter(PipelineData* pipeline_data)
medianBlur(pipeline_data->crop_gray, pipeline_data->crop_gray, 3); medianBlur(pipeline_data->crop_gray, pipeline_data->crop_gray, 3);
cout << "Segmenter: inverted: " << pipeline_data->plate_inverted << endl;
if (pipeline_data->plate_inverted) if (pipeline_data->plate_inverted)
bitwise_not(pipeline_data->crop_gray, pipeline_data->crop_gray); bitwise_not(pipeline_data->crop_gray, pipeline_data->crop_gray);

View File

@@ -17,6 +17,8 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include <opencv2/imgproc/imgproc.hpp>
#include "characteranalysis.h" #include "characteranalysis.h"
#include "linefinder.h" #include "linefinder.h"
@@ -149,6 +151,8 @@ void CharacterAnalysis::analyze()
pipeline_data->textLines.push_back(textLine); pipeline_data->textLines.push_back(textLine);
} }
cout << "Good contours inverted left: " << bestContours.getGoodIndicesCount() << endl;
filterBetweenLines(bestThreshold, bestContours, pipeline_data->textLines); filterBetweenLines(bestThreshold, bestContours, pipeline_data->textLines);
for (uint i = 0; i < pipeline_data->textLines.size(); i++) for (uint i = 0; i < pipeline_data->textLines.size(); i++)
@@ -160,7 +164,10 @@ void CharacterAnalysis::analyze()
drawAndWait(&debugImage); drawAndWait(&debugImage);
} }
cout << "Good contours inverted left: " << bestContours.getGoodIndicesCount() << endl;
this->thresholdsInverted = isPlateInverted(); this->thresholdsInverted = isPlateInverted();
cout << "Plate inverted: " << this->thresholdsInverted << endl;
} }
@@ -189,161 +196,6 @@ Mat CharacterAnalysis::getCharacterMask()
return charMask; return charMask;
} }
// Returns a polygon "stripe" across the width of the character region. The lines are voted and the polygon starts at 0 and extends to image width
vector<Point> CharacterAnalysis::getBestVotedLines(Mat img, TextContours textContours)
{
//if (this->debug)
// cout << "CharacterAnalysis::getBestVotedLines" << endl;
vector<Point> bestStripe;
vector<Rect> charRegions;
for (uint i = 0; i < textContours.size(); i++)
{
if (textContours.goodIndices[i])
charRegions.push_back(boundingRect(textContours.contours[i]));
}
// Find the best fit line segment that is parallel with the most char segments
if (charRegions.size() <= 1)
{
// Maybe do something about this later, for now let's just ignore
}
else
{
vector<LineSegment> topLines;
vector<LineSegment> bottomLines;
// Iterate through each possible char and find all possible lines for the top and bottom of each char segment
for (uint i = 0; i < charRegions.size() - 1; i++)
{
for (uint k = i+1; k < charRegions.size(); k++)
{
//Mat tempImg;
//result.copyTo(tempImg);
Rect* leftRect;
Rect* rightRect;
if (charRegions[i].x < charRegions[k].x)
{
leftRect = &charRegions[i];
rightRect = &charRegions[k];
}
else
{
leftRect = &charRegions[k];
rightRect = &charRegions[i];
}
//rectangle(tempImg, *leftRect, Scalar(0, 255, 0), 2);
//rectangle(tempImg, *rightRect, Scalar(255, 255, 255), 2);
int x1, y1, x2, y2;
if (leftRect->y > rightRect->y) // Rising line, use the top left corner of the rect
{
x1 = leftRect->x;
x2 = rightRect->x;
}
else // falling line, use the top right corner of the rect
{
x1 = leftRect->x + leftRect->width;
x2 = rightRect->x + rightRect->width;
}
y1 = leftRect->y;
y2 = rightRect->y;
//cv::line(tempImg, Point(x1, y1), Point(x2, y2), Scalar(0, 0, 255));
topLines.push_back(LineSegment(x1, y1, x2, y2));
if (leftRect->y > rightRect->y) // Rising line, use the bottom right corner of the rect
{
x1 = leftRect->x + leftRect->width;
x2 = rightRect->x + rightRect->width;
}
else // falling line, use the bottom left corner of the rect
{
x1 = leftRect->x;
x2 = rightRect->x;
}
y1 = leftRect->y + leftRect->height;
y2 = rightRect->y + leftRect->height;
//cv::line(tempImg, Point(x1, y1), Point(x2, y2), Scalar(0, 0, 255));
bottomLines.push_back(LineSegment(x1, y1, x2, y2));
}
}
int bestScoreIndex = 0;
int bestScore = -1;
int bestScoreDistance = -1; // Line segment distance is used as a tie breaker
// Now, among all possible lines, find the one that is the best fit
for (uint i = 0; i < topLines.size(); i++)
{
float SCORING_MIN_THRESHOLD = 0.97;
float SCORING_MAX_THRESHOLD = 1.03;
int curScore = 0;
for (uint charidx = 0; charidx < charRegions.size(); charidx++)
{
float topYPos = topLines[i].getPointAt(charRegions[charidx].x);
float botYPos = bottomLines[i].getPointAt(charRegions[charidx].x);
float minTop = charRegions[charidx].y * SCORING_MIN_THRESHOLD;
float maxTop = charRegions[charidx].y * SCORING_MAX_THRESHOLD;
float minBot = (charRegions[charidx].y + charRegions[charidx].height) * SCORING_MIN_THRESHOLD;
float maxBot = (charRegions[charidx].y + charRegions[charidx].height) * SCORING_MAX_THRESHOLD;
if ( (topYPos >= minTop && topYPos <= maxTop) &&
(botYPos >= minBot && botYPos <= maxBot))
{
curScore++;
}
//cout << "Slope: " << topslope << " yPos: " << topYPos << endl;
//drawAndWait(&tempImg);
}
// Tie goes to the one with longer line segments
if ((curScore > bestScore) ||
(curScore == bestScore && topLines[i].length > bestScoreDistance))
{
bestScore = curScore;
bestScoreIndex = i;
// Just use x distance for now
bestScoreDistance = topLines[i].length;
}
}
if (this->config->debugCharAnalysis)
{
cout << "The winning score is: " << bestScore << endl;
// Draw the winning line segment
//Mat tempImg;
//result.copyTo(tempImg);
//cv::line(tempImg, topLines[bestScoreIndex].p1, topLines[bestScoreIndex].p2, Scalar(0, 0, 255), 2);
//cv::line(tempImg, bottomLines[bestScoreIndex].p1, bottomLines[bestScoreIndex].p2, Scalar(0, 0, 255), 2);
//displayImage(config, "Lines", tempImg);
}
//winningLines.push_back(topLines[bestScoreIndex]);
//winningLines.push_back(bottomLines[bestScoreIndex]);
Point topLeft = Point(0, topLines[bestScoreIndex].getPointAt(0) );
Point topRight = Point(img.cols, topLines[bestScoreIndex].getPointAt(img.cols));
Point bottomRight = Point(img.cols, bottomLines[bestScoreIndex].getPointAt(img.cols));
Point bottomLeft = Point(0, bottomLines[bestScoreIndex].getPointAt(0));
bestStripe.push_back(topLeft);
bestStripe.push_back(topRight);
bestStripe.push_back(bottomRight);
bestStripe.push_back(bottomLeft);
}
return bestStripe;
}
void CharacterAnalysis::filter(Mat img, TextContours& textContours) void CharacterAnalysis::filter(Mat img, TextContours& textContours)
{ {
@@ -374,8 +226,6 @@ void CharacterAnalysis::filter(Mat img, TextContours& textContours)
if ( goodIndices == 0 || goodIndices <= bestFitScore) // Don't bother doing more filtering if we already lost... if ( goodIndices == 0 || goodIndices <= bestFitScore) // Don't bother doing more filtering if we already lost...
continue; continue;
//vector<Point> lines = getBestVotedLines(img, textContours);
//this->filterBetweenLines(img, textContours, lines);
int segmentCount = textContours.getGoodIndicesCount(); int segmentCount = textContours.getGoodIndicesCount();
@@ -554,48 +404,43 @@ void CharacterAnalysis::filterBetweenLines(Mat img, TextContours& textContours,
if (percentInsideMask < MIN_AREA_PERCENT_WITHIN_LINES) if (percentInsideMask < MIN_AREA_PERCENT_WITHIN_LINES)
{ {
// Not enough area is inside the lines. // Not enough area is inside the lines.
if (config->debugCharAnalysis)
cout << "Rejecting due to insufficient area" << endl;
continue; continue;
} }
textContours.goodIndices[i] = true;
// now check to make sure that the top and bottom of the contour are near enough to the lines // now check to make sure that the top and bottom of the contour are near enough to the lines
// First get the high and low point for the contour // First get the high and low point for the contour
// Remember that origin is top-left, so the top Y values are actually closer to 0. // Remember that origin is top-left, so the top Y values are actually closer to 0.
int highPointIndex = 0; Rect brect = boundingRect(textContours.contours[i]);
int highPointValue = 999999999; int xmiddle = brect.x + (brect.width / 2);
int lowPointIndex = 0; Point topMiddle = Point(xmiddle, brect.y);
int lowPointValue = 0; Point botMiddle = Point(xmiddle, brect.y+brect.height);
for (uint cidx = 0; cidx < textContours.contours[i].size(); cidx++)
{
if (textContours.contours[i][cidx].y < highPointValue)
{
highPointIndex = cidx;
highPointValue = textContours.contours[i][cidx].y;
}
if (textContours.contours[i][cidx].y > lowPointValue)
{
lowPointIndex = cidx;
lowPointValue = textContours.contours[i][cidx].y;
}
}
// Get the absolute distance from the top and bottom lines // Get the absolute distance from the top and bottom lines
for (uint i = 0; i < textLines.size(); i++) for (uint i = 0; i < textLines.size(); i++)
{ {
Point closestTopPoint = textLines[i].topLine.closestPointOnSegmentTo(textContours.contours[i][highPointIndex]); Point closestTopPoint = textLines[i].topLine.closestPointOnSegmentTo(topMiddle);
Point closestBottomPoint = textLines[i].bottomLine.closestPointOnSegmentTo(textContours.contours[i][lowPointIndex]); Point closestBottomPoint = textLines[i].bottomLine.closestPointOnSegmentTo(botMiddle);
float absTopDistance = distanceBetweenPoints(closestTopPoint, textContours.contours[i][highPointIndex]); float absTopDistance = distanceBetweenPoints(closestTopPoint, topMiddle);
float absBottomDistance = distanceBetweenPoints(closestBottomPoint, textContours.contours[i][lowPointIndex]); float absBottomDistance = distanceBetweenPoints(closestBottomPoint, botMiddle);
float maxDistance = textLines[i].lineHeight * MAX_DISTANCE_PERCENT_FROM_LINES; float maxDistance = textLines[i].lineHeight * MAX_DISTANCE_PERCENT_FROM_LINES;
cout << "Distances: " << absTopDistance << " : " << maxDistance << " - " << absBottomDistance << " : " << maxDistance << endl;
if (absTopDistance < maxDistance && absBottomDistance < maxDistance) if (absTopDistance < maxDistance && absBottomDistance < maxDistance)
{ {
textContours.goodIndices[i] = true; textContours.goodIndices[i] = true;
} }
else if (config->debugCharAnalysis)
{
cout << "Rejecting due to top/bottom points that are out of range" << endl;
}
} }
} }
@@ -664,6 +509,8 @@ bool CharacterAnalysis::isPlateInverted()
{ {
Mat charMask = getCharacterMask(); Mat charMask = getCharacterMask();
drawAndWait(&charMask);
Scalar meanVal = mean(bestThreshold, charMask)[0]; Scalar meanVal = mean(bestThreshold, charMask)[0];
if (this->config->debugCharAnalysis) if (this->config->debugCharAnalysis)

View File

@@ -35,8 +35,9 @@ LineFinder::~LineFinder() {
vector<vector<Point> > LineFinder::findLines(Mat image, const TextContours contours) vector<vector<Point> > LineFinder::findLines(Mat image, const TextContours contours)
{ {
vector<vector<Point> > linesFound; const float MIN_AREA_TO_IGNORE = 0.65;
vector<vector<Point> > linesFound;
cvtColor(image, image, CV_GRAY2BGR); cvtColor(image, image, CV_GRAY2BGR);
@@ -68,7 +69,7 @@ vector<vector<Point> > LineFinder::findLines(Mat image, const TextContours conto
float percentInside = getContourAreaPercentInsideMask(mask, contours.contours, contours.hierarchy, charPoints[i].contourIndex); float percentInside = getContourAreaPercentInsideMask(mask, contours.contours, contours.hierarchy, charPoints[i].contourIndex);
if (percentInside < .85) if (percentInside < MIN_AREA_TO_IGNORE)
{ {
remainingPoints.push_back(charPoints[i]); remainingPoints.push_back(charPoints[i]);
} }
@@ -88,17 +89,23 @@ vector<vector<Point> > LineFinder::findLines(Mat image, const TextContours conto
// Returns a polygon "stripe" across the width of the character region. The lines are voted and the polygon starts at 0 and extends to image width // Returns a polygon "stripe" across the width of the character region. The lines are voted and the polygon starts at 0 and extends to image width
vector<Point> LineFinder::getBestLine(const TextContours contours, vector<CharPointInfo> charPoints) vector<Point> LineFinder::getBestLine(const TextContours contours, vector<CharPointInfo> charPoints)
{ {
vector<Point> bestStripe; vector<Point> bestStripe;
// Find the best fit line segment that is parallel with the most char segments // Find the best fit line segment that is parallel with the most char segments
if (charPoints.size() <= 1) if (charPoints.size() <= 1)
{ {
// Maybe do something about this later, for now let's just ignore // Maybe do something about this later, for now let's just ignore
return bestStripe;
} }
else
{
vector<int> charheights;
for (uint i = 0; i < charPoints.size(); i++)
charheights.push_back(charPoints[i].boundingBox.height);
float medianCharHeight = median(charheights.data(), charheights.size());
vector<LineSegment> topLines; vector<LineSegment> topLines;
vector<LineSegment> bottomLines; vector<LineSegment> bottomLines;
// Iterate through each possible char and find all possible lines for the top and bottom of each char segment // Iterate through each possible char and find all possible lines for the top and bottom of each char segment
@@ -123,15 +130,33 @@ vector<Point> LineFinder::getBestLine(const TextContours contours, vector<CharPo
LineSegment top(charPoints[leftCPIndex].top, charPoints[rightCPIndex].top); LineSegment top(charPoints[leftCPIndex].top, charPoints[rightCPIndex].top);
LineSegment bottom(charPoints[leftCPIndex].bottom, charPoints[rightCPIndex].bottom); LineSegment bottom(charPoints[leftCPIndex].bottom, charPoints[rightCPIndex].bottom);
// Only allow lines that have a sane angle
// if (abs(top.angle) <= pipeline_data->config->maxPlateAngleDegrees &&
// abs(bottom.angle) <= pipeline_data->config->maxPlateAngleDegrees)
// {
// topLines.push_back(top);
// bottomLines.push_back(bottom);
// }
LineSegment parallelBot = top.getParallelLine(medianCharHeight * -1);
LineSegment parallelTop = bottom.getParallelLine(medianCharHeight);
// Only allow lines that have a sane angle // Only allow lines that have a sane angle
if (abs(top.angle) <= pipeline_data->config->maxPlateAngleDegrees && if (abs(top.angle) <= pipeline_data->config->maxPlateAngleDegrees &&
abs(bottom.angle) <= pipeline_data->config->maxPlateAngleDegrees) abs(parallelBot.angle) <= pipeline_data->config->maxPlateAngleDegrees)
{ {
topLines.push_back(top); topLines.push_back(top);
bottomLines.push_back(bottom); bottomLines.push_back(parallelBot);
} }
// Only allow lines that have a sane angle
if (abs(parallelTop.angle) <= pipeline_data->config->maxPlateAngleDegrees &&
abs(bottom.angle) <= pipeline_data->config->maxPlateAngleDegrees)
{
topLines.push_back(parallelTop);
bottomLines.push_back(bottom);
}
} }
} }
@@ -176,10 +201,14 @@ vector<Point> LineFinder::getBestLine(const TextContours contours, vector<CharPo
} }
} }
if (bestScore < 0)
return bestStripe;
if (true) if (true)
{ {
cout << "The winning score is: " << bestScore << endl; cout << "The winning score is: " << bestScore << endl;
// Draw the winning line segment // Draw the winning line segment
Mat tempImg = Mat::zeros(Size(contours.width, contours.height), CV_8U); Mat tempImg = Mat::zeros(Size(contours.width, contours.height), CV_8U);
cvtColor(tempImg, tempImg, CV_GRAY2BGR); cvtColor(tempImg, tempImg, CV_GRAY2BGR);
@@ -198,7 +227,7 @@ vector<Point> LineFinder::getBestLine(const TextContours contours, vector<CharPo
bestStripe.push_back(topRight); bestStripe.push_back(topRight);
bestStripe.push_back(bottomRight); bestStripe.push_back(bottomRight);
bestStripe.push_back(bottomLeft); bestStripe.push_back(bottomLeft);
}
return bestStripe; return bestStripe;
} }