Properly building hierarchical list of regions in teh detector

This commit is contained in:
Matt Hill
2014-04-04 16:41:18 -05:00
parent 59ffed9b23
commit b1fd90161f

View File

@@ -122,6 +122,8 @@ vector<PlateRegion> RegionDetector::doCascade(Mat frame)
}
bool rectHasLargerArea(cv::Rect a, cv::Rect b) { return a.area() < b.area(); };
vector<PlateRegion> RegionDetector::aggregateRegions(vector<Rect> regions)
{
// Combines overlapping regions into a parent->child order.
@@ -130,8 +132,12 @@ vector<PlateRegion> RegionDetector::aggregateRegions(vector<Rect> regions)
// If there was no plate match. Otherwise, we would process everything and that would be wasteful.
vector<PlateRegion> orderedRegions;
vector<PlateRegion> topLevelRegions;
// For now, just return a full list with no children, so I can get the plumbing sorted.
// Sort the list of rect regions smallest to largest
std::sort(regions.begin(), regions.end(), rectHasLargerArea);
// Create new PlateRegions and attach the rectangles to each
for (int i = 0; i < regions.size(); i++)
{
PlateRegion newRegion;
@@ -139,5 +145,51 @@ vector<PlateRegion> RegionDetector::aggregateRegions(vector<Rect> regions)
orderedRegions.push_back(newRegion);
}
return orderedRegions;
for (int i = 0; i < orderedRegions.size(); i++)
{
bool foundParent = false;
for (int k = i + 1; k < orderedRegions.size(); k++)
{
Point center( orderedRegions[i].rect.x + (orderedRegions[i].rect.width / 2),
orderedRegions[i].rect.y + (orderedRegions[i].rect.height / 2));
// Check if the center of the smaller rectangle is inside the bigger rectangle.
// If so, add it to the children and continue on.
if (orderedRegions[k].rect.contains(center))
{
orderedRegions[k].children.push_back(orderedRegions[i]);
foundParent = true;
break;
}
}
if (foundParent == false)
{
// We didn't find any parents for this rectangle. Add it to the top level regions
topLevelRegions.push_back(orderedRegions[i]);
}
}
/*
cv::Mat debugFrame = Mat::zeros( 700, 1300, CV_8UC3);
for (int i = 0; i < regions.size(); i++)
{
// Draw all level
cv::rectangle(debugFrame, regions[i], Scalar(0, 0, 255), 2);
}
for (int i = 0; i < topLevelRegions.size(); i++)
{
// Draw top level
cv::rectangle(debugFrame, topLevelRegions[i].rect, Scalar(255, 0, 0), 2);
}
drawAndWait(&debugFrame);
*/
return topLevelRegions;
}