Added multiline support in plate corner detector

This commit is contained in:
Matt Hill
2014-10-19 15:54:59 -04:00
parent 2896d21868
commit d2bfebe443
5 changed files with 369 additions and 324 deletions

View File

@@ -22,7 +22,8 @@
using namespace cv;
using namespace std;
PlateCorners::PlateCorners(Mat inputImage, PlateLines* plateLines, PipelineData* pipelineData)
PlateCorners::PlateCorners(Mat inputImage, PlateLines* plateLines, PipelineData* pipelineData) :
tlc(pipelineData)
{
this->pipelineData = pipelineData;
@@ -35,12 +36,7 @@ PlateCorners::PlateCorners(Mat inputImage, PlateLines* plateLines, PipelineData*
this->bestHorizontalScore = 9999999999999;
this->bestVerticalScore = 9999999999999;
Point topPoint = pipelineData->textLines[0].topLine.midpoint();
Point bottomPoint = pipelineData->textLines[0].bottomLine.closestPointOnSegmentTo(topPoint);
this->charHeight = distanceBetweenPoints(topPoint, bottomPoint);
this->charAngle = angleBetweenPoints(pipelineData->textLines[0].textArea[0], pipelineData->textLines[0].textArea[1]);
}
PlateCorners::~PlateCorners()
@@ -86,8 +82,12 @@ vector<Point> PlateCorners::findPlateCorners()
Mat imgCorners = Mat(inputImage.size(), inputImage.type());
inputImage.copyTo(imgCorners);
for (int i = 0; i < 4; i++)
circle(imgCorners, pipelineData->textLines[0].textArea[i], 2, Scalar(0, 0, 0));
for (uint linenum = 0; linenum < pipelineData->textLines.size(); linenum++)
{
for (int i = 0; i < 4; i++)
circle(imgCorners, pipelineData->textLines[linenum].textArea[i], 2, Scalar(0, 0, 0));
}
line(imgCorners, this->bestTop.p1, this->bestTop.p2, Scalar(255, 0, 0), 1, CV_AA);
line(imgCorners, this->bestRight.p1, this->bestRight.p2, Scalar(0, 0, 255), 1, CV_AA);
@@ -128,8 +128,9 @@ void PlateCorners::scoreVerticals(int v1, int v2)
LineSegment left;
LineSegment right;
float charHeightToPlateWidthRatio = pipelineData->config->plateWidthMM / pipelineData->config->charHeightMM;
float idealPixelWidth = this->charHeight * (charHeightToPlateWidthRatio * 1.03); // Add 3% so we don't clip any characters
float idealPixelWidth = tlc.charHeight * (charHeightToPlateWidthRatio * 1.03); // Add 3% so we don't clip any characters
float confidenceDiff = 0;
float missingSegmentPenalty = 0;
@@ -137,12 +138,9 @@ void PlateCorners::scoreVerticals(int v1, int v2)
if (v1 == NO_LINE && v2 == NO_LINE)
{
//return;
Point centerTop = pipelineData->textLines[0].charBoxTop.midpoint();
Point centerBottom = pipelineData->textLines[0].charBoxBottom.midpoint();
LineSegment centerLine = LineSegment(centerBottom.x, centerBottom.y, centerTop.x, centerTop.y);
left = centerLine.getParallelLine(idealPixelWidth / 2);
right = centerLine.getParallelLine(-1 * idealPixelWidth / 2 );
left = tlc.centerVerticalLine.getParallelLine(idealPixelWidth / 2);
right = tlc.centerVerticalLine.getParallelLine(-1 * idealPixelWidth / 2 );
missingSegmentPenalty += SCORING_MISSING_SEGMENT_PENALTY_VERTICAL * 2;
confidenceDiff += 2;
@@ -172,12 +170,9 @@ void PlateCorners::scoreVerticals(int v1, int v2)
score += confidenceDiff * SCORING_LINE_CONFIDENCE_WEIGHT;
score += missingSegmentPenalty;
// Make sure this line is to the left of our license plate letters
if (left.isPointBelowLine(pipelineData->textLines[0].charBoxLeft.midpoint()) == false)
return;
// Make sure this line is to the right of our license plate letters
if (right.isPointBelowLine(pipelineData->textLines[0].charBoxRight.midpoint()))
// Make sure that the left and right lines are to the left and right of our text
// area
if (tlc.isLeftOfText(left) < 1 || tlc.isLeftOfText(right) > -1)
return;
/////////////////////////////////////////////////////////////////////////
@@ -202,7 +197,7 @@ void PlateCorners::scoreVerticals(int v1, int v2)
// Score angle difference from detected character box
/////////////////////////////////////////////////////////////////////////
float perpendicularCharAngle = charAngle - 90;
float perpendicularCharAngle = tlc.charAngle - 90;
float charanglediff = abs(perpendicularCharAngle - left.angle) + abs(perpendicularCharAngle - right.angle);
score += charanglediff * SCORING_ANGLE_MATCHES_LPCHARS_WEIGHT;
@@ -211,8 +206,8 @@ void PlateCorners::scoreVerticals(int v1, int v2)
// SCORE the shape wrt character position and height relative to position
//////////////////////////////////////////////////////////////////////////
Point leftMidLinePoint = left.closestPointOnSegmentTo(pipelineData->textLines[0].charBoxLeft.midpoint());
Point rightMidLinePoint = right.closestPointOnSegmentTo(pipelineData->textLines[0].charBoxRight.midpoint());
Point leftMidLinePoint = left.closestPointOnSegmentTo(tlc.centerVerticalLine.midpoint());
Point rightMidLinePoint = right.closestPointOnSegmentTo(tlc.centerVerticalLine.midpoint());
float plateDistance = abs(idealPixelWidth - distanceBetweenPoints(leftMidLinePoint, rightMidLinePoint));
@@ -224,7 +219,7 @@ void PlateCorners::scoreVerticals(int v1, int v2)
if (pipelineData->config->debugPlateCorners)
{
cout << "xx xx Score: charHeight " << this->charHeight << endl;
cout << "xx xx Score: charHeight " << tlc.charHeight << endl;
cout << "xx xx Score: idealwidth " << idealPixelWidth << endl;
cout << "xx xx Score: v1,v2= " << v1 << "," << v2 << endl;
cout << "xx xx Score: Left= " << left.str() << endl;
@@ -278,7 +273,7 @@ void PlateCorners::scoreHorizontals(int h1, int h2)
LineSegment bottom;
float charHeightToPlateHeightRatio = pipelineData->config->plateHeightMM / pipelineData->config->charHeightMM;
float idealPixelHeight = this->charHeight * charHeightToPlateHeightRatio;
float idealPixelHeight = tlc.charHeight * charHeightToPlateHeightRatio;
float confidenceDiff = 0;
float missingSegmentPenalty = 0;
@@ -286,12 +281,10 @@ void PlateCorners::scoreHorizontals(int h1, int h2)
if (h1 == NO_LINE && h2 == NO_LINE)
{
// return;
Point centerLeft = pipelineData->textLines[0].charBoxLeft.midpoint();
Point centerRight = pipelineData->textLines[0].charBoxRight.midpoint();
LineSegment centerLine = LineSegment(centerLeft.x, centerLeft.y, centerRight.x, centerRight.y);
top = centerLine.getParallelLine(idealPixelHeight / 2);
bottom = centerLine.getParallelLine(-1 * idealPixelHeight / 2 );
top = tlc.centerHorizontalLine.getParallelLine(idealPixelHeight / 2);
bottom = tlc.centerHorizontalLine.getParallelLine(-1 * idealPixelHeight / 2 );
missingSegmentPenalty += SCORING_MISSING_SEGMENT_PENALTY_HORIZONTAL * 2;
confidenceDiff += 2;
@@ -321,14 +314,11 @@ void PlateCorners::scoreHorizontals(int h1, int h2)
score += confidenceDiff * SCORING_LINE_CONFIDENCE_WEIGHT;
score += missingSegmentPenalty;
// Make sure this line is above our license plate letters
if (top.isPointBelowLine(pipelineData->textLines[0].charBoxTop.midpoint()) == false)
// Make sure that the top and bottom lines are above and below
// the text area
if (tlc.isAboveText(top) < 1 || tlc.isAboveText(bottom) > -1)
return;
// Make sure this line is below our license plate letters
if (bottom.isPointBelowLine(pipelineData->textLines[0].charBoxBottom.midpoint()))
return;
// We now have 4 possible lines. Let's put them to the test and score them...
/////////////////////////////////////////////////////////////////////////
@@ -351,7 +341,7 @@ void PlateCorners::scoreHorizontals(int h1, int h2)
// Get the height difference
float heightRatio = charHeight / plateHeightPx;
float heightRatio = tlc.charHeight / plateHeightPx;
float idealHeightRatio = (pipelineData->config->charHeightMM / pipelineData->config->plateHeightMM);
//if (leftRatio < MIN_CHAR_HEIGHT_RATIO || leftRatio > MAX_CHAR_HEIGHT_RATIO || rightRatio < MIN_CHAR_HEIGHT_RATIO || rightRatio > MAX_CHAR_HEIGHT_RATIO)
float heightRatioDiff = abs(heightRatio - idealHeightRatio);
@@ -372,7 +362,7 @@ void PlateCorners::scoreHorizontals(int h1, int h2)
// SCORE the middliness of the stuff. We want our top and bottom line to have the characters right towards the middle
//////////////////////////////////////////////////////////////////////////
Point charAreaMidPoint = pipelineData->textLines[0].charBoxLeft.midpoint();
Point charAreaMidPoint = tlc.centerVerticalLine.midpoint();
Point topLineSpot = top.closestPointOnSegmentTo(charAreaMidPoint);
Point botLineSpot = bottom.closestPointOnSegmentTo(charAreaMidPoint);
@@ -394,7 +384,7 @@ void PlateCorners::scoreHorizontals(int h1, int h2)
// SCORE: the shape for angles matching the character region
//////////////////////////////////////////////////////////////
float charanglediff = abs(charAngle - top.angle) + abs(charAngle - bottom.angle);
float charanglediff = abs(tlc.charAngle - top.angle) + abs(tlc.charAngle - bottom.angle);
score += charanglediff * SCORING_ANGLE_MATCHES_LPCHARS_WEIGHT;
@@ -407,7 +397,7 @@ void PlateCorners::scoreHorizontals(int h1, int h2)
if (pipelineData->config->debugPlateCorners)
{
cout << "xx xx Score: charHeight " << this->charHeight << endl;
cout << "xx xx Score: charHeight " << tlc.charHeight << endl;
cout << "xx xx Score: idealHeight " << idealPixelHeight << endl;
cout << "xx xx Score: h1,h2= " << h1 << "," << h2 << endl;
cout << "xx xx Score: Top= " << top.str() << endl;
@@ -447,3 +437,149 @@ void PlateCorners::scoreHorizontals(int h1, int h2)
bestBottom = LineSegment(bottom.p1.x, bottom.p1.y, bottom.p2.x, bottom.p2.y);
}
}
TextLineCollection::TextLineCollection(PipelineData* pipelineData) {
this->pipelineData = pipelineData;
charHeight = 0;
charAngle = 0;
for (uint i = 0; i < pipelineData->textLines.size(); i++)
{
charHeight += pipelineData->textLines[i].lineHeight;
charAngle += pipelineData->textLines[i].angle;
}
charHeight = charHeight / pipelineData->textLines.size();
charAngle = charAngle / pipelineData->textLines.size();
this->topCharArea = pipelineData->textLines[0].charBoxTop;
this->bottomCharArea = pipelineData->textLines[0].charBoxBottom;
for (uint i = 1; i < pipelineData->textLines.size(); i++)
{
if (this->topCharArea.isPointBelowLine(pipelineData->textLines[i].charBoxTop.midpoint()) == false)
this->topCharArea = pipelineData->textLines[i].charBoxTop;
if (this->bottomCharArea.isPointBelowLine(pipelineData->textLines[i].charBoxBottom.midpoint()))
this->bottomCharArea = pipelineData->textLines[i].charBoxBottom;
}
longerSegment = this->bottomCharArea;
shorterSegment = this->topCharArea;
if (this->topCharArea.length > this->bottomCharArea.length)
{
longerSegment = this->topCharArea;
shorterSegment = this->bottomCharArea;
}
findCenterHorizontal();
findCenterVertical();
// Center Vertical Line
Mat debugImage = Mat::zeros(pipelineData->crop_gray.size(), CV_8U);
line(debugImage, this->centerHorizontalLine.p1, this->centerHorizontalLine.p2, Scalar(255,255,255), 2);
line(debugImage, this->centerVerticalLine.p1, this->centerVerticalLine.p2, Scalar(255,255,255), 2);
drawAndWait(&debugImage);
}
// Returns 1 for above, 0 for within, and -1 for below
int TextLineCollection::isAboveText(LineSegment line) {
// Test four points (left and right corner of top and bottom line)
Point topLeft = line.closestPointOnSegmentTo(topCharArea.p1);
Point topRight = line.closestPointOnSegmentTo(topCharArea.p2);
bool lineIsBelowTop = topCharArea.isPointBelowLine(topLeft) || topCharArea.isPointBelowLine(topRight);
if (!lineIsBelowTop)
return 1;
Point bottomLeft = line.closestPointOnSegmentTo(bottomCharArea.p1);
Point bottomRight = line.closestPointOnSegmentTo(bottomCharArea.p2);
bool lineIsBelowBottom = bottomCharArea.isPointBelowLine(bottomLeft) &&
bottomCharArea.isPointBelowLine(bottomRight);
if (lineIsBelowBottom)
return -1;
return 0;
}
// Returns 1 for left, 0 for within, and -1 for to the right
int TextLineCollection::isLeftOfText(LineSegment line) {
LineSegment leftSide = LineSegment(bottomCharArea.p1, topCharArea.p1);
Point topLeft = line.closestPointOnSegmentTo(leftSide.p2);
Point bottomLeft = line.closestPointOnSegmentTo(leftSide.p1);
bool lineIsAboveLeft = (!leftSide.isPointBelowLine(topLeft)) && (!leftSide.isPointBelowLine(bottomLeft));
if (lineIsAboveLeft)
return 1;
LineSegment rightSide = LineSegment(bottomCharArea.p2, topCharArea.p2);
Point topRight = line.closestPointOnSegmentTo(rightSide.p2);
Point bottomRight = line.closestPointOnSegmentTo(rightSide.p1);
bool lineIsBelowRight = rightSide.isPointBelowLine(topRight) && rightSide.isPointBelowLine(bottomRight);
if (lineIsBelowRight)
return -1;
return 0;
}
void TextLineCollection::findCenterHorizontal() {
// To find the center horizontal line:
// Find the longer of the lines (if multiline)
// Get the nearest point on the bottom-most line for the
// left and right
Point leftP1 = shorterSegment.closestPointOnSegmentTo(longerSegment.p1);
Point leftP2 = longerSegment.p1;
LineSegment left = LineSegment(leftP1, leftP2);
Point leftMidpoint = left.midpoint();
Point rightP1 = shorterSegment.closestPointOnSegmentTo(longerSegment.p2);
Point rightP2 = longerSegment.p2;
LineSegment right = LineSegment(rightP1, rightP2);
Point rightMidpoint = right.midpoint();
this->centerHorizontalLine = LineSegment(leftMidpoint, rightMidpoint);
}
void TextLineCollection::findCenterVertical() {
// To find the center vertical line:
// Choose the longest line (if multiline)
// Get the midpoint
// Draw a line up/down using the closest point on the bottom line
Point p1 = longerSegment.midpoint();
Point p2 = shorterSegment.closestPointOnSegmentTo(p1);
// Draw bottom to top
if (p1.y < p2.y)
this->centerVerticalLine = LineSegment(p1, p2);
else
this->centerVerticalLine = LineSegment(p2, p1);
}