Added multiline support in plate corner detector

This commit is contained in:
Matt Hill
2014-10-19 15:54:59 -04:00
parent 2896d21868
commit d2bfebe443
5 changed files with 369 additions and 324 deletions

View File

@@ -17,6 +17,8 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <opencv2/imgproc/imgproc.hpp>
#include "characteranalysis.h"
#include "linefinder.h"
@@ -128,7 +130,7 @@ void CharacterAnalysis::analyze()
displayImage(config, "Matching Contours", img_contours);
}
LineFinder lf(pipeline_data);
vector<vector<Point> > linePolygons = lf.findLines(pipeline_data->crop_gray, bestContours);
@@ -149,6 +151,8 @@ void CharacterAnalysis::analyze()
pipeline_data->textLines.push_back(textLine);
}
cout << "Good contours inverted left: " << bestContours.getGoodIndicesCount() << endl;
filterBetweenLines(bestThreshold, bestContours, pipeline_data->textLines);
for (uint i = 0; i < pipeline_data->textLines.size(); i++)
@@ -160,7 +164,10 @@ void CharacterAnalysis::analyze()
drawAndWait(&debugImage);
}
cout << "Good contours inverted left: " << bestContours.getGoodIndicesCount() << endl;
this->thresholdsInverted = isPlateInverted();
cout << "Plate inverted: " << this->thresholdsInverted << endl;
}
@@ -189,161 +196,6 @@ Mat CharacterAnalysis::getCharacterMask()
return charMask;
}
// Returns a polygon "stripe" across the width of the character region. The lines are voted and the polygon starts at 0 and extends to image width
vector<Point> CharacterAnalysis::getBestVotedLines(Mat img, TextContours textContours)
{
//if (this->debug)
// cout << "CharacterAnalysis::getBestVotedLines" << endl;
vector<Point> bestStripe;
vector<Rect> charRegions;
for (uint i = 0; i < textContours.size(); i++)
{
if (textContours.goodIndices[i])
charRegions.push_back(boundingRect(textContours.contours[i]));
}
// Find the best fit line segment that is parallel with the most char segments
if (charRegions.size() <= 1)
{
// Maybe do something about this later, for now let's just ignore
}
else
{
vector<LineSegment> topLines;
vector<LineSegment> bottomLines;
// Iterate through each possible char and find all possible lines for the top and bottom of each char segment
for (uint i = 0; i < charRegions.size() - 1; i++)
{
for (uint k = i+1; k < charRegions.size(); k++)
{
//Mat tempImg;
//result.copyTo(tempImg);
Rect* leftRect;
Rect* rightRect;
if (charRegions[i].x < charRegions[k].x)
{
leftRect = &charRegions[i];
rightRect = &charRegions[k];
}
else
{
leftRect = &charRegions[k];
rightRect = &charRegions[i];
}
//rectangle(tempImg, *leftRect, Scalar(0, 255, 0), 2);
//rectangle(tempImg, *rightRect, Scalar(255, 255, 255), 2);
int x1, y1, x2, y2;
if (leftRect->y > rightRect->y) // Rising line, use the top left corner of the rect
{
x1 = leftRect->x;
x2 = rightRect->x;
}
else // falling line, use the top right corner of the rect
{
x1 = leftRect->x + leftRect->width;
x2 = rightRect->x + rightRect->width;
}
y1 = leftRect->y;
y2 = rightRect->y;
//cv::line(tempImg, Point(x1, y1), Point(x2, y2), Scalar(0, 0, 255));
topLines.push_back(LineSegment(x1, y1, x2, y2));
if (leftRect->y > rightRect->y) // Rising line, use the bottom right corner of the rect
{
x1 = leftRect->x + leftRect->width;
x2 = rightRect->x + rightRect->width;
}
else // falling line, use the bottom left corner of the rect
{
x1 = leftRect->x;
x2 = rightRect->x;
}
y1 = leftRect->y + leftRect->height;
y2 = rightRect->y + leftRect->height;
//cv::line(tempImg, Point(x1, y1), Point(x2, y2), Scalar(0, 0, 255));
bottomLines.push_back(LineSegment(x1, y1, x2, y2));
}
}
int bestScoreIndex = 0;
int bestScore = -1;
int bestScoreDistance = -1; // Line segment distance is used as a tie breaker
// Now, among all possible lines, find the one that is the best fit
for (uint i = 0; i < topLines.size(); i++)
{
float SCORING_MIN_THRESHOLD = 0.97;
float SCORING_MAX_THRESHOLD = 1.03;
int curScore = 0;
for (uint charidx = 0; charidx < charRegions.size(); charidx++)
{
float topYPos = topLines[i].getPointAt(charRegions[charidx].x);
float botYPos = bottomLines[i].getPointAt(charRegions[charidx].x);
float minTop = charRegions[charidx].y * SCORING_MIN_THRESHOLD;
float maxTop = charRegions[charidx].y * SCORING_MAX_THRESHOLD;
float minBot = (charRegions[charidx].y + charRegions[charidx].height) * SCORING_MIN_THRESHOLD;
float maxBot = (charRegions[charidx].y + charRegions[charidx].height) * SCORING_MAX_THRESHOLD;
if ( (topYPos >= minTop && topYPos <= maxTop) &&
(botYPos >= minBot && botYPos <= maxBot))
{
curScore++;
}
//cout << "Slope: " << topslope << " yPos: " << topYPos << endl;
//drawAndWait(&tempImg);
}
// Tie goes to the one with longer line segments
if ((curScore > bestScore) ||
(curScore == bestScore && topLines[i].length > bestScoreDistance))
{
bestScore = curScore;
bestScoreIndex = i;
// Just use x distance for now
bestScoreDistance = topLines[i].length;
}
}
if (this->config->debugCharAnalysis)
{
cout << "The winning score is: " << bestScore << endl;
// Draw the winning line segment
//Mat tempImg;
//result.copyTo(tempImg);
//cv::line(tempImg, topLines[bestScoreIndex].p1, topLines[bestScoreIndex].p2, Scalar(0, 0, 255), 2);
//cv::line(tempImg, bottomLines[bestScoreIndex].p1, bottomLines[bestScoreIndex].p2, Scalar(0, 0, 255), 2);
//displayImage(config, "Lines", tempImg);
}
//winningLines.push_back(topLines[bestScoreIndex]);
//winningLines.push_back(bottomLines[bestScoreIndex]);
Point topLeft = Point(0, topLines[bestScoreIndex].getPointAt(0) );
Point topRight = Point(img.cols, topLines[bestScoreIndex].getPointAt(img.cols));
Point bottomRight = Point(img.cols, bottomLines[bestScoreIndex].getPointAt(img.cols));
Point bottomLeft = Point(0, bottomLines[bestScoreIndex].getPointAt(0));
bestStripe.push_back(topLeft);
bestStripe.push_back(topRight);
bestStripe.push_back(bottomRight);
bestStripe.push_back(bottomLeft);
}
return bestStripe;
}
void CharacterAnalysis::filter(Mat img, TextContours& textContours)
{
@@ -374,8 +226,6 @@ void CharacterAnalysis::filter(Mat img, TextContours& textContours)
if ( goodIndices == 0 || goodIndices <= bestFitScore) // Don't bother doing more filtering if we already lost...
continue;
//vector<Point> lines = getBestVotedLines(img, textContours);
//this->filterBetweenLines(img, textContours, lines);
int segmentCount = textContours.getGoodIndicesCount();
@@ -554,48 +404,43 @@ void CharacterAnalysis::filterBetweenLines(Mat img, TextContours& textContours,
if (percentInsideMask < MIN_AREA_PERCENT_WITHIN_LINES)
{
// Not enough area is inside the lines.
if (config->debugCharAnalysis)
cout << "Rejecting due to insufficient area" << endl;
continue;
}
textContours.goodIndices[i] = true;
// now check to make sure that the top and bottom of the contour are near enough to the lines
// First get the high and low point for the contour
// Remember that origin is top-left, so the top Y values are actually closer to 0.
int highPointIndex = 0;
int highPointValue = 999999999;
int lowPointIndex = 0;
int lowPointValue = 0;
for (uint cidx = 0; cidx < textContours.contours[i].size(); cidx++)
{
if (textContours.contours[i][cidx].y < highPointValue)
{
highPointIndex = cidx;
highPointValue = textContours.contours[i][cidx].y;
}
if (textContours.contours[i][cidx].y > lowPointValue)
{
lowPointIndex = cidx;
lowPointValue = textContours.contours[i][cidx].y;
}
}
Rect brect = boundingRect(textContours.contours[i]);
int xmiddle = brect.x + (brect.width / 2);
Point topMiddle = Point(xmiddle, brect.y);
Point botMiddle = Point(xmiddle, brect.y+brect.height);
// Get the absolute distance from the top and bottom lines
for (uint i = 0; i < textLines.size(); i++)
{
Point closestTopPoint = textLines[i].topLine.closestPointOnSegmentTo(textContours.contours[i][highPointIndex]);
Point closestBottomPoint = textLines[i].bottomLine.closestPointOnSegmentTo(textContours.contours[i][lowPointIndex]);
Point closestTopPoint = textLines[i].topLine.closestPointOnSegmentTo(topMiddle);
Point closestBottomPoint = textLines[i].bottomLine.closestPointOnSegmentTo(botMiddle);
float absTopDistance = distanceBetweenPoints(closestTopPoint, textContours.contours[i][highPointIndex]);
float absBottomDistance = distanceBetweenPoints(closestBottomPoint, textContours.contours[i][lowPointIndex]);
float absTopDistance = distanceBetweenPoints(closestTopPoint, topMiddle);
float absBottomDistance = distanceBetweenPoints(closestBottomPoint, botMiddle);
float maxDistance = textLines[i].lineHeight * MAX_DISTANCE_PERCENT_FROM_LINES;
cout << "Distances: " << absTopDistance << " : " << maxDistance << " - " << absBottomDistance << " : " << maxDistance << endl;
if (absTopDistance < maxDistance && absBottomDistance < maxDistance)
{
textContours.goodIndices[i] = true;
}
else if (config->debugCharAnalysis)
{
cout << "Rejecting due to top/bottom points that are out of range" << endl;
}
}
}
@@ -663,6 +508,8 @@ void CharacterAnalysis::filterByOuterMask(TextContours& textContours)
bool CharacterAnalysis::isPlateInverted()
{
Mat charMask = getCharacterMask();
drawAndWait(&charMask);
Scalar meanVal = mean(bestThreshold, charMask)[0];